Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2025-03-15 | Rebalance a bit the new chests and spread them! | Jesusaves | 1 | -2/+8 | |
2024-12-16 | Christmas 2024 - Ofelia's Event : Not yet completed | Jesusaves | 1 | -0/+1 | |
Groups 1, 2 and 4 are not yet hooked. Untested. No rewards are currently given. | |||||
2024-08-05 | Fix issues on Heroes Hold | Jesusaves | 1 | -3/+33 | |
2024-07-13 | Correct incorrect calls to getareausers | Fedja Beader | 1 | -1/+1 | |
Grotto was being reset with players inside. Have not tested other areas, but likely affected were also soren's island and heroes hold. Explanation thus far: it seems that, with only map name being given, it only checks the OnTouch area around the NPC that has the reset code attached. See `else if (nd->u.scr.xs != -1 && nd->u.scr.ys != -1) {` branch of getareausers() in herc. It cannot be any other branch as they all return -1 and the one above is only entered when a range parameter is passed. A reset needs all calls to return 0. It might be possible to prevent reset of grotto by standing ~~in the doorway of Soren's house~~ at 105,57 in one of the three chambers it checks. But they're all too small for this to be possible. A review of all other getareausers() calls is advised. Btw, why is grotto reset a part of soren's reset script? * correct incorrect correction * Correct incorrect calls to getareausers Grotto was being reset with players inside. Have not tested other areas, but likely affected were also soren's island and heroes hold. **** Approved-by: Jesusalva Jesusalva <jesusalva@tmw2.org> | |||||
2024-01-20 | Tweak Heroes Hold Master Dungeon monsters (reduce some, add others) | Jesusaves | 1 | -3/+3 | |
2021-12-26 | Start logging when the epic feats were done individually, and show it on ↵ | Jesusaves | 1 | -0/+2 | |
Grimorium | |||||
2021-03-20 | Burning is now a master only effect. Fire skills now cause bleeding. | Jesusaves | 1 | -3/+3 | |
2021-03-19 | SC_BONUS take seconds as argument, not miliseconds. Sanitize. | Jesusaves | 1 | -4/+4 | |
2021-03-01 | Fix a few "typos" | Jesusaves | 1 | -2/+2 | |
2021-03-01 | That would be lame, so allow vitality to intervene. | Jesusaves | 1 | -1/+1 | |
2021-03-01 | Beef up the random traps on Heroes Hold Dungeons. | Jesusaves | 1 | -0/+12 | |
2021-02-14 | Update PCBLOCK | Jesusaves | 1 | -2/+2 | |
2021-01-13 | Heroes Hold traps may now lower some MP as well | Jesusaves | 1 | -2/+2 | |
(The two first dungeons probably won't do so) | |||||
2021-01-12 | Cleanup Master Boss at 03:23 restarting its position if no players are around. | Jesusaves | 1 | -0/+12 | |
2020-02-26 | Fix an old bug with readparam2 | Jesusaves | 1 | -90/+90 | |
2019-09-30 | Give MobPt at HH | Jesusaves | 1 | -0/+90 | |
2019-09-21 | It's unlikely, but boss could go down by a monster. | Jesusaves | 1 | -5/+5 | |
In such case, DungeonClear() would crash - so cast it by last. | |||||
2019-09-21 | HH: Once a boss is dead, all party members become invulnerable - but aren't ↵ | Jesusaves | 1 | -3/+3 | |
healed. | |||||
2019-09-21 | When completing a dungeon, loot everything in a 5x5 radius (MvP only) | Jesusaves | 1 | -0/+1 | |
2019-09-10 | Replace ~= with compare() in several places. | Jesusaves | 1 | -1/+1 | |
