Age | Commit message (Collapse) | Author | Files | Lines | |
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2023-11-04 | Documentation is wrong? | Jesusaves | 1 | -2/+2 | |
2023-10-28 | After Monster King perishes, Alcohol bonus effects are even stronger. | Jesusaves | 1 | -1/+3 | |
2023-10-09 | Bonus can go up to 3.6%/player or even 4.0%/player if used in designed areas. | Jesusaves | 1 | -0/+4 | |
It is a 0.4% bonus per player on MMO maps and 0.8% on SuperMMO maps. SuperMMO maps are most of those belonging to Fortress Island. | |||||
2023-10-09 | Alcohol Nearby Bonus increases if more than 75% of online players are around. | Jesusaves | 1 | -1/+3 | |
The maximum is 3.2% exp bonus per player, if everyone connected is in range. | |||||
2023-05-31 | Simplify Alcohol Script for consistency, and replace penalty. | Jesusalva Jesusalva | 1 | -52/+15 | |
This replaces Alcohol to use SC_Bonus, which became the de-facto default. SC_Bonus was made based on Alcohol code, but it received improvements over time. So I decided it was time to let the parent code go. I also replaced the penalty. The ASPD penalty never struck me as "right". I tried SC_FROSTMISTY (which slows you down, reduces ASPD, etc. ─ more effects but less duration) and SC_QUAGMIRE (reduces DEX/AGI and nullifies buffs for them, slows you down). But I opted for SC_HALT_REGENERATION. It is used elsewhere as well and is inflexible: While the effect is active, regardless of what drink you used, healing yourself (by magic, not by potions) will be ineffective, and natural regen is inhibited or disabled ─ likely the later). | |||||
2020-06-22 | The formula looks rotten. Oh well. TESTED. | Jesusaves | 1 | -1/+1 | |
2020-06-22 | DEX/VIT will not fully nullify alcohol penalties. Never. | Jesusaves | 1 | -3/+3 | |
2020-06-22 | [TESTING REQUIRED] | Jesusaves | 1 | -0/+6 | |
Dextry and Vitality will lower the alcohol penalties (0.2% per point) Needs moar testing. | |||||
2020-03-28 | Nerf alcohol debuffs by almost half. | Jesusaves | 1 | -0/+3 | |
+100% exp gave +100ms to attack delay, now this is +52ms (roughly) | |||||
2020-02-11 | [skip ci] ALCReset: Cast it when having a new drink. | Jesusaves | 1 | -6/+9 | |
So newer drinks are not affected by old drinks if timer expired. | |||||
2019-11-19 | Lethal Drinking option | Jesusaves | 1 | -3/+3 | |
2019-11-19 | Allow you to drink even while drunk, but you'll lose health and can die!!!! | Jesusaves | 1 | -2/+4 | |
2019-09-03 | Use readparam2() instead of readparam() in several places | Jesusaves | 1 | -1/+1 | |
2019-08-11 | Fix bug which prevented daily login bonus | Jesusaves | 1 | -1/+1 | |
2019-08-05 | Make alcohol effects last twice as long and write for reference how long the | Jesusaves | 1 | -2/+7 | |
alcoholic drinks effects will last | |||||
2019-07-27 | Each user nearby will raise EXP boost in 1.5% instead of default 1%. | Jesusaves | 1 | -1/+2 | |
2019-07-26 | Alcohol System miss some reset variables | Jesusaves | 1 | -1/+9 | |
2019-07-26 | Alcohol - Now the first glass skips vitality check. | Jesusaves | 1 | -13/+18 | |
2019-07-25 | Raise Alcohol EXPUP values and expire them on death. | Jesusaves | 1 | -10/+10 | |
Beer: +5% EXP, Wine: +12% EXP. All values can go up to double with players, capped to the number of players on a 10x10 square from you. | |||||
2019-07-25 | SC_ATTHASTE_POTION2 won't be cleared upon death anymore. | Jesusaves | 1 | -1/+1 | |
2019-07-25 | Note: Do we want to Alcohol effects to wear off in case of death? | Jesusaves | 1 | -1/+1 | |
2019-05-02 | "Fix" some trailing whitespace "errors" | Jesusaves | 1 | -1/+1 | |
2019-04-26 | Raise attack speed penalty on alcohol | Jesusaves | 1 | -2/+2 | |
2019-04-22 | Try to rewrite Alcohol System | Jesusaves | 1 | -15/+18 | |
2019-04-10 | Set friends limit to double the beverage test. | Jesusaves | 1 | -2/+2 | |
Thus, a 8% wine can boost up to 24% EXP at a single go, if you have 16 friends online with you. This is a lot of Experience, but also a lot of friends ;-) And said friends help the game to grow, which is more important than worrying with experience values. I'll probably set final value to 6% (aka. 12 friends for 18% max bonus). | |||||
2019-04-10 | Remaster some values, simplify some stuff | Jesusaves | 1 | -4/+9 | |
2019-04-10 | Do not count yourself twice | Jesusaves | 1 | -2/+2 | |
2019-04-10 | Reasonable and working | Jesusaves | 1 | -13/+8 | |
2019-04-10 | Typo | Jesusaves | 1 | -9/+15 | |
2019-04-10 | Replace exp bonus SC (this now can be void in some maps, beware) | Jesusaves | 1 | -2/+2 | |
2019-04-10 | Users close to you raises taste in 1% each, capped at beverage maximum taste. | Jesusaves | 1 | -0/+6 | |
Remember: Taste === Exp Bonus! | |||||
2019-04-10 | [ALPHA] [UNTESTED] [EXPERIMENTAL] [TEST SERVER ONLY] [FIX TEST REVERT ME PLEASE] | Jesusaves | 1 | -0/+76 | |
Experimental Drinking System. Only on Red Plush Wine atm (not at Beer) See also: https://wiki.themanaworld.org/index.php/User:Crush/Alcohol |