summaryrefslogtreecommitdiff
path: root/npc/craft/options.txt
AgeCommit message (Collapse)AuthorFilesLines
2020-04-27Good AND Bad news. What is good and what is bad is up to you.Jesusaves1-1/+4
News 1: There's now 5% chance of armor coming with Splash Damage. News 2: Splash Damage now lowers attack dmg in 15%. This means that unless you hit at least 2 mobs, you'll deal less damage. Splash is stackable. The more splash, the less damage you do. But if you're hiting more mobs, you're dealing more DMG than otherwise. (2 mobs = -15% damage on each, x2. So total dealt 170% base damage). This is more balanced, as it will smooth down the balance overpower of this option. And will also make bosses which relies in summons, like the Monster King, minimally more challenging. Remember: If you equip over 6 splash equip, that'll deal no damage! 6 equips with splash will cause 10% damage to every mob in a 6x6 radius. Which is 1/3 of the screen.
2020-04-01What's the issue with gloves?r11.3_20200404Jesusaves1-1/+1
Try reverting the logic (affects: Aegis Shield)
2019-10-19Safeguard from having, eg. +0 Agi - that makes NO SENSEJesusaves1-1/+1
2019-10-19Defensive items now only get 25% of the max bonuses values.Jesusaves1-1/+11
This should allow me now to finish craft recipes
2019-10-11For the record + Penalty fixJesusaves1-1/+2
2019-09-10Before I forget thisr10.0_190910Jesusaves1-0/+3
2019-09-07ManaPlus can make a mess with Indexes, so report what you're really tweakingJesusaves1-0/+1
2019-09-07Don't give too much Max HP/MP % - use VIT formula instead of default formulaJesusaves1-0/+2
2019-09-07Correct a getarg bug in csys_ApplyJesusaves1-1/+1
2019-09-06Armor crafting (eg. Shield) won't incur on weapon only bonuses anymore.Jesusaves1-0/+6
Weapon only bonuses: Splash, Walk Speed, HP/MP Drain, Doubleattack. Weapon only penalties: DEF, MDEF. (You won't have those penalties on armor)
2019-09-06Quest-exclusive recipe: [Braknar Shield], automatically unlocked, not a ↵Jesusaves1-4/+4
blueprint
2019-09-06Move STR/INT bonuses to rule 4 instead of rule 5 (csys_Multiplier)Jesusaves1-3/+3
2019-09-06Increase the MobPt price every 15 levels.Jesusaves1-4/+7
Take this fee from initial prices. (Making easier, not harder...)
2019-09-05Prepare a special function to handle armor crafting, not yet usedJesusaves1-0/+17
2019-09-05Crazyfefe fixJesusaves1-0/+1
2019-09-05Options Penalties - Penalty chance reworkedJesusaves1-2/+13
2019-08-29Throw GP gain to replace Splash Damage on Crafting. Splash Damage went to Lv 5Jesusaves1-0/+4
2019-08-08Correct Typo on option requeriment.Jesusaves1-1/+1
reroll.
2019-07-18Give you an extra second to loot Pirate CaptainJesusaves1-2/+2
2019-07-18Well, these seems a bit abusive, indeed...Jesusaves1-4/+4
It's still a lot, but should be manageable.
2019-07-18Lower price of craft rank 2 to level 100 in 5 million MobPt.Jesusaves1-4/+4
...Which is nothing, really.
2019-07-18Improving non-basic tier skills is now cheaperJesusaves1-4/+4
2019-06-20Better speech at optionsJesusaves1-15/+15
2019-06-10Raise chance to get bonuses on new crafts from 45%~75% to 80%~110%Jesusaves1-2/+3
2019-06-07Add limits to walk speed bonusJesusaves1-0/+6
2019-06-05Tweak balance, make calculations, write down a tableJesusaves1-1/+8
2019-06-05Bump craft skills max level to 200 and prevent splash damage from increasingJesusaves1-6/+5
2019-06-05Cap item option level to 50Jesusaves1-0/+9
2019-06-05Change Ultimate Bonus Group - now it have splash damage, tooJesusaves1-2/+5
2019-06-05If you get the upper 70% cut, we force a re-roll. (Ideally it would be 75%...)Jesusaves1-1/+6
It's called the fourth quadrant, and with this, we raise the odds of the result bonus being in the lower three quadrands. Even if with luck it might improve.
2019-06-05Splash radius can exceed 1... With lots of luck.Jesusaves1-1/+1
2019-06-05Change multiplier factor from 2 to 10.Jesusaves1-7/+8
2019-06-05Rewrite the bonus formula. It is more predictable now.Jesusaves1-3/+5
2019-06-05Rewrite a bit how bonuses are calculated for maintenance purposes (no effect)Jesusaves1-2/+17
2019-06-01Fix bugsJesusaves1-5/+3
2019-05-31Improve the display of csys_gui()Jesusaves1-83/+87
2019-05-31Tweak to hide tiers when you're not high level enough for themJesusaves1-43/+81
2019-05-31CSYS GUIJesusaves1-10/+33
2019-05-31Fix blocking bonusJesusaves1-0/+1
2019-05-31Update GUI_Report (unfinished)Jesusaves1-8/+6
2019-05-31Alpha of new csys_GUIJesusaves1-5/+1
2019-05-31Add CRITEM_* for better GUI. Let's leave explanations to client.Jesusaves1-0/+5
2019-05-30Hmm, fix bugs in Intense Beard and @ucp, but I'm concerned with...Jesusaves1-6/+18
...Players getting sucked in collect-forge-collect-forge or start using the tweak system like a gamble machine, and spin it until run out of money >.>
2019-05-30Fix a bugJesusaves1-5/+5
2019-05-30Several fixes and now NPCs have their own craft system.Jesusaves1-0/+69
So NPCs craft now may give bonuses too - existing craft bonuses maintaned.
2019-05-29Intense Beard now allows you to learn the groups and advance tiers.Jesusaves1-2/+2
Knowledge interface, blueprints and base skill are still missing.
2019-05-29You can now, in theory, change what will be on craft bonuses selections.Jesusaves1-4/+30
2019-05-29We now have the functions to build the menu. Now we need to really build it.Jesusaves1-12/+38
2019-05-29Some work on options minimum interfaceJesusaves1-18/+197
2019-05-29Get rid of Shovel quirksJesusaves1-0/+31