Make notes about how EXP on PVP shall work. And later, that will give place to an honor system :3 But that's priority 2 out of a maximum of 7, so, only notes for now. | |||||
2019-09-03 | Use readparam2() instead of readparam() in several places | Jesusaves | 1 | -90/+90 | |
2019-08-28 | Rewrite Heroes Hold respawn logic (fix bugs) | Jesusaves | 1 | -131/+321 | |
2019-08-09 | FIX THE PVP BUG | Jesusaves | 1 | -2/+1 | |
2019-06-17 | Regenerate maps with Archants, and add them on Heroes Hold | Jesusaves | 1 | -2/+2 | |
2019-05-18 | Trim a bit monster population on Heroes Hold Novice Dungeon. | Jesusaves | 1 | -2/+2 | |
Well, HH can be solo'ed but was designed for team work, I guess. | |||||
2019-05-18 | Include Pixies and Gobo Bears, and also update Heroes Hold accordingly. | Jesusaves | 1 | -4/+4 | |
2019-04-03 | After instances are set (or reset), run again HH Init. | Jesusaves | 1 | -3/+3 | |
Wait 3 seconds instead of 7 seconds, as now I'm sure instance exists. | |||||
2019-04-03 | Make Master Dungeon an instance so it is restarted along everything else. | Jesusaves | 1 | -18/+18 | |
2019-03-12 | Change Supreme Chest to Prism Chest (x2) | Jesusaves | 1 | -2/+2 | |
2019-03-12 | Fix Heroes Hold Master Dungeon | Jesusaves | 1 | -18/+18 | |
2019-03-08 | returnr08.4_190308 | Jesusaves | 1 | -0/+1 | |
2019-03-07 | Remove bad close, sorry @Crazyfefe | Jesusaves | 1 | -1/+0 | |
2019-03-06 | Create $HEROESHOLD_WINNER$ for Statue Purposes | Jesusaves | 1 | -0/+11 | |
2019-03-06 | Handle correctly death at Heroes Hold, and allows players four seconds to ↵ | Jesusaves | 1 | -1/+10 | |
collect drops They can still be attack, and CANNOT ATTACK NOR USE SKILLS. They get a full recovery for that purpose. | |||||
2019-02-27 | HH Boss gives now 3x hero coins | Jesusaves | 1 | -1/+1 | |
2019-01-17 | Spread consistency over interm(ed)(iary) dungeon | Jesusaves | 1 | -65/+65 | |
2018-12-28 | Fix some trap-related bugs on Heroes Hold | Jesusaves | 1 | -1/+2 | |
2018-12-24 | Fix Mineral Bif ID. | Jesusaves | 1 | -8/+8 | |
2018-12-24 | Heroes Hold adjustments (fake boss at Master Level, and lack of Mineral Bifs) | Jesusaves | 1 | -10/+12 | |
2018-12-20 | [skip ci] | Jesusaves | 1 | -1/+1 | |
2018-12-20 | Bad operand and bad command T.T | Jesusaves | 1 | -90/+90 | |
2018-12-20 | Fix moar bugs | Jesusaves | 1 | -2/+3 | |
2018-12-20 | Fix a **CRITICAL** mob overflow on Heroes Hold Main Dungeon | Jesusaves | 1 | -91/+91 | |
2018-12-20 | [skip ci] | Jesusaves | 1 | -1/+1 | |
2018-12-20 | Heroes Hold Boss'es implemented successfully!!!! | Jesusaves | 1 | -3/+48 | |
2018-12-20 | Fix a bug on mob respawn | Jesusaves | 1 | -91/+91 | |
2018-12-20 | [skip ci] lower sightly hero coins drop rate for mob level. | Jesusaves | 1 | -92/+93 | |
2018-12-20 | Refactor hero coins drop chances. Beware, very high values added. | Jesusaves | 1 | -72/+74 | |
2018-12-20 | Regenerate again the death events, this time, with reward drops enabled | Jesusaves | 1 | -109/+198 | |
Maybe 1 order of magnitude is too much. I'll change to half magnitude order. | |||||
2018-12-20 | Register new Python formula, fix an error on Aeros Event Master | Jesusaves | 1 | -5/+6 | |