Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2024-08-31 | Refactor transmigration to use a transaction array and add support | Fedja Beader | 1 | -0/+78 | |
functions for handling this. + add Cancel option in main transmute menu (accidental keypress?) + might fix "repeat" option not working | |||||
2024-08-26 | You no longer can get more magic power if you're overwhelmed by your own magic. | Jesusaves | 1 | -10/+14 | |
2024-08-19 | Nerf first aid RP farming technique | Jesusaves | 1 | -1/+4 | |
2024-08-18 | Change the VIT/AGI impact on MaxHP to 2 points (ideal is at least 3) | Jesusaves | 1 | -1/+1 | |
2024-08-17 | This is the experimental and untested code for the use-case of the new commands. | Jesusaves | 1 | -0/+3 | |
The skill cannot be obtained. It's untested, and it could break server. (Need to check of duplicate removal of a running NPC crashes server or not). | |||||
2024-08-07 | Improve the grand monster hunter script (readability and make less confusing) | Jesusaves | 1 | -23/+26 | |
2024-08-06 | As I promised, agility now penalizes Max HP, with an offset from vitality. | Jesusaves | 1 | -0/+3 | |
If agility = vitality, no impact will be felt by the player. I'm using an 1 HP increment for test purposes. It should, however, be at least 3 HP per increment to be meaningful. | |||||
2024-08-06 | Botter's Syndrome now applies to Coffee, Chocolate, Gambling, FSF and Craft Day. | Jesusaves | 1 | -0/+32 | |
Slime Reduction now applies to most of the above as well. | |||||
2024-08-06 | Add Gambling Day, on August 1st *AND* August 10th. | Jesusaves | 3 | -0/+31 | |
You can only claim the freebie once, though. | |||||
2024-08-05 | Server-side updates | Jesusaves | 1 | -1/+8 | |
2024-08-05 | Fix an assortment of miscellaneous major bugs. | Jesusaves | 1 | -1/+6 | |
2024-08-03 | Fix spurious "next" | Jesusaves | 1 | -1/+0 | |
2024-07-31 | 032-2 (Past Tulimshar Tree Cave) is now an Overclocked map. | Jesusaves | 1 | -2/+3 | |
2024-07-31 | Overclocked maps: Minor tweaks, maximum penalty is 30% | Jesusaves | 1 | -6/+6 | |
An "Overclocked map" should be a map where EXP/DROP gain can be higher than other more dangerous maps. In theory, HH Master could be Overclocked... ...But this needs more empirical testing as the goal is balance. In other words, if performance of an OC map falls below the other maps, then it is a failure. | |||||
2024-07-31 | Just like Iced Bottles can reduce Heat maps and so on... | Jesusaves | 1 | -1/+6 | |
Active homuns will reduce effect from Over Clocked maps | |||||
2024-07-31 | Special Map Effect: Over Clocked | Jesusaves | 1 | -0/+87 | |
Inflicts Botter's Syndrome "randomly" when CAPTCHA is off. | |||||
2024-07-31 | Fix issue of infinite Smoke Dragon | Jesusaves | 1 | -1/+1 | |
2024-07-30 | [CVE] Unsanitized input via debugmes maybe can fire GM 99 commands. | Jesusaves | 1 | -3/+7 | |
It's logged, but still, I would rather not have this vulnerability. (It might not even be a real issue, but who's going to risk it?!) | |||||
2024-07-30 | [skip ci] safeguard: Do not use Craftmaster's Day before Nivalis Liberation Day | Jesusaves | 2 | -1/+4 | |
2024-07-30 | Refactor Worker's Day to include Craftmaster's Day on its logic. | Jesusaves | 3 | -16/+31 | |
2024-07-30 | Smoke Dragon may now show up when it's raining if the Fortress Island is ↵ | Jesusaves | 2 | -1/+38 | |
reachable. They'll avoid towns, but I'm not confident this specifically will work. | |||||
2024-07-30 | Refactor this slightly weird logic | Jesusaves | 1 | -3/+3 | |
