Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2019-10-02 | Add Terranite Ingot, I start Working on Terranite Quest | Saulc | 1 | -1/+9 | |
2019-10-01 | Register Frostia on Weather System | Jesusaves | 1 | -0/+1 | |
2019-10-01 | Remove now non-cannon exp table | Jesusaves | 1 | -94/+0 | |
2019-10-01 | Revert "New exp table now available! Level 1 to 999" | Jesusaves | 1 | -103/+156 | |
This reverts commit e02dbc8e73ed8778bab5c3ced9bdb9f7e289ae5a | |||||
2019-10-01 | New exp table now available! Level 1 to 999 | Saulc | 1 | -156/+103 | |
Global Exp for level 999: 95 849 277 313 Exp | |||||
2019-09-30 | Shields rebalance: After Level 50 (-9% evade), start reducing walk speed ↵ | Jesusaves | 1 | -5/+10 | |
instead. The penalty is the same, the overflow was just moved - ie. needs rebalance | |||||
2019-09-30 | ItemDB: Apply SeDesign rule; Lower DEX on Forest Shroom Hat because [Fairy ↵ | Jesusaves | 1 | -3/+4 | |
Hat] is a thing | |||||
2019-09-30 | MobDB Enforcement: Redesign, UDesign and Quest-Plan priority. | Jesusaves | 1 | -13/+14 | |
Adjust values. | |||||
2019-09-30 | Give MobPt at HH | Jesusaves | 2 | -0/+91 | |
2019-09-30 | Polishing | Jesusaves | 2 | -2/+2 | |
2019-09-30 | Global shroom's update chart in TMW2 doc | Saulc | 1 | -36/+44 | |
2019-09-30 | Update All shroom's Hat and adding the missing one | Saulc | 1 | -12/+32 | |
Main change: Forest shroom is now based for ranger Dex repalce STR, it feat better with forest armor. | |||||
2019-09-30 | Audsbel: A threat works best | Jesusaves | 1 | -1/+1 | |
2019-09-30 | Fix bugs (Audsbel, Mammonite) | Jesusaves | 2 | -14/+15 | |
2019-09-30 | Revert "Fix Supreme Attack SP cost" | Saulc | 1 | -10/+10 | |
This reverts commit 477598ee73a90408be5883f3bfbcf3769f98d6af | |||||
2019-09-29 | Fix Supreme Attack SP cost | Jesusaves | 1 | -10/+10 | |
2019-09-28 | I miss a fallback :o | Jesusaves | 1 | -0/+5 | |
2019-09-27 | Arrow Shower: MP cost rescale, Need ammo respec | Jesusaves | 1 | -4/+15 | |
2019-09-27 | Nerf Arrow Shower. Allow skill to go up to level 3 (MP Cost +20, AoE +1) | Jesusaves | 2 | -8/+8 | |
At level 3, unit range is improved. Needs testing. | |||||
2019-09-27 | Experiment | Jesusaves | 1 | -1/+2 | |
2019-09-27 | ID 1202 Forest Piou added,Element must be checked, Piou now have VRD | Lucas | 1 | -1/+48 | |
2019-09-25 | A skill can only go up to level 10: Correct Aegis Shield data | Jesusaves | 1 | -2/+2 | |
2019-09-25 | Aegis Shield: Scalable Def2 and Regen2 | Jesusaves | 1 | -0/+2 | |
2019-09-25 | Bullets growth rate | Jesusaves | 1 | -0/+5 | |
2019-09-24 | Provide a decent attack speed to Pickaxe | Jesusaves | 1 | -1/+1 | |
2019-09-24 | Record Ched's scoreboard on Event Statue. TODO at Aahna | Jesusaves | 2 | -3/+9 | |
2019-09-21 | Balance Mark: 2 hand swords now have range 2 | Jesusaves | 1 | -8/+8 | |
2019-09-21 | Make spears slower. It's hardly noticeable. | Jesusaves | 1 | -7/+7 | |
Still much faster than normal 2 hand swords. | |||||
2019-09-21 | Spears now use ATK_MIN from SeDesign | Jesusaves | 1 | -2/+2 | |
2019-09-21 | Blade Shield's special: Attack +5% | Jesusaves | 1 | -0/+2 | |
2019-09-21 | It's unlikely, but boss could go down by a monster. | Jesusaves | 1 | -5/+5 | |
In such case, DungeonClear() would crash - so cast it by last. | |||||
2019-09-21 | HH: Once a boss is dead, all party members become invulnerable - but aren't ↵ | Jesusaves | 1 | -3/+3 | |
healed. | |||||
2019-09-21 | When completing a dungeon, loot everything in a 5x5 radius (MvP only) | Jesusaves | 1 | -0/+1 | |
2019-09-20 | New command: #ipban <ban reason> | Jesusaves | 1 | -0/+15 | |
Will ban someone's IP until 2030. WARNING: THIS IS IRREVERSIBLE. Use with due caution. | |||||
2019-09-20 | Fix Bracco. Remove a debug marker. Increase ore/coal rewards on Yeti King Quest. | Jesusaves | 3 | -6/+6 | |
2019-09-19 | PT-BR translation | Jesusaves | 1 | -770/+770 | |
2019-09-19 | Fix typo | Jesusaves | 1 | -1/+1 | |
2019-09-19 | Translation primary update | Jesusaves | 14 | -6546/+22485 | |
2019-09-19 | Application tax ×2 on town offices. Treasure Chest rework involving blueprints | Jesusaves | 6 | -8/+8 | |
2019-09-19 | Treasure box: Add Gold Pieces on it (at 1% tier), downgrade Coin Bag (to 10% ↵ | Jesusaves | 1 | -2/+2 | |
tier) | |||||
2019-09-19 | Don't give 2 gold pieces (worth 16000 GP) when digging | Jesusaves | 1 | -1/+1 | |
2019-09-18 | Maxime: During later stages of Tonori Delight Quest, you may order more | Jesusaves | 1 | -4/+11 | |
than a single batch to help you in supplying Ryan. No discount. So if you ask 10 batches: 120 slimes, 80 plushies, 40 spores, 30 stingers, 20 drinks, 10 roast... And 1200 GP. | |||||
2019-09-18 | Maxime: Rewrite the code to use a function | Jesusaves | 1 | -18/+25 | |
2019-09-18 | Ryan: Boost boost BOOST BOOST BOOOOOOOST last reward because it is impossible. | Jesusaves | 1 | -0/+5 | |
Landmark #7 on git | |||||
2019-09-18 | Result = 10k delights spared (ie. you'll take 2 months less) | Jesusaves | 1 | -2/+2 | |
2019-09-18 | REALLY smooth out Ryan quest after 50th stage (27000 delights) | Jesusaves | 1 | -1/+3 | |
2019-09-18 | Ryan: Update codebase (P multiplier and rand2) | Jesusaves | 1 | -6/+6 | |
2019-09-18 | Increase Yetifly and Yeti King ranges (they're HUGE). | Jesusaves | 1 | -3/+3 | |
Increase Yeti damage in 30 (range reduction is too drastic >.>) | |||||
2019-09-18 | Lockpicks: Rewrite the warning about time running out. | Jesusaves | 1 | -1/+1 | |
It is unreliable, btw. | |||||
2019-09-18 | Rewrite lockpicks minigame failsafe system. | Jesusaves | 1 | -2/+10 | |
Max Fail is now based on Thief Rank + Number of Pins. You may be informed about running out of time (need rework). NOTE: Max Fail is capped, it will NEVER give you 100% success rate! |