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path: root/npc/003-0/trickmaster.txt
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2020-02-22Fix Trickmaster positionJesusaves1-1/+1
2019-08-31Archer skill to increase rangeJesusaves1-3/+3
2019-08-31Rebalance: Dark Illusion (ie. Sudden Attack)Jesusaves1-6/+1
At level 3 it works like a bow
2019-08-31Rebalance: Firewalk, Nature Wall, Ground Strike, Frost NovaJesusaves1-1/+1
2019-07-27Remove Increase Carry Weight from Trickmaster and give to Thief rank 3.Jesusaves1-1/+1
This makes Thief utility. I wrote this thinking on Iilia Quest, which CANNOT be successfuly complete without a thief in your party. (evil laugh).
2019-07-25Transfer ALL_INCCARRY to Trickmaster. Updater: Remove Merchant PoliceJesusaves1-0/+5
2019-07-22Trickmaster class is now Open For All. You now start with 1 MSP.Jesusaves1-1/+1
You can start with the following skills: Freecast, Backsliding, Fire Wall or Throttle. We advise Fire Wall, of course...
2019-07-19Better readabilityJesusaves1-1/+1
2019-07-19Update tricksterJesusaves1-3/+6
2019-07-19Trickmaster may keep this pretty, but de-functional interface.Jesusaves1-0/+2
2019-07-19Remove TODO, trickmaster class is complete :oJesusaves1-1/+0
2019-07-19Trickmaster - all skills are configured nowJesusaves1-0/+25
2019-07-19Reintroduce mlearn(), and optimize the code.Jesusaves1-16/+6
2019-07-19Use an exception with an use-case for it!Jesusaves1-1/+2
2019-07-19Earliest working prototypeJesusaves1-3/+33
2019-07-19Trickmaster minimalist test interfaceJesusaves1-0/+6
2019-07-19Remove Wizards and Sages, thus, cleaning old subclass.Jesusaves1-0/+31
Add new NPC placeholders for all new class system and add comments. All of them are ready to handle non-mages.