2024-07-30 | Smoke Dragons. They show up during Easter. They drop Dragon Eggshell Hat. | Jesusaves | 1 | -3/+8 | |
2024-07-30 | Refactor rules to be more symmetrical with official policies | Jesusaves | 1 | -3/+4 | |
https://policies.themanaworld.org/ml-game-rules/ Add a guide to GMs taking their set on how enforcement is prioritized. Add a tutorial message on Valentine Island so people don't forget rules. | |||||
2024-07-30 | No more soren meme | Jesusaves | 2 | -2/+2 | |
Rename Soren Mercenary Card to Meway (same letter counter) Rename Worker's Day Soren to Livio (not a formal contributor) | |||||
2024-07-29 | Poker NPC. My least favorite one. | Jesusaves | 1 | -0/+50 | |
2024-07-29 | Black Jack game, reward is [Beard] | Jesusaves | 1 | -0/+6 | |
2024-07-28 | Rebirth now gives Homunculus 1,000,000 exp. If Homun is not active, postpone. | Jesusaves | 1 | -0/+10 | |
Postponed homun experience will be given next time you login with them active. | |||||
2024-07-23 | Pursuant to our Retroactivity Policy, give the donuts to anyone who finished EP. | Jesusaves | 1 | -0/+6 | |
2024-07-23 | June's Hardcore Challenge rewards | Jesusaves | 1 | -0/+40 | |
2024-07-11 | Last fix for the change in Hardcore server and now we're good to go! \o/ | Jesusaves | 1 | -1/+1 | |
2024-07-11 | A rogue min function test fix | Jesusaves | 1 | -6/+8 | |
2024-07-11 | Disable this feature temporarily for debug | Jesusaves | 1 | -2/+3 | |
2024-07-11 | [skip ci] Fix another typo | Jesusaves | 1 | -0/+1 | |
2024-07-11 | Fix typos | Jesusaves | 2 | -3/+3 | |
2024-07-11 | Some fixes and modify the permadeath duration | Jesusaves | 1 | -3/+4 | |
2024-07-11 | Hardcore Sentence Carryover (experimental) | Jesusaves | 2 | -0/+29 | |
2024-07-01 | Optimization: api_sql() which is an async wrapper for SQL queries. | Jesusaves | 2 | -11/+25 | |
This should reduce freezes, specially from DelItemFromEveryPlayer. Also fix an optimization error on picklog table cleaning. Note that if API is disabled, it'll use query_sql normally. | |||||
2024-07-01 | Do not show 2018~2022 event winners in non beta servers. | Jesusaves | 1 | -6/+6 | |
2024-06-30 | Move the debug timers from Aurora Events around. | Jesusaves | 1 | -8/+4 | |
2024-06-30 | Fix exploit in Olympics Friendly Skills | Jesusaves | 1 | -0/+6 | |
2024-06-30 | Aurora wasn't giving participation points for these four challenges. | Fedja Beader | 1 | -4/+4 | |
2024-06-28 | [skip ci] Fix bogus instruction | Jesusaves | 1 | -1/+1 | |
2024-06-28 | Intelligence can now reduce or increase monster point generation in 50%. | Jesusaves | 1 | -1/+11 | |
Well, it'll never increase in 50% because for that you need Lv 1 and 150 int. That's impossible as bonus int (e.g. equips and job) aren't counted for this. However, getting a -50% penalty is perfectly possible if you have 1 int at lv 200. | |||||
2024-06-24 | This broken clock wasn't right even twice a day? | Fedja Beader | 1 | -1/+1 | |
2024-06-12 | Better protect against rapid player actions resulting in unwanted warp. | Fedja Beader | 1 | -2/+2 | |
Note: picked "Nowhere" instead of "Abort" or "None". Feels as a more natural response to the question "Where should I warp to?" | |||||
2024-06-11 | [skip ci] some obvious sanitization issues | Jesusaves | 1 | -1/+3 | |
2024-06-10 | [skip ci] fix typo on invalid JSON | Jesusaves | 1 | -1/+1 | |
2024-06-10 | Some changes requested by specing | Jesusaves | 1 | -1/+4 | |
2024-06-09 | Fix some long standing bugs (mostly in crafting options) | Jesusaves | 1 | -1/+1 | |