Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2023-10-07 | Generate maps for Complaining Dragons & The Impregnable Fortress (B2F - B7F) | Jesusaves | 1 | -7/+7 | |
2023-05-31 | Simplify Alcohol Script for consistency, and replace penalty. | Jesusalva Jesusalva | 1 | -3/+1 | |
This replaces Alcohol to use SC_Bonus, which became the de-facto default. SC_Bonus was made based on Alcohol code, but it received improvements over time. So I decided it was time to let the parent code go. I also replaced the penalty. The ASPD penalty never struck me as "right". I tried SC_FROSTMISTY (which slows you down, reduces ASPD, etc. ─ more effects but less duration) and SC_QUAGMIRE (reduces DEX/AGI and nullifies buffs for them, slows you down). But I opted for SC_HALT_REGENERATION. It is used elsewhere as well and is inflexible: While the effect is active, regardless of what drink you used, healing yourself (by magic, not by potions) will be ineffective, and natural regen is inhibited or disabled ─ likely the later). | |||||
2022-06-05 | Use the nerf cannon against sick maps so they use 20s ticks. | Jesusaves | 1 | -2/+2 | |
The effect duration, however, lasts 10 seconds | |||||
2022-04-28 | Spice things up :3 | Jesusaves | 1 | -2/+4 | |
2022-01-04 | Add the first (and possibly only) mention to chanting | Jesusaves | 1 | -1/+1 | |
2022-01-02 | Elixir of Life should protect from Disease & Bleeding map effects. | Jesusaves | 1 | -1/+1 | |
Bleeding map effect protection should not prevent bleeding, just enable Regen. | |||||
2022-01-02 | 006-9 is now a Bleeding map | Jesusaves | 1 | -1/+2 | |
2022-01-02 | Prepare new dungeon effect: Bleeding Map | Jesusaves | 1 | -0/+33 | |
2021-10-17 | Cursed Maps: Legendary Weapons (any) can protect user from 50% of the penalty | Jesusaves | 1 | -0/+2 | |
2021-08-05 | Fix obvious typo. | Jesusaves | 1 | -1/+1 | |
I mean, poisonous class? Seriously? | |||||
2021-08-05 | Nerf the Curse: -5% MP to -4% MP; And -10% HP to -9% HP | Jesusaves | 1 | -3/+3 | |
2021-03-23 | Fix typo | Jesusaves | 1 | -1/+1 | |
2021-03-23 | Savior Class is well protected against curses. (Cursed Map OK) | Jesusaves | 1 | -1/+1 | |
2021-03-23 | Better formula syntax | Jesusaves | 1 | -2/+2 | |
2021-03-23 | 029-5 is now a map which causes diseases. Mitigates slime mother farming. | Jesusaves | 1 | -0/+40 | |
HP > 70%: Bleeding HP > 40%: Poison HP < 00%: Deadly Poison PS. Formula likely wrong. | |||||
2021-01-13 | Fix other typos | Jesusaves | 1 | -2/+2 | |
2021-01-13 | Main Quest 20 - Survive the trip until the guardhouse. | Jesusaves | 1 | -1/+1 | |
You will now be officially assigned the task of liberating Fortress Town. | |||||
2021-01-13 | Xovilam, Fortress Island Status Reset NPC. | Jesusaves | 1 | -0/+1 | |
Remove some unused clutter from Malivox and Wyara | |||||
2021-01-13 | Thinking a bit, Redy's are naturally resilient to fire. | Jesusaves | 1 | -2/+2 | |
Make that true for hot maps - they'll no longer need Iced Waters | |||||
2021-01-13 | Make Purification Potion even more powerful | Jesusaves | 1 | -1/+1 | |
2021-01-13 | And do warn players they might die :3 | Jesusaves | 1 | -1/+1 | |
2021-01-13 | "Rapidly" is "rapidly", not "kinda rapidly" | Jesusaves | 1 | -1/+1 | |
2021-01-13 | Curse will be slower than heat map - 15 seconds cycles. | Jesusaves | 1 | -3/+3 | |
2021-01-13 | Logging out at Jak1's Domains will no longer save your map position | Jesusaves | 1 | -0/+38 | |
(This should become a default for the whole Candor Underground Trials) | |||||
2020-07-28 | Mapflag on 007-2 so logout do not act as a safe pass | Jesusaves | 1 | -0/+5 | |
2020-07-28 | Iced Water can now be used and will give you a break on the Volcano. | Jesusaves | 1 | -2/+7 | |
2020-07-28 | Heat waves and the Volcano B1F | Jesusaves | 1 | -0/+35 | |