Age | Commit message (Collapse) | Author | Files | Lines | |
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2020-04-30 | By the way, if this [no 042-10 return] is not implemented, players could still | Jesusaves | 1 | -1/+1 | |
assault multiple paths by going back and forth | |||||
2020-04-30 | The universal rule for Kamelot Caves: You can go back freely between the ↵ | Jesusaves | 2 | -1/+18 | |
treasure caves and the sewers; But if the treasure is looted, the path will be locked. | |||||
2020-04-30 | This should handle 042-6 spawns | Jesusaves | 1 | -11/+17 | |
2020-04-30 | Meh, this should handle 042-5 heat | Jesusaves | 1 | -8/+4 | |
2020-04-30 | Evil Scythes are no longer an event only monster - remove Strange Coin drop ↵ | Jesusaves | 1 | -1/+0 | |
entirely | |||||
2020-04-30 | Prepare GM Gift Box so it can be used reliably | Jesusaves | 2 | -11/+7 | |
2020-04-30 | Hopefully box is not too shabby now | Jesusaves | 1 | -1/+1 | |
2020-04-30 | No plushroom on the box D: | Jesusaves | 1 | -2/+2 | |
They would stomp me if it happened D: | |||||
2020-04-30 | Typo | Jesusaves | 1 | -1/+1 | |
2020-04-30 | Updates and bugfixes | Jesusaves | 4 | -12/+50 | |
2020-04-30 | Add a couple more Kamelot rules | Jesusaves | 1 | -2/+11 | |
2020-04-30 | Change rule about the chests RNG. | Jesusaves | 1 | -2/+2 | |
Kamelot Difficulty now plays an important role on this. If average level below 100: No Mylarin, no 1M GP in Housing Credits. Also, the real chance of the good loot is 2% + 0.01% per average level. It'll only be 3%, at average level 100. (Unmetered) | |||||
2020-04-30 | Prototype for Kamelot Chests | Jesusaves | 7 | -12/+215 | |
The treasure chests are Iilia-level | |||||
2020-04-30 | Typo D: | Jesusaves | 1 | -1/+1 | |
2020-04-30 | 042-4 mobs respawn time will now be based on PC | Jesusaves | 2 | -3/+3 | |
2020-04-30 | Lets see if this fix Micksha's bug D: | Jesusaves | 1 | -1/+1 | |
2020-04-30 | First prototype for 042-5 Sewers mobs (just the code struct) | Jesusaves | 3 | -3/+118 | |
2020-04-30 | Minor Balancing | Jesusaves | 1 | -1/+1 | |
2020-04-30 | Fix bugs, some which I missed earlier | Jesusaves | 2 | -9/+13 | |
2020-04-30 | Monster Population and script logic for first sewers part | Jesusaves | 5 | -7/+112 | |
2020-04-30 | Extend Kamelot Debug Functions to visit Sewers | Jesusaves | 1 | -1/+4 | |
2020-04-30 | Constant for Legacy chest | Jesusaves | 1 | -0/+1 | |
2020-04-30 | Some polishing at Kamelot's Debug | Jesusaves | 2 | -16/+9 | |
Nerf and Improve the tower. Thanks to serverplugin addition, it can have weak damage. Its bash is dealing about 150 damage to me :3 | |||||
2020-04-30 | Add a random treasure chest on 042-4 | Jesusaves | 3 | -3/+25 | |
Still missing the whole logic stuff D: | |||||
2020-04-30 | [skip ci] notes | Jesusaves | 1 | -1/+2 | |
2020-04-30 | For some reason | Jesusaves | 6 | -29/+61 | |
There are bugs with mobs | |||||
2020-04-30 | Script Control some of Kamelot Castle warps. | Jesusaves | 5 | -8/+23 | |
2020-04-30 | Keep magical barrier | Jesusaves | 1 | -3/+4 | |
2020-04-30 | This should warrant players to be arrested, finishing the jail as well. | Jesusaves | 2 | -9/+125 | |
After this, players can go back and fight Razha (not advised!!) Or they can go forward and step on Kamelot Sewers for the first time... | |||||
2020-04-29 | Add a debug for Kamelot | Jesusaves | 2 | -0/+58 | |
2020-04-29 | Scythes and Lightsabers: Dex down | Jesusaves | 1 | -8/+4 | |
2H Swords: No effect Spears and Halberds: Hit up Will make 2H more balanced this way. Immortal Sword got hit up to be OP | |||||
2020-04-29 | Vulnerable to fireball and firewalk. | Jesusaves | 1 | -0/+4 | |
2020-04-29 | Nerf a bit Siege Tower. | Jesusaves | 1 | -4/+4 | |
It can now be destroyed, but at a huge cost | |||||
2020-04-29 | Spawn Siege Towers on Jail Instances. | Jesusaves | 2 | -2/+19 | |
They are very powerful and dangerous :3 | |||||
2020-04-29 | Monster 1235 Siege Tower (for testing) | Jesusaves | 2 | -0/+55 | |
2020-04-29 | Fix Guild Logs bug | Jesusaves | 1 | -3/+2 | |
2020-04-29 | Krukan: Give guild a decent GP for their efforts. | Jesusaves | 1 | -9/+9 | |
Make all variables human-readable. This is all for now >__> | |||||
2020-04-29 | [skip ci] TODO notes | Jesusaves | 1 | -0/+4 | |
2020-04-29 | Remove the testing code I used on @kami | Jesusaves | 1 | -2/+0 | |
This quest will need a debug menu, we can't do all stages again every test D: | |||||
2020-04-29 | Remove emergency startup code (not reliable anyway) | Jesusaves | 1 | -11/+0 | |
2020-04-29 | Make variables easier to understand | Jesusaves | 1 | -14/+14 | |
2020-04-29 | Remove debug markers | Jesusaves | 1 | -16/+11 | |
2020-04-29 | TTL | Jesusaves | 9 | -423/+4347 | |
2020-04-29 | This should squash the warnings | Jesusaves | 1 | -2/+5 | |
Krukan HP might still be wrong | |||||
2020-04-29 | Hopefully it'll work, now | Jesusaves | 2 | -3/+11 | |
2020-04-29 | This should solve the Arrival issue | Jesusaves | 1 | -5/+8 | |
2020-04-29 | Should work now | Jesusaves | 1 | -5/+11 | |
2020-04-29 | skip ci | Jesusaves | 1 | -1/+1 | |
2020-04-29 | Ahhh | Jesusaves | 2 | -0/+2 | |
2020-04-29 | Infinite EXP bug | Jesusaves | 1 | -1/+1 | |