Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2021-03-02 | Furthen the drop rate nerf when you are over 50 levels above target. | Jesusaves | 1 | -5/+5 | |
2021-01-24 | Expand exp nerf table in preparation for upcoming max level expansion | Jesusaves | 1 | -0/+2 | |
2020-11-25 | Some drop rate bonus when killing strong mobs (minor bonus, though) | Jesusaves | 1 | -0/+5 | |
2020-05-29 | Well, okay >.> | Jesusaves | 1 | -0/+2 | |
Lv 50+ and Lv 100+ mob difference will give extra XP gains. | |||||
2020-05-27 | Ops, it should be -5% relative drop chance, not -10% >__> | Jesusaves | 1 | -6/+6 | |
This is experimental, if RNG starts again becoming a hell I'll comment this. Do note that unless you are farming things without any challenge, this will not harm you in any way. | |||||
2020-05-27 | Chaos Control - Nerf a tiny bit drop rate at absurd power level difference. | Jesusaves | 1 | -0/+10 | |
This nerf only applies if you are over FIFTY levels than your opponent. It is discrete and can be easily counteracted with luck. | |||||
2020-05-02 | Extend level penalty table | Jesusaves | 1 | -0/+5 | |
2019-04-13 | Be more generous on EXP Bonus per mob level difference. | Jesusaves | 1 | -23/+25 | |
Because it takes longer to kill them. Remember, penalty only applies to 10+ diff. | |||||
2019-03-15 | This, just like the recent changes to this table, is to satisfy player ↵ | Jesusaves | 1 | -2/+1 | |
complaints. | |||||
2019-03-14 | Allow a small EXP bonus to monster level close to your (3 and 4 levels ↵ | Jesusaves | 1 | -0/+2 | |
difference). | |||||
2019-03-11 | After finding out that works, which is TOTALLY AMAZING, change the rules. | Jesusaves | 1 | -13/+30 | |
These values can be definitive. Real EXP gain will range from 125~70%. | |||||
2019-03-11 | Experimental feature: Grant extra EXP when killing mobs above your own level | Jesusaves | 1 | -0/+22 | |
But most importantly, REDUCE EXP from killing mobs weaker than you. EXPERIMENTAL. You may lose up to 40% experience by farming mobs lv 10 at lv 60. These values, of course, are for testing. We're a **rewarding** game, not a punishing one. | |||||
2018-01-13 | Initial commit | Saulc | 1 | -0/+14 | |