summaryrefslogtreecommitdiff
path: root/npc/items/alcohol.txt
AgeCommit message (Collapse)AuthorFilesLines
2023-11-04Documentation is wrong?Jesusaves1-2/+2
2023-10-28After Monster King perishes, Alcohol bonus effects are even stronger.Jesusaves1-1/+3
2023-10-09Bonus can go up to 3.6%/player or even 4.0%/player if used in designed areas.Jesusaves1-0/+4
It is a 0.4% bonus per player on MMO maps and 0.8% on SuperMMO maps. SuperMMO maps are most of those belonging to Fortress Island.
2023-10-09Alcohol Nearby Bonus increases if more than 75% of online players are around.Jesusaves1-1/+3
The maximum is 3.2% exp bonus per player, if everyone connected is in range.
2023-05-31Simplify Alcohol Script for consistency, and replace penalty.Jesusalva Jesusalva1-52/+15
This replaces Alcohol to use SC_Bonus, which became the de-facto default. SC_Bonus was made based on Alcohol code, but it received improvements over time. So I decided it was time to let the parent code go. I also replaced the penalty. The ASPD penalty never struck me as "right". I tried SC_FROSTMISTY (which slows you down, reduces ASPD, etc. ─ more effects but less duration) and SC_QUAGMIRE (reduces DEX/AGI and nullifies buffs for them, slows you down). But I opted for SC_HALT_REGENERATION. It is used elsewhere as well and is inflexible: While the effect is active, regardless of what drink you used, healing yourself (by magic, not by potions) will be ineffective, and natural regen is inhibited or disabled ─ likely the later).
2020-06-22The formula looks rotten. Oh well. TESTED.Jesusaves1-1/+1
2020-06-22DEX/VIT will not fully nullify alcohol penalties. Never.Jesusaves1-3/+3
2020-06-22[TESTING REQUIRED]Jesusaves1-0/+6
Dextry and Vitality will lower the alcohol penalties (0.2% per point) Needs moar testing.
2020-03-28Nerf alcohol debuffs by almost half.Jesusaves1-0/+3
+100% exp gave +100ms to attack delay, now this is +52ms (roughly)
2020-02-11[skip ci] ALCReset: Cast it when having a new drink.Jesusaves1-6/+9
So newer drinks are not affected by old drinks if timer expired.
2019-11-19Lethal Drinking optionJesusaves1-3/+3
2019-11-19Allow you to drink even while drunk, but you'll lose health and can die!!!!Jesusaves1-2/+4
2019-09-03Use readparam2() instead of readparam() in several placesJesusaves1-1/+1
2019-08-11Fix bug which prevented daily login bonusJesusaves1-1/+1
2019-08-05Make alcohol effects last twice as long and write for reference how long theJesusaves1-2/+7
alcoholic drinks effects will last
2019-07-27Each user nearby will raise EXP boost in 1.5% instead of default 1%.Jesusaves1-1/+2
2019-07-26Alcohol System miss some reset variablesJesusaves1-1/+9
2019-07-26Alcohol - Now the first glass skips vitality check.Jesusaves1-13/+18
2019-07-25Raise Alcohol EXPUP values and expire them on death.Jesusaves1-10/+10
Beer: +5% EXP, Wine: +12% EXP. All values can go up to double with players, capped to the number of players on a 10x10 square from you.
2019-07-25SC_ATTHASTE_POTION2 won't be cleared upon death anymore.Jesusaves1-1/+1
2019-07-25Note: Do we want to Alcohol effects to wear off in case of death?Jesusaves1-1/+1
2019-05-02"Fix" some trailing whitespace "errors"Jesusaves1-1/+1
2019-04-26Raise attack speed penalty on alcoholJesusaves1-2/+2
2019-04-22Try to rewrite Alcohol SystemJesusaves1-15/+18
2019-04-10Set friends limit to double the beverage test.Jesusaves1-2/+2
Thus, a 8% wine can boost up to 24% EXP at a single go, if you have 16 friends online with you. This is a lot of Experience, but also a lot of friends ;-) And said friends help the game to grow, which is more important than worrying with experience values. I'll probably set final value to 6% (aka. 12 friends for 18% max bonus).
2019-04-10Remaster some values, simplify some stuffJesusaves1-4/+9
2019-04-10Do not count yourself twiceJesusaves1-2/+2
2019-04-10Reasonable and workingJesusaves1-13/+8
2019-04-10TypoJesusaves1-9/+15
2019-04-10Replace exp bonus SC (this now can be void in some maps, beware)Jesusaves1-2/+2
2019-04-10Users close to you raises taste in 1% each, capped at beverage maximum taste.Jesusaves1-0/+6
Remember: Taste === Exp Bonus!
2019-04-10[ALPHA] [UNTESTED] [EXPERIMENTAL] [TEST SERVER ONLY] [FIX TEST REVERT ME PLEASE]Jesusaves1-0/+76
Experimental Drinking System. Only on Red Plush Wine atm (not at Beer) See also: https://wiki.themanaworld.org/index.php/User:Crush/Alcohol