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2021-09-24Add three new weapons to Pyndragon. From these, only Whip effectively works.Jesusaves1-0/+10
The other two, which rely on AutoSpell, are not working properly.
2021-03-22Boost gatling guns ASPD, they weren't fast enough. MOAR P4WERJesusaves1-10/+10
2021-03-22Nerf lightsabers and a couple unimplemented weapons. Barely noticeable.Jesusaves1-30/+30
2021-03-20Considering quivers doesn't work on guns, make 'em all faster (Except gat)Jesusaves1-30/+30
2020-07-11And I almost forgot this as well D: SORRY HEAVEN D:Jesusaves1-10/+10
2020-06-11A bit cheap, but force Halinarzo Librarian to react when you're putting ↵Jesusaves1-10/+10
horses over carriage Also: Prepare grounds for Brawler - ASPD nerfs
2020-04-23Resync Job Database accross jobs so all are like HumanJesusaves1-25/+31
Except savior, which punches at light speed
2020-04-18Nerf a bit Orc extra weight bonusJesusaves1-1/+1
2020-04-18Savior Class can brawl faster than other classes, but other ASPD is the same.Jesusaves1-1/+1
2020-04-18Rebirth NPC ready, redesigned just nowJesusaves1-2/+2
2020-04-18New Race: SaviorJesusaves1-0/+27
2020-04-18Ukar and Redy ID changedJesusaves1-2/+57
2019-09-21Make spears slower. It's hardly noticeable.Jesusaves1-7/+7
Still much faster than normal 2 hand swords.
2019-08-02Change wand attack speed factor from 70 (slow-melee) to 90 (slow-ranged).Jesusaves1-14/+14
Then bump it to 92 so shotguns still shoot faster. Note that bows can use Quivers to improve attack speed. That's not an option with bullets or wands. WANDS DOES NOT REQUIRE AMMO.
2019-03-16Lore Item - do not touch it please - it is to try to convince demure to keep ↵Jesusaves1-1/+7
playing the game
2019-03-02Make spears even fasterJesusaves1-7/+7
2019-03-02Promote [Centaur Spear] from MACE to SPEAR.Jesusaves1-0/+7
This makes attack speed faster.
2019-01-30Remove spurious totally not suspect piece of code which was totally not ↵Jesusaves1-7/+0
requested by @demure
2019-01-09Make two hand swords a tad slower, because their high powerJesusaves1-7/+7
2019-01-07Some minor tweaks related to gunsJesusaves1-2/+2
2019-01-06Lower HP available to players. Need more HP? Use defense.Jesusaves1-16/+16
Criticals are more threatening now, uh? Cute Maggot suddenly got so useful...
2019-01-05Initial redesign for firearms, probably will be redone! Entirely redone!Jesusaves1-3/+3
Rifles: 2 hand sword damage Revolvers: 4/5 from 1 hand sword damage Shotgun: 3/5 from 1 hand sword damage Gatling Gun: No damage applied
2019-01-02forty formula attempts later, and countless plottings at Lybniz...Jesusaves1-21/+21
...Perhaps attack speed needs more adjustment than damage. Monster level/health/attack/stat/elemental level/exp needs to be reviewed But I'm not in mood to review level, so I'll review stats according to current.
2018-12-30Remaster SP Table. Actually, I cut a LOT of mana to **FORCE** mages to use ↵Jesusaves1-16/+16
mage armor. Wanna use heavy armor? Fine. But don't complain about huge mana potion stock! Previous Table Rule: Level +10 MP, except for levels 100~110 (starts at 110) Current Table Rule: Level +8 MP, each 20 levels, bonus of 20 MP. (starts at 100)
2018-12-28Revert "Allow swords to be faster, and Axes/Maces are slower.": Anymore RequiredJesusaves1-21/+21
This reverts commit 025844f134357d5bf6d339851a5afe734ea04408.
2018-12-26Allow swords to be faster, and Axes/Maces are slower.Jesusaves1-21/+21
2018-12-26Make bows, revolvers and rifles faster.Jesusaves1-18/+18
Shotguns and Gatlings, and melee, unaffected.
2018-12-23Sanitize Katar attack speedJesusaves1-6/+6
2018-12-23Create a new kind of Daggers: Katar. I'll use this class for super-rapid ↵Jesusaves1-1/+7
weapons. These weapons are like katars in defense penalty. But they are faster. And weaker. They allow the use of shield. They are not actually katars. Sorry. (@demure)
2018-10-25This reverts commit 084661ee7c9e23b1ebad0fc3b5686568d52a51fc. Both bad commit.Jesusaves1-16/+16
2018-10-25This reverts commit 10a56e69db5d71b1278c7eb5625bb827e6ecb477. Both bad commit.Jesusaves1-26/+16
2018-10-25Update HPTable with new formula, you now gain more and more HP after each ↵Saulc1-16/+26
level up new formula: 400+(level*14)+(level*level)/2,713 hey hey :mou: XLES file will be added to doc to compare old table to new one
2018-10-25Fix typoJesusaves1-1/+1
2018-10-25Redo HP Table (makes game easier and maxhp gain less linear)Jesusaves1-16/+16
Old rule: 400+(Level * 50) New rule: 400+(Level * (50+Level/10)) Lv 100 change: 5350 → 5791 (+441 hp)
2018-09-04Wands (don't expect a lot outta them) + Arkim notes because Fate won't make ↵Jesusaves1-1/+1
in time.
2018-07-13Hercules UpdateAndrei Karas1-2/+2
2018-07-12Pyndragon and his fire armsJesusaves1-0/+6
2018-07-12Adjustment, and Shotgun attack speedJesusaves1-6/+12
2018-07-08[skip ci] tabulations %%eJesusaves1-153/+153
2018-07-08Guns core. Allow poison arrow to poison. This is for pyn and pihro, original ↵Jesusaves1-4/+16
content.
2018-06-29Bugfixes + Update TranslationsJesusaves1-6/+6
2018-06-16Playtest on live server vs test server: Make bows less overpowered.Jesusaves1-6/+6
2018-06-14Sorry, half asleep updateJesusaves1-0/+2
2018-06-14Raise everyone base weight capacity in 1kg under @DragonStar orders :mouboo:Jesusaves1-6/+6
2018-06-14Hercules update, a converter script was baked in four minutes. I hope it works.Jesusaves1-0/+14
2018-06-13Add ScytheJesusaves1-7/+7
2018-06-02Orcs can carry more stuff, but they're slowerJesusaves1-2/+2
2018-06-02Missing lines which shouldn't affect anything but anywayJesusaves1-0/+6
2018-06-02Make bow a little slower for ~~SCIENCE~~ balance, I mean.Jesusaves1-1/+1
2018-06-02Fix bow at @Saulc's requestJesusaves1-0/+1