Age | Commit message (Collapse) | Author | Files | Lines |
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overrides it
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make they spawn 5x slower, and disable all aggressive monsters.
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Previous implementation was bad.
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areasc2() [NEW] - For NPC usage
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GM calls still override system-based experience changes.
New syntax for how system-based EXP UP events are to be used. Cap is x2.
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them.
Fix the code which expires both bonuses on level up because it became deprecated.
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Reports remain saying you need 55+ vit, because, uh... 1% vit should insta-kill
you anyway, because monster population.
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it'll report if you will die by jumping or not.
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Meaning a lv 30 slime (default) will go from 33 to 30 mob points.
While a normal lv 30 enemy will go from 33 to 36 mob points.
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of course, given blue print settings, it should not get above 24k...
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system.
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You need 7 Silver Ore to make a Silver Ingot, iirc.
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This makes Thief utility. I wrote this thinking on Iilia Quest, which CANNOT be
successfuly complete without a thief in your party. (evil laugh).
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Fishing (=bait rarity). Treasure Hunting (=20% from Job Level).
Both are about a Maggot Kill. Crafting gives full job level (about a Dark Lizard kill)
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Make it extra information when saying “Hello” instead.
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Divine Protection is now removed, and granted again because it is now an FFA skill.
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bad Indoor zone
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lowered to 42.
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Explosive Arrows aren't allowed either, as it could destroy the ship.
Other weapons, magic, skills, tactics etc. all green. Knockback disabled.
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via getitem
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