Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2023-10-01 | Finish Kamelot Raid - supply Terogan an array of skills, fix broken stuff | Jesusaves | 1 | -1/+1 | |
Minor reward tweaks, and more dark petal drops (whose sell value is now zero) The sigils spawns are now much stronger depending on difficulty setting. | |||||
2021-09-20 | Update some of the debugmes for usage with syslog facility | Jesusaves | 1 | -2/+2 | |
2020-05-15 | Kamelot: Nerf a bit damage, Boost a bit hit chance | Jesusaves | 1 | -3/+3 | |
2020-05-13 | Replace our script-induced deaths with new, custom, die() command | Jesusaves | 1 | -1/+1 | |
This will fix one of the HardCore Server bugs. | |||||
2020-05-02 | Increase respawn time of the monsters. | Jesusaves | 1 | -2/+2 | |
It may become too hard if their respawn time is understimated | |||||
2020-04-30 | 042-4 mobs respawn time will now be based on PC | Jesusaves | 1 | -1/+3 | |
2020-04-30 | First prototype for 042-5 Sewers mobs (just the code struct) | Jesusaves | 1 | -3/+3 | |
2020-04-30 | Minor Balancing | Jesusaves | 1 | -1/+1 | |
2020-04-30 | Fix bugs, some which I missed earlier | Jesusaves | 1 | -8/+12 | |
2020-04-30 | Monster Population and script logic for first sewers part | Jesusaves | 1 | -1/+89 | |
2020-04-30 | Add a random treasure chest on 042-4 | Jesusaves | 2 | -0/+24 | |
Still missing the whole logic stuff D: | |||||
2020-04-24 | Kamelot Map Build | Jesusaves | 2 | -0/+8 | |