Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2019-01-08 | Reorder quivers IDs | Jesusaves | 1 | -25/+26 | |
2019-01-08 | Replace Terranite Quiver with an Iron Quiver and a Bronze Quiver (stats ↵ | Jesusaves | 1 | -16/+38 | |
remastered) | |||||
2019-01-08 | Quivers now require agi to equip (GMs bypass this restriction) | Jesusaves | 1 | -0/+3 | |
2019-01-08 | Reorder Iron Arrow on item database | Jesusaves | 1 | -10/+10 | |
2019-01-08 | RNG | Jesusaves | 1 | -0/+1 | |
2019-01-08 | Update bugs on Return Potion | Jesusaves | 1 | -5/+5 | |
2019-01-07 | Some minor tweaks related to guns | Jesusaves | 2 | -4/+4 | |
2019-01-07 | Remaster again all melee weapons. | Jesusaves | 1 | -24/+24 | |
I added the anti-linear inversely-proportional progression to melee weapons. This means that bows got stronger than one hand melee weapons, which Saulc doesn't likes. We'll need testing to see if it is good or needs remaster. | |||||
2019-01-07 | [skip ci] I forgot the Lightbringer | Jesusaves | 1 | -1/+1 | |
2019-01-07 | Remaster weapons | Jesusaves | 1 | -26/+26 | |
2019-01-07 | Remaster Arrows | Jesusaves | 1 | -2/+2 | |
2019-01-07 | Remaster guns and bows | Jesusaves | 1 | -14/+13 | |
2019-01-07 | Fix some broken storyline | Jesusaves | 1 | -21/+20 | |
2019-01-07 | Ok, tests season is over! Level cap goes back to eighty! | Jesusaves | 1 | -7/+6 | |
Revert "This reverts commit e0c6608913a2c31ef4d65726cdf09ca1055c2b12 for test server". This reverts commit cc1c0a0a455f3d2c96095aa343ca28406f3c070a. | |||||
2019-01-07 | I forgot about setzer >.< There is no real formula for it yet, either | Jesusaves | 1 | -2/+2 | |
2019-01-07 | Lineup & adjust gloves | Jesusaves | 1 | -20/+25 | |
2019-01-07 | Adjust feets to defense table (shoes/gloves defense is very small...) | Jesusaves | 1 | -18/+21 | |
2019-01-07 | Line up boots/shoes/feet armor | Jesusaves | 1 | -3/+3 | |
2019-01-07 | Adjust pants | Jesusaves | 1 | -49/+53 | |
2019-01-07 | Base Level and Luck can now affect the mercenary you'll get. | Jesusaves | 1 | -3/+3 | |
It raises in an absolute way the merc rates, up to 2%. This means a level 100 player with 100 luck have 2.5% chance to get a 5 star. | |||||
2019-01-07 | Change all headgear to follow defense formula (with custom tweaks as needed) | Jesusaves | 1 | -73/+74 | |
2019-01-07 | Shields now use the defense formula | Jesusaves | 1 | -14/+14 | |
(which might be a bad formula but I ran out of patience to do this) Barrel is special, it is sold at Aeros Rare Shop. | |||||
2019-01-07 | Readjust shield penalty to be smoother. They are 1/3 from level. | Jesusaves | 1 | -31/+31 | |
Except for ancient shield: The penalty from braknar, the crit from blade, and the defense from bromenal. It stands out for high-luck chars. | |||||
2019-01-07 | Remaster shield levels | Jesusaves | 1 | -6/+6 | |
2019-01-07 | Move 58.500 xp from Monster King MVP to be split among all attackers. | Jesusaves | 1 | -1/+1 | |
New monster shared exp: 65.000xp. New MVP exp: BaseLevel**3. When MVP level is >= 87: 641.000 MVP xp | |||||
2019-01-07 | Maximum exp for killing MK illusion is 700.000 (MVP). Update mob info after ↵ | Jesusaves | 2 | -18/+28 | |
playtest. | |||||
2019-01-07 | Rakinorf is complete. Hehehe. Good luck! | Jesusaves | 1 | -0/+19 | |
2019-01-07 | Rakinorf Initial Version (Main Storyline 2-2) | Jesusaves | 2 | -11/+13 | |
2019-01-06 | Assign some headgear to HEAVY HEADGEAR group | Jesusaves | 1 | -1/+16 | |
2019-01-06 | Assign remaining headgear a random level out of my head | Jesusaves | 1 | -7/+7 | |
2019-01-06 | Adjust some headgear level based on total_visu | Jesusaves | 1 | -10/+10 | |
