Age | Commit message (Collapse) | Author | Files | Lines | |
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2019-01-05 | In this experiment, assuming the previous one doesn't fail because item ID... | Jesusaves | 1 | -0/+7 | |
...Arrows will feature a minimum level to equip. A Bone Arrow is enough on itself to kill a lv 1 player in one shoot without the bow. Don't want to have level 10 players running amok with that dangerous stuff. | |||||
2019-01-05 | Introduce ammo boxes. Now arrows in the box have the following price formula: | Jesusaves | 1 | -7/+119 | |
300+200×0,05×(dmg-10) Each box comes with roughly 200 arrows - but it can have more or less. Per RNG. They are currently not sold anywhere. | |||||
2019-01-05 | Initial redesign for firearms, probably will be redone! Entirely redone! | Jesusaves | 2 | -8/+8 | |
Rifles: 2 hand sword damage Revolvers: 4/5 from 1 hand sword damage Shotgun: 3/5 from 1 hand sword damage Gatling Gun: No damage applied | |||||
2019-01-05 | Redesign for bows will follow the following formula: | Jesusaves | 1 | -7/+7 | |
lv×(8+(lv÷100)) in other words: multiplier is 8 + (level/100) So for a level 60 bow, multiplier will be 8.6 | |||||
2019-01-05 | Legacy items escape redesign. Wands will follow this: | Jesusaves | 1 | -6/+22 | |
Magic Attack = Lv * 7+(random multiplier from 0 to 1) Each 2 levels, they add 1 to maximum SP pool. There are no other bonus atm, but we have about 30 available to use. | |||||
2019-01-05 | Rebalance all weapons. Follows the formula and criteria: | Jesusaves | 1 | -33/+56 | |
1 hand weapon: Level * 8 2 hand weapon: Level * 10 Crafting items: Critical Damage +30% 2 hand weapon: Dex/Agi -(Lvl/10), Def -(Lvl*0.8), Crit +(Lvl/5) HH/Rare/Craft/Lucky bonus: Multiplier +1 (except Kanabo & Centaur Spear) Please keep in mind that a critical hit disregards flee rate (but not blocking). Critical hits also disregards defense. This means that, while 2 hand users suffer from less dex, their additional critical rate makes up for that. With the added bonus that critical ignores mob evasion! TL;DR - Two hand swords can hit Tortugas. Critical here is different. Note: Perfect Blocking (from shields) is absolute. 2h swords have no power against. | |||||
2019-01-05 | Language Update | Jesusaves | 16 | -1203/+6798 | |
2019-01-04 | Ok, enough testing for now, players will have enough lead to don't feel lost at | Jesusaves | 1 | -1/+1 | |
Tulimshar, and enough reason to leave city walls and visit the mines. Reason being, Giant Maggots are now just too much powerful for those Apane clones %%e | |||||
2019-01-04 | Remove Karma-as-Fame System. | Jesusaves | 2 | -17/+9 | |
Update the 2018 statue with all karma mentions from 2018 to that end. | |||||
2019-01-04 | Reduce amount of Bifs to kill on Rosen from 10 to 5. | Jesusaves | 1 | -3/+3 | |
Player will already spend at minimum a solid two hours at Candor, anyway | |||||
2019-01-04 | Fix typos and unintended behavior at 002-2 | Jesusaves | 1 | -2/+2 | |
2019-01-04 | Some clearly buggy code on Peter and RattoControl | Jesusaves | 2 | -6/+7 | |
2019-01-04 | Lower a bit Maggot agility, so you can hit it a bit more often | Jesusaves | 1 | -2/+2 | |
2019-01-04 | After killing Candor Scorpion, Trainer will give you a small knife. | Jesusaves | 1 | -0/+2 | |
It gives 35 damage (instead of 25 from the Rusty Knife). It is a necessity. | |||||
2019-01-04 | Fix more design flaws at Peter involving Instance System | Jesusaves | 1 | -3/+3 | |
2019-01-04 | [skip ci] bad operand | Jesusaves | 1 | -1/+1 | |
2019-01-04 | Fix edge cases on Peter which could cause server to crash | Jesusaves | 1 | -2/+3 | |
2019-01-04 | Consistency when killing House Maggots. Use a true killmonster() function on ↵ | Jesusaves | 2 | -4/+4 | |
005-3 This means buggy house maggots won't be killed by bug bomb. | |||||
