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2024-06-09Fix some long standing bugs (mostly in crafting options)Jesusaves1-3/+4
2024-06-07Fix typo in crafting safeguardJesusaves1-14/+14
2024-05-22Fix possible overflow in npc/craft/options, and inutilize itJesusaves1-15/+15
2024-05-08Some nerfs players asked me to do, regarding splash, options, and dropsJesusaves1-3/+10
Well, some of these don't count as nerfs but whatever.
2024-05-04[DESIGN] Limit how far the options level can go depending on how much game ↵Jesusaves1-2/+10
needs. If the game global storyline requires low power, do not allow high power. This avoids it from getting broken OP levels when game is not designed for that.
2024-01-20...And we got a terrible seasoning minigame. Oh well. I warned you.Jesusaves1-1/+1
2024-01-18Increase slightly the malus chance (I don't think this changes anything in ↵Jesusaves1-2/+2
practice)
2022-05-05Make Tier 3 Craft Options cheaperJesusaves1-1/+1
2022-05-05Make Tier 1 Craft Options cheaperJesusaves1-1/+1
2022-05-05Getting Base Craft Options above level 40 is now very difficult.Jesusaves1-1/+1
This should preserve the balance in the long term.
2021-03-23With new MDEF formula, change DEF/MDEF craft multipliers to 10.Jesusaves1-2/+0
Change Ash Urn defense bonus to 15%
2021-03-22Armor below lv 20 no longer can have crit DMG or Splash bonus.Jesusaves1-0/+6
Also affects tings
2021-03-22Manatauro was right - This code was bugged o.oJesusaves1-1/+1
2021-03-07Nerf even further the option mobpt price.Jesusaves1-3/+3
2021-03-02This is the biggest nerf I ever applied and it does slows down release.Jesusaves1-0/+3
It makes the crafting bonus only reach 100% for Lv 100+ equips. Equipment of lower level will be only 50% of the crafting bonuses. Every 20 levels will unlock a +10% of the crafting potential. This effectively makes a reason to always seek for the highest level equips, and the risk of having them broken. This does not apply to Legendary Equipment and does not go past 100%. Now, I need to find some way to compensate this nerf =/
2021-02-26Use a Constant - CRAFT_MAXLV - instead of hard-coded 200Jesusaves1-2/+2
2021-02-26Invert the opt price sequence from ASC to DESC.Jesusaves1-8/+8
This should make crafting higher levels considerably cheaper.
2021-02-26Simplify some codeJesusaves1-2/+2
2021-02-26Reduce T2, T3 and T4 crafting prices after adjusted level 10.Jesusaves1-3/+3
2021-02-22Demure Axe should inheir crafting bonuses like the blacksmith axe.Jesusaves1-1/+1
I mean it looks exactly like the same
2021-01-25Nerf a bit IhclotJesusaves1-3/+3
2021-01-22Allow Ihclot to have better chances at AOEJesusaves1-3/+3
2021-01-22Fix possible bug in AOE introduced on previous patchJesusaves1-1/+1
2021-01-22Fix some randomness error on IhclotJesusaves1-19/+25
2021-01-22Correct bug found by PovoJesusaves1-16/+17
2021-01-08As Ihclot is deemed to be perfect, they get yet another grace reroll.Jesusaves1-0/+5
2021-01-08Ladies and Gentleman, allow me to present you Ihclot, the insanely expensiveJesusaves1-0/+60
and extremely expertise craftsmaster blacksmith. They will take over Tolchi in FI. Their minimum wage is 415k GP for a level 50 equip with lv 10 options. Maximum wage is 33 millions for a level 100 equip with lv 100 options. Totally unbalanced, see
2020-07-16Now going option-less will NOT wipe options, it'll add MAXHP option instead.Jesusaves1-6/+11
And weapons cannot have any form of defense bonus.
2020-07-16And, for players general happiness, I added a re-roll when result is too low.Jesusaves1-2/+11
This re-roll is based on equipment level, and do not happen on maluses. Legendary Wand, for example, will get a re-roll if result < 20% of maximum.
2020-07-08I've had these nerfs in my mind since I woke up todayJesusaves1-5/+5
NERF IT
2020-07-07But plz not so muchJesusaves1-2/+2
2020-07-07I must have been asleep when I wrote this rule D:Jesusaves1-11/+14
Split wands to their own crafting rules. Nerf ATK% bonus from 2H swords. Seems more sane now; Mages doesn't need ATK, shields doesn't needs MATK, And %-based bonuses doesn't need higher modifiers than non-%-based bonuses. NOTE: Brawling Gloves still power up MATK for whatever reason
2020-07-07Wait, shields are not magical.Jesusaves1-2/+2
Remove the MATK bonus.
2020-07-07Legendary Weapons now get +50% bonuses when tweakingJesusaves1-1/+13
2020-07-07Lightbringer is part of Savior set (for crafting)Jesusaves1-0/+4
2020-07-06Weapons should not have DEF.Jesusaves1-0/+7
Wait, DEF or MDEF? For now, cap DEF+MDEF, but only. This will need work further on...
2020-07-01It may sound silly, I know.Jesusaves1-1/+1
But MDEF ranges from -99 to +99, therefore, it must be on rule 5.
2020-07-01Aegis Shield will not be able to get weapon-exclusive bonuses,Jesusaves1-0/+14
but will have same rolls as weapons. Shields will also have 100% rolls for DEF, MDEF, MaxHP and MaxMP. (It'll actually be rounded up, so they'll go as: +4, +8, +12, +16, +20...)
2020-06-26Avoid possible bugsJesusaves1-9/+9
2020-06-26Maluses will only be 70% of bonuses (I'm not so evil >.>)Jesusaves1-0/+1
2020-06-26New rule for maluses while crafting: It is now 102% and bonuses lower in ↵Jesusaves1-32/+10
0.5% only
2020-06-25Monocle Fixing bonus no longer increases weight capacity.Jesusaves1-1/+1
It now boosts crafting as @Kolchak thought it did.
2020-06-25[Item Bonus] This count starts at zero, not at 1.Jesusaves1-2/+2
So it should not be 35% red, should be 52% red But for starters, lets use only 45% reduction. This will make 2nd and 3rd options much rarer. PS. Crafting Lv 7 + Blacksmith Axe = 39% reduction, instead of 45%
2020-06-23Boost the HP option bonusesJesusaves1-1/+2
2020-06-21Exclude wands of the +40% ATK/MATK bonus %%nJesusaves1-2/+2
Thinking well, that's not a good idea.
2020-06-21Normal ATK/MATK, however, got boosted! \o/Jesusaves1-0/+10
Two Hands/Bows: +50% Brawling/Magical: +40% Of regular ATK/MATK only!
2020-06-21Crafting Advanced Bonus Rules!Jesusaves1-7/+48
Effects +20% for Savior set Attack % Bonus halved for all! 2H and Bows/Guns will get x2 (same as before), magic & brawling gets +80%
2020-06-21[CSys] Minor refactoring to ArmorFix - add WeaponFixJesusaves1-4/+13
2020-06-16Crafting Malus: There's always, **always** 10% malus chance.Jesusaves1-1/+1
Total min. 1% chance of two maluses, ALWAYS
2020-06-14*nerf*Jesusaves1-0/+3