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2023-10-01Finish Kamelot Raid - supply Terogan an array of skills, fix broken stuffJesusaves1-1/+1
Minor reward tweaks, and more dark petal drops (whose sell value is now zero) The sigils spawns are now much stronger depending on difficulty setting.
2021-09-20Update some of the debugmes for usage with syslog facilityJesusaves1-2/+2
2020-05-15Kamelot: Nerf a bit damage, Boost a bit hit chanceJesusaves1-3/+3
2020-05-13Replace our script-induced deaths with new, custom, die() commandJesusaves1-1/+1
This will fix one of the HardCore Server bugs.
2020-05-02Increase respawn time of the monsters.Jesusaves1-2/+2
It may become too hard if their respawn time is understimated
2020-04-30042-4 mobs respawn time will now be based on PCJesusaves1-1/+3
2020-04-30First prototype for 042-5 Sewers mobs (just the code struct)Jesusaves1-3/+3
2020-04-30Minor BalancingJesusaves1-1/+1
2020-04-30Fix bugs, some which I missed earlierJesusaves1-8/+12
2020-04-30Monster Population and script logic for first sewers partJesusaves1-1/+89
2020-04-30Add a random treasure chest on 042-4Jesusaves2-0/+24
Still missing the whole logic stuff D:
2020-04-24Kamelot Map BuildJesusaves2-0/+8