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Note: there are two harm() calls in `npc/config/traps`, but I don't know if NPCs can be the source of damage? And, if so, what to pass as damage source. Maybe npcinfo(0)?
+ made parlor code a tiny bit more readable
+ fixed Healing's broken debuff
* Apply fix suggested by jes
* Fix harm() credit
**** ml/serverdata!181
Reviewed-by: Jesusalva Jesusalva <jesusalva@tmw2.org>
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+change order of arguments and defaults (but I might flip them around again, stay tuned)
Also fixes magnus heal: note how filter_friendly was passed as elemental type.
Depends on !174.
* Make square/rect-harm match harm() calling convention
* -artefact
* Swap blocks filter and script filter around.. if you think about it, the blocks
filter is coarse and the latter is fine so it makes sense to order them
this way as well.
* areaharm should be called squareharm, no?
* Fix areaharm credit
+change order of arguments and defaults
**** ml/serverdata!175
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Groups 1, 2 and 4 are not yet hooked.
Untested.
No rewards are currently given.
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Requires user to survive and leave the map normally.
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Minor reward tweaks, and more dark petal drops (whose sell value is now zero)
The sigils spawns are now much stronger depending on difficulty setting.
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Admiral, Monster Governor, Pinkie Emperor, Frostia's Generic Yeti, Monster King's Illusion, Moubootaur (Sealed), Monster King (original), Luvia Gemini [hack], Pirate Captain Marley, Masked Assassin, Platinum Queen (Soul Eater), Dusty People's Boss, Demure Queen of Dragons, Tulimshar's Generic Assassin, The Icicle.
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This will fix one of the HardCore Server bugs.
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KAMELOT STATE: FINAL TESTING PHASE (and may the bugs not pester us %%i )
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(nothing out of ordinary with him)
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Timeout wins, Kamelot instances now last 6 hours and are automatically renewed
when someone enters on it.
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The magic logic is still not here, only the warps logic
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