Age | Commit message (Collapse) | Author | Files | Lines |
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+ update comment
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+change order of arguments and defaults (but I might flip them around again, stay tuned)
Also fixes magnus heal: note how filter_friendly was passed as elemental type.
Depends on !174.
* Make square/rect-harm match harm() calling convention
* -artefact
* Swap blocks filter and script filter around.. if you think about it, the blocks
filter is coarse and the latter is fine so it makes sense to order them
this way as well.
* areaharm should be called squareharm, no?
* Fix areaharm credit
+change order of arguments and defaults
**** ml/serverdata!175
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I did warn that it was fishy, didn't I??
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... current accidental resignation count is around 3.
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+ lovely reindent of askyesno()
Also:
1. I shifted one `mes "";` a bit in rebirth code, that may or may not break stuff.
~~2. There must be another case of where to use askyesnosafe but I can't remember where.~~
* Applied 1 suggestions from the MR body.
* Preserve old messages..
* nvm this is where it was missing
* Add askyesnosafe(), the safer version of askyesno for space-mashers like
myself.
+ lovely reindent of askyesno()
**** ml/serverdata!172
Approved-by: Jesusalva Jesusalva <jesusalva@tmw2.org>
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- Tulimshar Employment Center
- Reduce cooldown on Merchant Guild Requests
- Update warnings and consequences of using skip-content system
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More specifically, allow you to search the barrels after the quest.
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But if it is the cheat shop, increase price in 10% instead.
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Needs testing, specially the Caravan scout (currently restricted)
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addresses #93 but might easily give 3~5 Golden Gifts.
I, uh, don't really like the whole logic, so I'm not closing the issue.
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(Might not address all edge case scenarios)
* Sorry, I mixed up fishing with mining event. There's only one event fish.
* Jes was right, using NPCEyes for invcheck is easiest.
* Don't return before giving event rewards
****
Approved-by: Jesusalva Jesusalva <jesusalva@tmw2.org>
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* Reoder functions so it works
* Adjust comments, make areaharm use rectharm
* Merge {area,rect}harm2 -> old ones
* And these, too
* Let's not fiddle with SCs yet for this fix, so it can be merged
* Add optional caster argument to areaharm2() and rectharm2() for future use
* Fix AoE magic credit, fix magic effects to be started after the harm so they aren't immediately removed
This patch was NOT checked for console warnings and errors.
This patch does NOT address Monster Points being reduced due to max_timer limitations.
****
Approved-by: Fedja Beader <fedja@protonmail.ch>
Reviewed-by: Jesusalva Jesusalva <jesusalva@tmw2.org>
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This reverts commit 9b3260025ab14da55356a9c22bdeb7cafa8f7e43.
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It was harmless, in the end?
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Actually, this is a VERY GOOD idea, but it would take inordiate amounts of time
to implement everywhere. For now, this limited implementation will have to suffice.
It requires some tests in instanced maps (i.e. crash possible)
It also requires some more logic and randomness on the time (not fixed at 05:51)
Also, OnInit + OnClock0551 might overlap the NPCs, but they have unique IDs so...
...No crashes, just "exploits", hopefully
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Groups 1, 2 and 4 are not yet hooked.
Untested.
No rewards are currently given.
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Just to make them more interesting. It's not fair only Boss Raid gets these.
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soon.
If you haven't claimed it yet, hurry and do it!
Initial Trait has also been in for 2 years now.
By 2024's Christmas, I am considering disabling all updates until January 2023.
This means chars created before November 2022 and which didn't login until
next Christmas would be forced to play without a starting trait.
While this may or may not happen, one would be wise to make sure all their
chars have logged in at least once since 2023. Use @ucp to your advantage,
it shows all your chars and when they last logged in.
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Due to Aurora Scoreboard being bugged. Of course, #1 player excluded.
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