2019-01-04 | Vitality only raises your HP, and defense gain is neglectible. | Jesusaves | 1 | -1/+1 | |
Trainer, by all means DO NOT suggest the otherwise is possible here!! | |||||
2019-01-04 | Bad function at Tolchi | Jesusaves | 2 | -7/+7 | |
2019-01-04 | Move Status from ManaPlus to TMW2 Section on Trainer | Jesusaves | 1 | -2/+2 | |
2019-01-04 | Remove some quotes from Trainer because readability | Jesusaves | 1 | -63/+63 | |
2019-01-04 | Improve trainer dialog | Jesusaves | 1 | -11/+16 | |
2019-01-04 | SQL Error | Jesusaves | 1 | -2/+2 | |
2019-01-04 | Ops. Another one! | Jesusaves | 1 | -1/+1 | |
2019-01-04 | Fix bug at Arpan | Jesusaves | 1 | -1/+1 | |
2019-01-04 | Move event load to where it belongs | Jesusaves | 3 | -75/+77 | |
2019-01-04 | Better cleanup for Christmas and all events | Jesusaves | 1 | -4/+17 | |
2019-01-04 | Fix DelAccRegFromEveryPlayer | Jesusaves | 1 | -1/+1 | |
2019-01-04 | Do not reset XMAS_MONEY or XMAS_GIFTS when Christmas event end, we still ↵ | Jesusaves | 1 | -3/+5 | |
need them | |||||
2019-01-04 | Make Juliet a tad more useful, I forgot what I was doing. At prologue! >.> | Jesusaves | 1 | -0/+2 | |
2019-01-04 | That “do you have any other questions for me?” from Juliet is ANNOYING! | Jesusaves | 1 | -28/+0 | |
2019-01-04 | Improve magic arpan dialog (mostly) | Jesusaves | 3 | -14/+20 | |
2019-01-03 | Manually adjust the most severe issues on new mob database - it is 23:45 already | Jesusaves | 1 | -75/+79 | |
Move this to playtest stage already! | |||||
2019-01-03 | All monsters have got their specs auto-filled, now I need to use the table | Jesusaves | 1 | -42/+43 | |
to manually re-adjust them, so they are fine-tuned to this game! | |||||
2019-01-03 | Stats:{} the remaining mobs | Jesusaves | 1 | -70/+70 | |
2019-01-03 | Apply the formula. Warning, Job Experience still needs manual adjustment. | Jesusaves | 1 | -54/+56 | |
Actually, I would be afraid of showing this rework to testers before it... | |||||
2019-01-03 | Initially give specs to mobs 1151 Snow Binny to 1186 Poison Fairy | Jesusaves | 1 | -124/+128 | |
2019-01-03 | Autogenerated values up to mob 1151 Snow Binny (skipped). | Jesusaves | 1 | -40/+40 | |
Manual rework, and further consistency, are both yet required. Only 43 mobs more. | |||||
2019-01-03 | Give stats up to ID 1150. Snow Binny never got in, I'll skip it. | Jesusaves | 1 | -108/+108 | |
Previous landmark: 1118 | |||||
2019-01-03 | Manual adjustments to mob_db (up to ID 1118) | Jesusaves | 1 | -31/+31 | |
2019-01-03 | Apply the formula, then skip all Slimes and Bifs, we are at ID 1118. | Jesusaves | 1 | -163/+172 | |
That said, now we need to generate a normal version of EleGen and compare, to make manual adjustments before playtesting (the formula is reference, not final) | |||||
2019-01-03 | Lower some mob experience to force players to kill more monsters | Jesusaves | 1 | -11/+11 | |
Otherwise the game gets a bit too easy for Saulc's tastes %%n | |||||
2019-01-03 | Fix elemental level | Jesusaves | 1 | -1/+1 | |
2019-01-03 | Apply formula from 1049 Bhop Fluffy to 1070 Moggun. I want to test these mobs. | Jesusaves | 1 | -118/+125 | |
2019-01-03 | Give a TMW-Based (it's a lie, I just cooked a formula that makes that well) | Jesusaves | 1 | -27/+35 | |
feeling to EXP Progression given by monsters | |||||
2019-01-03 | Apply the formula up to 1044 Giant Mutated Bat (last entry is 1209 btw) | Jesusaves | 1 | -37/+40 | |
Experience wasn't really reworked for most mobs, it requires more manual work. | |||||
2019-01-03 | Add monster stats up to 1044 - Giant Mutated Bat. | Jesusaves | 1 | -80/+80 | |
2019-01-02 | Rewrite TMW2 Elemental Rules | Jesusaves | 1 | -44/+85 | |
2019-01-02 | Put the formula to test: All 21 mobs from Piou to Mouboo | Jesusaves | 1 | -39/+39 | |