Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2019-01-07 | Lineup & adjust gloves | Jesusaves | 1 | -20/+25 | |
2019-01-07 | Adjust feets to defense table (shoes/gloves defense is very small...) | Jesusaves | 1 | -18/+21 | |
2019-01-07 | Line up boots/shoes/feet armor | Jesusaves | 1 | -3/+3 | |
2019-01-07 | Adjust pants | Jesusaves | 1 | -49/+53 | |
2019-01-07 | Base Level and Luck can now affect the mercenary you'll get. | Jesusaves | 1 | -3/+3 | |
It raises in an absolute way the merc rates, up to 2%. This means a level 100 player with 100 luck have 2.5% chance to get a 5 star. | |||||
2019-01-07 | Change all headgear to follow defense formula (with custom tweaks as needed) | Jesusaves | 1 | -73/+74 | |
2019-01-07 | Shields now use the defense formula | Jesusaves | 1 | -14/+14 | |
(which might be a bad formula but I ran out of patience to do this) Barrel is special, it is sold at Aeros Rare Shop. | |||||
2019-01-07 | Readjust shield penalty to be smoother. They are 1/3 from level. | Jesusaves | 1 | -31/+31 | |
Except for ancient shield: The penalty from braknar, the crit from blade, and the defense from bromenal. It stands out for high-luck chars. | |||||
2019-01-07 | Remaster shield levels | Jesusaves | 1 | -6/+6 | |
2019-01-07 | Move 58.500 xp from Monster King MVP to be split among all attackers. | Jesusaves | 1 | -1/+1 | |
New monster shared exp: 65.000xp. New MVP exp: BaseLevel**3. When MVP level is >= 87: 641.000 MVP xp | |||||
2019-01-07 | Maximum exp for killing MK illusion is 700.000 (MVP). Update mob info after ↵ | Jesusaves | 2 | -18/+28 | |
playtest. | |||||
2019-01-07 | Rakinorf is complete. Hehehe. Good luck! | Jesusaves | 1 | -0/+19 | |
2019-01-07 | Rakinorf Initial Version (Main Storyline 2-2) | Jesusaves | 1 | -11/+12 | |
2019-01-06 | Assign some headgear to HEAVY HEADGEAR group | Jesusaves | 1 | -1/+16 | |
2019-01-06 | Assign remaining headgear a random level out of my head | Jesusaves | 1 | -7/+7 | |
2019-01-06 | Adjust some headgear level based on total_visu | Jesusaves | 1 | -10/+10 | |
2019-01-06 | Lower HP available to players. Need more HP? Use defense. | Jesusaves | 2 | -18/+18 | |
Criticals are more threatening now, uh? Cute Maggot suddenly got so useful... | |||||
2019-01-06 | Lower Judgement rent price (500 -> 300 GP), raise Dark Pulsar attack to ↵ | Jesusaves | 1 | -1/+1 | |
standard. | |||||
2019-01-06 | Follow some from playtesters advise on mob rebalance | Jesusaves | 1 | -33/+33 | |
2019-01-06 | Woody Quest (initial version) | Saulc | 1 | -0/+1 | |
2019-01-06 | Fill in dummy data, loosely based on total_visu, for playtesting reasons | Jesusaves | 1 | -9/+9 | |
2019-01-06 | Pants, I'm done w/ roadmap, read previous commit | Jesusaves | 1 | -10/+11 | |
2019-01-06 | Gloves, see previous commit | Jesusaves | 1 | -8/+19 | |
2019-01-06 | Adjust boots, read previous commit | Jesusaves | 1 | -11/+24 | |
2019-01-06 | Adjust chests, some of Saulc liking along my own. | Jesusaves | 1 | -11/+11 | |
2019-01-06 | Readjust several minor things | Jesusaves | 1 | -31/+37 | |
2019-01-05 | In this experiment, assuming the previous one doesn't fail because item ID... | Jesusaves | 1 | -0/+7 | |
...Arrows will feature a minimum level to equip. A Bone Arrow is enough on itself to kill a lv 1 player in one shoot without the bow. Don't want to have level 10 players running amok with that dangerous stuff. | |||||
2019-01-05 | Introduce ammo boxes. Now arrows in the box have the following price formula: | Jesusaves | 1 | -7/+119 | |
300+200×0,05×(dmg-10) Each box comes with roughly 200 arrows - but it can have more or less. Per RNG. They are currently not sold anywhere. | |||||
2019-01-05 | Initial redesign for firearms, probably will be redone! Entirely redone! | Jesusaves | 2 | -8/+8 | |
Rifles: 2 hand sword damage Revolvers: 4/5 from 1 hand sword damage Shotgun: 3/5 from 1 hand sword damage Gatling Gun: No damage applied | |||||
