diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/025-1/ctrl.c | 58 |
1 files changed, 33 insertions, 25 deletions
diff --git a/npc/025-1/ctrl.c b/npc/025-1/ctrl.c index ce5a992e7..8dbb9630c 100644 --- a/npc/025-1/ctrl.c +++ b/npc/025-1/ctrl.c @@ -45,10 +45,10 @@ function script FTCleanup { killmonsterall("025-1"); // Main gate if ($FORTRESS_STATE) { - disablenpc "Fortress"; + hideonnpc "Gate#F"; donpcevent "#025-1_99_112::OnDisable"; } else { - enablenpc "Fortress"; + hideoffnpc "Gate#F"; donpcevent "#025-1_99_112::OnEnable"; mapwarp("025-1", "025-2", 100, 27); } @@ -77,7 +77,7 @@ function script FTStatue { if ($@FORTRESS_STATUE & .@id) return false; sc_start SC_STUN, 10000, 1; - doevent("Fortress::OnStatueBreach"); + doevent("Gate#F::OnStatueBreach"); mapannounce("025-1", strcharinfo(0)+" has broken a statue!", bc_map); $@FORTRESS_STATUE=$@FORTRESS_STATUE|.@id; return true; @@ -99,7 +99,7 @@ function script FTStatue { // NPC SCRIPTS // Main gate - Also where the World Hero can begin the siege -025-1,99,112,0 script Fortress NPC_NO_SPRITE,{ +025-1,99,112,0 script Gate#F NPC_NO_SPRITE,{ function spawnMob; function spawnCore; // Main Story block - WHAT @@ -126,7 +126,7 @@ function script FTStatue { close; // FIRE THE EVENT - disablenpc .name$; + hideonnpc "Gate#F"; disablenpc "#025-1_100_123"; initnpctimer; @@ -134,20 +134,20 @@ function script FTStatue { $@FORTRESS_STATUE=2048; // Spawn the gate - monster("025-1", 99, 113, "Fortress Gate", FortressGate, 1, .name$+"::OnOpenGate"); + monster("025-1", 99, 113, strmobinfo(1, FortressGate), FortressGate, 1, "Gate#F::OnSesame"); // Initial defending waves spawnCore(true); spawnCore(false); // Player blacklist (unable to use 025-2 warp) - maptimer2("025-1", 10, "Fortress::OnMPBlacklist"); + maptimer2("025-1", 10, "Gate#F::OnMPBlacklist"); kamibroadcast($MOST_HEROIC$+"'s team has begun a siege on Fortress Town. Will they prevail?"); close; ///////////////////////////////////////////////////////// -OnOpenGate: - // FIXME Broken +OnSesame: + debugmes("[INFO] FORTRESS TOWN WAS BREACHED"); $@FORTRESS_STATUE = $@FORTRESS_STATUE|1024; donpcevent "#025-1_99_112::OnDisable"; kamibroadcast("The Fortress Town Gate has been breached!"); @@ -175,7 +175,17 @@ OnTimer30000: spawnCore(.@breach); // Summon reinforcements - maptimer2("025-1", 10, "Fortress::OnMPReinforce"); + maptimer2("025-1", 10, "Gate#F::OnMPReinforce"); + + // Front Gate Guardians (Lv 70~80) + getmapxy(.@m$, .@x, .@y, 0); + .@x1=.@x-5; + .@x2=.@x+5; + .@y1=.@y-5; + .@y2=.@y+5; + for (.@i = 0; .@i < 4; ++.@i) { + spawnMob(any(AzulSkullSlime, YellowSkullSlime, Forain, GreenDragon, Michel, EliteDuck, Troll, Moonshroom, Terranite), .@x1, .@y1, .@x2, .@y2); + } // Restart timer initnpctimer; @@ -197,6 +207,7 @@ OnMPReinforce: end; OnStatueBreach: + debugmes "STATUE BROKEN"; spawnCore(true); getmapxy(.@m$, .@x, .@y, 0); .@x1=.@x-5; @@ -207,13 +218,16 @@ OnStatueBreach: for (.@i = 0; .@i < 6; ++.@i) { spawnMob(any(AzulSkullSlime, YellowSkullSlime, Forain, GreenDragon, Michel, EliteDuck, Troll, Moonshroom, Terranite, JackO, BlackMamba, Centaur, GoboBear, TerraniteProtector), .@x1, .@y1, .@x2, .