Age | Commit message (Collapse) | Author | Files | Lines |
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Stupid deprecation warning...
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perfect clear.
So let Ofelia decide how much she expected from you beforehand.
If you meet or exceed her expectations, you get an extra pull.
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More specifically, allow you to search the barrels after the quest.
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But if it is the cheat shop, increase price in 10% instead.
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Needs testing, specially the Caravan scout (currently restricted)
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Addresses #88
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It reduces 30% of the damage from melee sources.
However, unequipping it lowers agi up to -40 for 2 seconds.
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To reflect change in server-code
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Fixes #90
Is it possible to namespace the new function under Eistein? Like in C++: Eistein::announce_level_reward?
Untested (ofc)
* !blame GitLab - no way to force pipeline run on a commit containing skip
ci tag. FYI in the future we can use git push -o ci.skip to skip on push!
* Log a TODO, since noone's going to remember this when the time comes?
* Whatever
* correct mass tabs2spaces fallout
* award->reward
* Stop announcing milestone level-up rewards for reborn characters.
Fixes #90
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Approved-by: Jesusalva Jesusalva <jesusalva@tmw2.org>
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addresses #93 but might easily give 3~5 Golden Gifts.
I, uh, don't really like the whole logic, so I'm not closing the issue.
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<ThinkSome> "I was already thinking about this for ML's transmutation... basically to cast a spell while sitting and it does its thing as long as you are sitting and still have mana."
* As you prefer... but it is clumsy
* Remove leftover labal and fall-through mark.
* It makes no difference for me
* Why not flip this instead of having a negation?
* Applied 2 suggestions from the MR body.
* Transmigration Loopcasting (User Control Panel option)
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Co-authored-by: Fedja Beader <fedja@protonmail.ch>
Reviewed-by: Jesusalva Jesusalva <jesusalva@tmw2.org>
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Just the Chef part of !121
Generated with `f=./npc/006-2-5/pouf.txt; for i in {1..10}; do git rebase --autosquash --exec "if [ -f $f ]; then git rm -f $f; git commit -a --amend --no-edit; fi" HEAD~$i || break; done` and so on...
Co-Authored-By: +seeds <abby.hulka@gmail.com>
Co-Authored-By: Sean Hulka <sean.hulka@gmail.com>
Co-Authored-By: Jesusaves <jesusalva@tmw2.org>
Fix indent as ThinkSome asked
spaces2tabs + force 2space indents in comment section to keep it neat
Me, jes, test all agree that tabs>spaces :3
Fix typo
q2->q3 & q1->q2 to match Arkim's setup
Arkim-ize Glim daily
Forgot to forward-declare the function
Add some punctuation for our poor old eyes...
Is this less or more verbose than if & else if?
(also handles case if q > 3 for whatver reason)
Rename new Piou island quests LilitQuest->PiouQuest and shift IDs
Trim unused quest vars, shift ID up
Unshift, leave placeholders instead...
* Remove redundant delivery wait loop function and redistribute parts of it elsewhere
* What instance?
* More refactor
* Add PiouChef import
* spaces2tabs
* Re-indent headers
* Rename LilitQuest->PiouQuest & add to quest_db
* Piou isles quests
Co-Authored-By: +seeds <abby.hulka@gmail.com>
Co-Authored-By: Sean Hulka <sean.hulka@gmail.com>
Co-Authored-By: Jesusaves <jesusalva@tmw2.org>
Fix indent as ThinkSome asked
spaces2tabs + force 2space indents in comment section to keep it neat
Me, jes, test all agree that tabs>spaces :3
Fix typo
q2->q3 & q1->q2 to match Arkim's setup
Arkim-ize Glim daily
Forgot to forward-declare the function
Add some punctuation for our poor old eyes...
Is this less or more verbose than if & else if?
(also handles case if q > 3 for whatver reason)
Rename new Piou island quests LilitQuest->PiouQuest and shift IDs
Trim unused quest vars, shift ID up
Unshift, leave placeholders instead...
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Co-authored-by: +seeds <abby.hulka@gmail.com>
Approved-by: Jesusalva Jesusalva <jesusalva@tmw2.org>
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Still don't like that he repeats himself for each daily quest step.
untested.
* More rewrite
* Fix error
* various improvements in Eugene's code and language
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Approved-by: Jesusalva Jesusalva <jesusalva@tmw2.org>
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+ use compareandsetq to avoid unnecessary db writes (maybe? Idk).
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(Might not address all edge case scenarios)
* Sorry, I mixed up fishing with mining event. There's only one event fish.
* Jes was right, using NPCEyes for invcheck is easiest.
* Don't return before giving event rewards
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Approved-by: Jesusalva Jesusalva <jesusalva@tmw2.org>
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(i.e. part for the whole - Every human is talpan but not every talpan is human)
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Approved-by: Fedja Beader <fedja@protonmail.ch>
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This comes with NO changes to translatable strings (I think).
- [x] Pushed two versions of if statement to see if herc doesen't like any. Will change to the best looking working one once CI passes/fails.
* Switch to new requirement listing format.
This one already exists elsewhere=>no-op for translators.
* tabs2spaces
* Push second version if statement
* deduplicate the two tulim sailors quest code a little
****
Approved-by: Jesusalva Jesusalva <jesusalva@tmw2.org>
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"Woody Barrier: The door is locked, you should speak to Carla about it."
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