2019-01-05 | Redesign for bows will follow the following formula: | Jesusaves | 1 | -7/+7 | |
lv×(8+(lv÷100)) in other words: multiplier is 8 + (level/100) So for a level 60 bow, multiplier will be 8.6 | |||||
2019-01-05 | Legacy items escape redesign. Wands will follow this: | Jesusaves | 1 | -6/+22 | |
Magic Attack = Lv * 7+(random multiplier from 0 to 1) Each 2 levels, they add 1 to maximum SP pool. There are no other bonus atm, but we have about 30 available to use. | |||||
2019-01-05 | Rebalance all weapons. Follows the formula and criteria: | Jesusaves | 1 | -33/+56 | |
1 hand weapon: Level * 8 2 hand weapon: Level * 10 Crafting items: Critical Damage +30% 2 hand weapon: Dex/Agi -(Lvl/10), Def -(Lvl*0.8), Crit +(Lvl/5) HH/Rare/Craft/Lucky bonus: Multiplier +1 (except Kanabo & Centaur Spear) Please keep in mind that a critical hit disregards flee rate (but not blocking). Critical hits also disregards defense. This means that, while 2 hand users suffer from less dex, their additional critical rate makes up for that. With the added bonus that critical ignores mob evasion! TL;DR - Two hand swords can hit Tortugas. Critical here is different. Note: Perfect Blocking (from shields) is absolute. 2h swords have no power against. | |||||
2019-01-04 | Lower a bit Maggot agility, so you can hit it a bit more often | Jesusaves | 1 | -2/+2 | |
2019-01-03 | Manually adjust the most severe issues on new mob database - it is 23:45 already | Jesusaves | 1 | -75/+79 | |
Move this to playtest stage already! | |||||
2019-01-03 | All monsters have got their specs auto-filled, now I need to use the table | Jesusaves | 1 | -42/+43 | |
to manually re-adjust them, so they are fine-tuned to this game! | |||||
2019-01-03 | Stats:{} the remaining mobs | Jesusaves | 1 | -70/+70 | |
2019-01-03 | Apply the formula. Warning, Job Experience still needs manual adjustment. | Jesusaves | 1 | -54/+56 | |
Actually, I would be afraid of showing this rework to testers before it... | |||||
2019-01-03 | Initially give specs to mobs 1151 Snow Binny to 1186 Poison Fairy | Jesusaves | 1 | -124/+128 | |
2019-01-03 | Autogenerated values up to mob 1151 Snow Binny (skipped). | Jesusaves | 1 | -40/+40 | |
Manual rework, and further consistency, are both yet required. Only 43 mobs more. | |||||
2019-01-03 | Give stats up to ID 1150. Snow Binny never got in, I'll skip it. | Jesusaves | 1 | -108/+108 | |
Previous landmark: 1118 | |||||
2019-01-03 | Manual adjustments to mob_db (up to ID 1118) | Jesusaves | 1 | -31/+31 | |
2019-01-03 | Apply the formula, then skip all Slimes and Bifs, we are at ID 1118. | Jesusaves | 1 | -163/+172 | |
That said, now we need to generate a normal version of EleGen and compare, to make manual adjustments before playtesting (the formula is reference, not final) | |||||
2019-01-03 | Lower some mob experience to force players to kill more monsters | Jesusaves | 1 | -11/+11 | |
Otherwise the game gets a bit too easy for Saulc's tastes %%n | |||||
2019-01-03 | Fix elemental level | Jesusaves | 1 | -1/+1 | |
2019-01-03 | Apply formula from 1049 Bhop Fluffy to 1070 Moggun. I want to test these mobs. | Jesusaves | 1 | -118/+125 | |
2019-01-03 | Give a TMW-Based (it's a lie, I just cooked a formula that makes that well) | Jesusaves | 1 | -27/+35 | |
feeling to EXP Progression given by monsters | |||||
2019-01-03 | Apply the formula up to 1044 Giant Mutated Bat (last entry is 1209 btw) | Jesusaves | 1 | -37/+40 | |
Experience wasn't really reworked for most mobs, it requires more manual work. | |||||
2019-01-03 | Add monster stats up to 1044 - Giant Mutated Bat. | Jesusaves | 1 | -80/+80 | |
2019-01-02 | Rewrite TMW2 Elemental Rules | Jesusaves | 1 | -44/+85 | |
2019-01-02 | Put the formula to test: All 21 mobs from Piou to Mouboo | Jesusaves | 1 | -39/+39 | |