@y2); } + debugmes "STATUE FINISHED"; //TODO: Maybe spawn monster governor end; ///////////////////////////////////////////////////////// // spawnMob(Mob, X1, Y1, X2, Y2) function spawnMob { - .@mob=areamonster("025-1", getarg(1), getarg(2), getarg(3), getarg(4), strmobinfo(1, getarg(0)), getarg(0), 1); + //.@mob=monster("025-1", rand2(getarg(1), getarg(3)), rand2(getarg(2), getarg(4)), strmobinfo(1, getarg(0)), getarg(0), 1); + .@mob=areamonster("025-1", getarg(1), getarg(2), getarg(3), getarg(4), + strmobinfo(1, getarg(0)), getarg(0), 1); .@opt=getunitdata(.@mob, UDT_MODE); // Make aggressive .@opt=.@opt|MD_AGGRESSIVE; @@ -221,7 +235,7 @@ function spawnMob { if (.@opt & MD_NOKNOCKBACK) .@opt=.@opt^MD_NOKNOCKBACK; // Save new options - setunitdata(.@ob, UDT_MODE, .@opt); + setunitdata(.@mob, UDT_MODE, .@opt); // Increase health in 1%+1% per siege .@bhp=getunitdata(.@mob, UDT_MAXHP); @@ -258,7 +272,7 @@ function spawnCore { freeloop(true); // Level 40~60 Section for (.@i = 0; .@i < .@am*3; ++.@i) { - spawnMob(any(Tipiou, Pollet, Wolvern, FireSkull, DarkLizard, BlackScorpion, EarthFairy, FireFairy, WaterFairy, WindFairy, NatureFairy, DustGatling, DustRifle, DustRevolver, MountainSnake, HoodedNinja, ForestMushroom, GoldenScorpion, Yeti), .@x1, .@y1, .@x2, .@y2); + spawnMob(any(Tipiou, Pollet, Wolvern, FireSkull, DarkLizard, BlackScorpion, EarthFairy, FireFairy, WaterFairy, WindFairy, PoisonFairy, DustGatling, DustRifle, DustRevolver, MountainSnake, HoodedNinja, ForestMushroom, GoldenScorpion, Yeti), .@x1, .@y1, .@x2, .@y2); } // Level 60~80 Section for (.@i = 0; .@i < .@am*2; ++.@i) { @@ -285,7 +299,11 @@ function spawnCore { ///////////////////////////////////////////////////////// OnInit: FTCleanup($FORTRESS_STATE); - end; + setarray .@a, Tipiou, Pollet, Wolvern, FireSkull, DarkLizard, BlackScorpion, EarthFairy, FireFairy, WaterFairy, WindFairy, PoisonFairy, DustGatling, DustRifle, DustRevolver, MountainSnake, HoodedNinja, ForestMushroom, GoldenScorpion, Yeti; + setarray .@b, Yeti, WickedMushroom, Archant, Scar, Crafty, AzulSkullSlime, YellowSkullSlime, Forain, GreenDragon, Michel, EliteDuck, Troll, Moonshroom, Terranite; + setarray .@c, RedSkullSlime, Terranite, JackO, BlackMamba, GreenSkullSlime, Centaur, GoboBear, TerraniteProtector; + setarray .@d, GreenSlimeMother, BlueSlimeMother, YellowSlimeMother, RedSlimeMother, WhiteSlimeMother, AzulSlimeMother, LavaSlimeMother, BlackSlimeMother; + setarray .@e, VanityPixie, HolyPixie, ShadowPixie, NulityPixie, Reaper, BlackSkullSlime, NightmareDragon, WhirlyBird, PinkieSuseran; OnTue0000: FTCleanup(false); @@ -301,7 +319,7 @@ OnConquest: ///////////////////////////////////////////////////////// -// TODO: Statue NPCs +// Statue NPCs 025-1,32,55,0 script Magic Statue#1 NPC_STATUE_WIZARD,{ .@b=FTStatue(strnpcinfo(2, "0")); if (.@b) @@ -323,16 +341,6 @@ OnInit: ///////////////////////////////////////////////////////// -// This exit must work even if gate is closed (bugfix) -025-1,99,111,0 script #FortressTownOut NPC_HIDDEN,1,0,{ - end; - -OnTouch: - if (!$FORTRESS_STATE) - slide 100, 114; - end; -} - // TODO: 100,20 - The Impregnable Fortress Gate // And don't forget the curse timer |