Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2019-08-04 | Convert some Event GP to Official GP. It'll never be less than 50 GP, and will | Jesusaves | 1 | -2/+6 | |
never be more than 1000 GP. This way, balance will be kept. Well, a pity drop items were lost, uh? :-) | |||||
2019-08-03 | GP will now become Rare points. Strange Coin now cost 30 Rare points. | Jesusaves | 1 | -1/+14 | |
2019-08-03 | HAND OUT THE OPEN BETA MAIN EVENT REWARDS. | Jesusaves | 1 | -0/+93 | |
30% of experience value and the promised ranking rewards | |||||
2019-08-03 | Now, it is possible that nothing happens while refinining an item. | Jesusaves | 1 | -2/+10 | |
Item with high success chance break/downgrade more often than those with low chance. | |||||
2019-08-03 | Fix a typo on refine master, move to rand2() | Jesusaves | 1 | -3/+3 | |
2019-07-30 | Shouldn't cause severe errors but anyway. (Well, maybe Bye fails) | Jesusaves | 1 | -3/+3 | |
2019-07-30 | *hides* | Jesusaves | 1 | -1/+2 | |
2019-07-30 | Add an option on Banker to open Mail | Jesusaves | 1 | -1/+10 | |
2019-07-29 | New logic for siege difficulty calculator - it now use flags. | Jesusaves | 1 | -9/+20 | |
Previous implementation was bad. | |||||
2019-07-28 | System-based EXP UP events are now compatible with GM calls. | Jesusaves | 1 | -10/+10 | |
GM calls still override system-based experience changes. New syntax for how system-based EXP UP events are to be used. Cap is x2. | |||||
2019-07-27 | Give an EXP reward by completing Mercury's quest. | Jesusaves | 1 | -4/+9 | |
2019-07-27 | Change MobPt bonus from 10% to 20%, and slimes won't have this bonus anymore. | Jesusaves | 1 | -3/+6 | |
Meaning a lv 30 slime (default) will go from 33 to 30 mob points. While a normal lv 30 enemy will go from 33 to 36 mob points. | |||||
2019-07-27 | You get a TulimWarpCrystal if you gained a Scholarship Badge. | Jesusaves | 1 | -0/+6 | |
2019-07-27 | Remove Increase Carry Weight from Trickmaster and give to Thief rank 3. | Jesusaves | 1 | -0/+5 | |
This makes Thief utility. I wrote this thinking on Iilia Quest, which CANNOT be successfuly complete without a thief in your party. (evil laugh). | |||||
2019-07-27 | Passive Playstyle: Now you get monster points in the following cases: | Jesusaves | 2 | -0/+7 | |
Fishing (=bait rarity). Treasure Hunting (=20% from Job Level). Both are about a Maggot Kill. Crafting gives full job level (about a Dark Lizard kill) | |||||
2019-07-26 | Don't forget to migrate Merchant Police EXP to Thief Exp. | Jesusaves | 1 | -0/+2 | |
2019-07-26 | Add the headers in case you're just a n00b and no update is needed. | Jesusaves | 1 | -0/+2 | |
2019-07-26 | Pretty-print: add more colors on Client Updater | Jesusaves | 1 | -4/+4 | |
2019-07-26 | Tweak the skill deleting system. It may grant now more scholarship badges. | Jesusaves | 1 | -5/+17 | |
Divine Protection is now removed, and granted again because it is now an FFA skill. | |||||
2019-07-26 | Improve reports (CV) | Jesusaves | 1 | -0/+2 | |
2019-07-26 | Fix mounts on ClientVersion too, correcting a bug present on live server due | Jesusaves | 1 | -0/+3 | |
bad Indoor zone | |||||
2019-07-25 | ClientVersion Update: Mass Provoke may also be lv 3+. | Jesusaves | 1 | -3/+5 | |
Normal Provoke and TrickDead will be removed without giving a badge. These skills were bonuses from class level up to 2, which is already handled. | |||||
2019-07-25 | All skills from the deprecated magic system are now being removed on update. | Jesusaves | 1 | -0/+29 | |
If they were paid, you'll get 1000 JEXP for additional levels, and 1 Scholarship Badge for them. Otherwise, 100 JEXP for them (AL_HEAL lv 3+ will give a badge). | |||||
2019-07-25 | This will be the loop for removing skills | Jesusaves | 1 | -2/+28 | |
2019-07-25 | Sharpshooting - Replace skill | Jesusaves | 1 | -4/+11 | |
2019-07-25 | Remove Magic Wizard class, replace with Magic Warrior (ID-effect only) | Jesusaves | 1 | -0/+2 | |
2019-07-25 | Transfer ALL_INCCARRY to Trickmaster. Updater: Remove Merchant Police | Jesusaves | 1 | -0/+11 | |
2019-07-25 | Remove Merchant Police gameplay | Jesusaves | 1 | -96/+0 | |
2019-07-24 | Fix code typo | Jesusaves | 1 | -1/+1 | |
2019-07-23 | Redesign fishing system so it may accept fishing nets. | Jesusaves | 1 | -29/+31 | |
2019-07-22 | Fix typo, add recipe to old players on CV, mark new Dagger recipe on book. | Jesusaves | 1 | -0/+5 | |
2019-07-22 | Improving an already learned skill now always cost 1 AP. | Jesusaves | 1 | -1/+6 | |
Text will also change accordingly. | |||||
2019-07-22 | Make Scholarship Badge used last | Jesusaves | 1 | -1/+1 | |
2019-07-22 | And capped. | Jesusaves | 1 | -2/+2 | |
2019-07-22 | I think this should be trimmed. | Jesusaves | 1 | -2/+2 | |
2019-07-22 | Trickmaster class is now Open For All. You now start with 1 MSP. | Jesusaves | 1 | -0/+2 | |
You can start with the following skills: Freecast, Backsliding, Fire Wall or Throttle. We advise Fire Wall, of course... | |||||
2019-07-22 | Scholarship Badge (ID 911) - Grants you a free skill learning and is used first. | Jesusaves | 1 | -2/+5 | |
2019-07-19 | Scholarship Class ready (amount of skills trimmed for release) | Jesusaves | 1 | -0/+2 | |
2019-07-19 | Update trickster | Jesusaves | 1 | -0/+2 | |
2019-07-19 | Reintroduce mlearn(), and optimize the code. | Jesusaves | 1 | -4/+30 | |
2019-07-19 | fix tabulation and order seasons.txt | Saulc | 1 | -15/+14 | |
2019-07-19 | Earliest working prototype | Jesusaves | 1 | -6/+13 | |
2019-07-19 | Touching Mana Stones will now add you Divine Protection Skill (1 level/touch) | Jesusaves | 1 | -1/+4 | |
2019-07-19 | Prepare new utils for new skill point system | Jesusaves | 1 | -18/+16 | |
2019-07-18 | last seasons.txt tabulation update | Saulc | 1 | -62/+62 | |
2019-07-18 | seasons.txt tabulation update | Saulc | 1 | -286/+286 | |
2019-07-17 | Desert Bandit, FireGoblin and Red Scorpion now drop Cocktails during summer | Saulc | 1 | -0/+6 | |
2019-07-17 | re-order cocktails by drop rate to make file easier to read | Saulc | 1 | -6/+8 | |
2019-07-17 | I'm sure nobody will be trolled by this. | Jesusaves | 1 | -2/+2 | |
2019-07-17 | Condition for siege stage on game storyline to be over: 500 points in overall. | Jesusaves | 1 | -0/+11 | |
This results in 0% of organization of the Monster Army. |