2019-01-06 | Lower HP available to players. Need more HP? Use defense. | Jesusaves | 2 | -18/+18 | |
Criticals are more threatening now, uh? Cute Maggot suddenly got so useful... | |||||
2019-01-06 | Lower Judgement rent price (500 -> 300 GP), raise Dark Pulsar attack to ↵ | Jesusaves | 1 | -1/+1 | |
standard. | |||||
2019-01-06 | Follow some from playtesters advise on mob rebalance | Jesusaves | 1 | -33/+33 | |
2019-01-06 | Woody Quest (initial version) | Saulc | 2 | -0/+5 | |
2019-01-06 | Fill in dummy data, loosely based on total_visu, for playtesting reasons | Jesusaves | 1 | -9/+9 | |
2019-01-06 | Pants, I'm done w/ roadmap, read previous commit | Jesusaves | 1 | -10/+11 | |
2019-01-06 | Gloves, see previous commit | Jesusaves | 1 | -8/+19 | |
2019-01-06 | Adjust boots, read previous commit | Jesusaves | 1 | -11/+24 | |
2019-01-06 | Adjust chests, some of Saulc liking along my own. | Jesusaves | 1 | -11/+11 | |
2019-01-06 | Readjust several minor things | Jesusaves | 1 | -31/+37 | |
2019-01-05 | In this experiment, assuming the previous one doesn't fail because item ID... | Jesusaves | 1 | -0/+7 | |
...Arrows will feature a minimum level to equip. A Bone Arrow is enough on itself to kill a lv 1 player in one shoot without the bow. Don't want to have level 10 players running amok with that dangerous stuff. | |||||
2019-01-05 | Introduce ammo boxes. Now arrows in the box have the following price formula: | Jesusaves | 1 | -7/+119 | |
300+200×0,05×(dmg-10) Each box comes with roughly 200 arrows - but it can have more or less. Per RNG. They are currently not sold anywhere. | |||||
2019-01-05 | Initial redesign for firearms, probably will be redone! Entirely redone! | Jesusaves | 2 | -8/+8 | |
Rifles: 2 hand sword damage Revolvers: 4/5 from 1 hand sword damage Shotgun: 3/5 from 1 hand sword damage Gatling Gun: No damage applied | |||||
2019-01-05 | Redesign for bows will follow the following formula: | Jesusaves | 1 | -7/+7 | |
lv×(8+(lv÷100)) in other words: multiplier is 8 + (level/100) So for a level 60 bow, multiplier will be 8.6 | |||||
2019-01-05 | Legacy items escape redesign. Wands will follow this: | Jesusaves | 1 | -6/+22 | |
Magic Attack = Lv * 7+(random multiplier from 0 to 1) Each 2 levels, they add 1 to maximum SP pool. There are no other bonus atm, but we have about 30 available to use. | |||||
2019-01-05 | Rebalance all weapons. Follows the formula and criteria: | Jesusaves | 1 | -33/+56 | |
1 hand weapon: Level * 8 2 hand weapon: Level * 10 Crafting items: Critical Damage +30% 2 hand weapon: Dex/Agi -(Lvl/10), Def -(Lvl*0.8), Crit +(Lvl/5) HH/Rare/Craft/Lucky bonus: Multiplier +1 (except Kanabo & Centaur Spear) Please keep in mind that a critical hit disregards flee rate (but not blocking). Critical hits also disregards defense. This means that, while 2 hand users suffer from less dex, their additional critical rate makes up for that. With the added bonus that critical ignores mob evasion! TL;DR - Two hand swords can hit Tortugas. Critical here is different. Note: Perfect Blocking (from shields) is absolute. 2h swords have no power against. | |||||
2019-01-04 | Lower a bit Maggot agility, so you can hit it a bit more often | Jesusaves | 1 | -2/+2 | |
2019-01-03 | Manually adjust the most severe issues on new mob database - it is 23:45 already | Jesusaves | 1 | -75/+79 | |
Move this to playtest stage already! | |||||
2019-01-03 | All monsters have got their specs auto-filled, now I need to use the table | Jesusaves | 1 | -42/+43 | |
to manually re-adjust them, so they are fine-tuned to this game! |