Age | Commit message (Collapse) | Author | Files | Lines |
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But if it is the cheat shop, increase price in 10% instead.
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Needs testing, specially the Caravan scout (currently restricted)
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Addresses #88
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It reduces 30% of the damage from melee sources.
However, unequipping it lowers agi up to -40 for 2 seconds.
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To reflect change in server-code
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Fixes #90
Is it possible to namespace the new function under Eistein? Like in C++: Eistein::announce_level_reward?
Untested (ofc)
* !blame GitLab - no way to force pipeline run on a commit containing skip
ci tag. FYI in the future we can use git push -o ci.skip to skip on push!
* Log a TODO, since noone's going to remember this when the time comes?
* Whatever
* correct mass tabs2spaces fallout
* award->reward
* Stop announcing milestone level-up rewards for reborn characters.
Fixes #90
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Approved-by: Jesusalva Jesusalva <jesusalva@tmw2.org>
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addresses #93 but might easily give 3~5 Golden Gifts.
I, uh, don't really like the whole logic, so I'm not closing the issue.
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<ThinkSome> "I was already thinking about this for ML's transmutation... basically to cast a spell while sitting and it does its thing as long as you are sitting and still have mana."
* As you prefer... but it is clumsy
* Remove leftover labal and fall-through mark.
* It makes no difference for me
* Why not flip this instead of having a negation?
* Applied 2 suggestions from the MR body.
* Transmigration Loopcasting (User Control Panel option)
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Co-authored-by: Fedja Beader <fedja@protonmail.ch>
Reviewed-by: Jesusalva Jesusalva <jesusalva@tmw2.org>
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Just the Chef part of !121
Generated with `f=./npc/006-2-5/pouf.txt; for i in {1..10}; do git rebase --autosquash --exec "if [ -f $f ]; then git rm -f $f; git commit -a --amend --no-edit; fi" HEAD~$i || break; done` and so on...
Co-Authored-By: +seeds <abby.hulka@gmail.com>
Co-Authored-By: Sean Hulka <sean.hulka@gmail.com>
Co-Authored-By: Jesusaves <jesusalva@tmw2.org>
Fix indent as ThinkSome asked
spaces2tabs + force 2space indents in comment section to keep it neat
Me, jes, test all agree that tabs>spaces :3
Fix typo
q2->q3 & q1->q2 to match Arkim's setup
Arkim-ize Glim daily
Forgot to forward-declare the function
Add some punctuation for our poor old eyes...
Is this less or more verbose than if & else if?
(also handles case if q > 3 for whatver reason)
Rename new Piou island quests LilitQuest->PiouQuest and shift IDs
Trim unused quest vars, shift ID up
Unshift, leave placeholders instead...
* Remove redundant delivery wait loop function and redistribute parts of it elsewhere
* What instance?
* More refactor
* Add PiouChef import
* spaces2tabs
* Re-indent headers
* Rename LilitQuest->PiouQuest & add to quest_db
* Piou isles quests
Co-Authored-By: +seeds <abby.hulka@gmail.com>
Co-Authored-By: Sean Hulka <sean.hulka@gmail.com>
Co-Authored-By: Jesusaves <jesusalva@tmw2.org>
Fix indent as ThinkSome asked
spaces2tabs + force 2space indents in comment section to keep it neat
Me, jes, test all agree that tabs>spaces :3
Fix typo
q2->q3 & q1->q2 to match Arkim's setup
Arkim-ize Glim daily
Forgot to forward-declare the function
Add some punctuation for our poor old eyes...
Is this less or more verbose than if & else if?
(also handles case if q > 3 for whatver reason)
Rename new Piou island quests LilitQuest->PiouQuest and shift IDs
Trim unused quest vars, shift ID up
Unshift, leave placeholders instead...
****
Co-authored-by: +seeds <abby.hulka@gmail.com>
Approved-by: Jesusalva Jesusalva <jesusalva@tmw2.org>
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Still don't like that he repeats himself for each daily quest step.
untested.
* More rewrite
* Fix error
* various improvements in Eugene's code and language
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Approved-by: Jesusalva Jesusalva <jesusalva@tmw2.org>
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+ use compareandsetq to avoid unnecessary db writes (maybe? Idk).
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(Might not address all edge case scenarios)
* Sorry, I mixed up fishing with mining event. There's only one event fish.
* Jes was right, using NPCEyes for invcheck is easiest.
* Don't return before giving event rewards
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Approved-by: Jesusalva Jesusalva <jesusalva@tmw2.org>
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(i.e. part for the whole - Every human is talpan but not every talpan is human)
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Approved-by: Fedja Beader <fedja@protonmail.ch>
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This comes with NO changes to translatable strings (I think).
- [x] Pushed two versions of if statement to see if herc doesen't like any. Will change to the best looking working one once CI passes/fails.
* Switch to new requirement listing format.
This one already exists elsewhere=>no-op for translators.
* tabs2spaces
* Push second version if statement
* deduplicate the two tulim sailors quest code a little
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Approved-by: Jesusalva Jesusalva <jesusalva@tmw2.org>
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"Woody Barrier: The door is locked, you should speak to Carla about it."
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* Reoder functions so it works
* Adjust comments, make areaharm use rectharm
* Merge {area,rect}harm2 -> old ones
* And these, too
* Let's not fiddle with SCs yet for this fix, so it can be merged
* Add optional caster argument to areaharm2() and rectharm2() for future use
* Fix AoE magic credit, fix magic effects to be started after the harm so they aren't immediately removed
This patch was NOT checked for console warnings and errors.
This patch does NOT address Monster Points being reduced due to max_timer limitations.
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Approved-by: Fedja Beader <fedja@protonmail.ch>
Reviewed-by: Jesusalva Jesusalva <jesusalva@tmw2.org>
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even if I only got junk on my debug run with all tasks done XD
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This reverts commit 9b3260025ab14da55356a9c22bdeb7cafa8f7e43.
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It was harmless, in the end?
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Actually, this is a VERY GOOD idea, but it would take inordiate amounts of time
to implement everywhere. For now, this limited implementation will have to suffice.
It requires some tests in instanced maps (i.e. crash possible)
It also requires some more logic and randomness on the time (not fixed at 05:51)
Also, OnInit + OnClock0551 might overlap the NPCs, but they have unique IDs so...
...No crashes, just "exploits", hopefully
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