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-rw-r--r--npc/functions/lockpicks.txt8
1 files changed, 4 insertions, 4 deletions
diff --git a/npc/functions/lockpicks.txt b/npc/functions/lockpicks.txt
index 3a27d4749..9775fa3ed 100644
--- a/npc/functions/lockpicks.txt
+++ b/npc/functions/lockpicks.txt
@@ -55,7 +55,7 @@ function script LockPicking {
@chance=min(.@d*.@m-1, THIEF_RANK+.@d);
mesc l("You insert the hook pick inside the lock, and, without applying any tension, you discover there are only @@ pins to set.", .@d);
- // You have as many attempts as pins and appliable strenghts.
+ // You have as many attempts as pins and appliable strength.
// Each thief rank grants you an extra attempt.
// Each pin takes one attempt.
// It's not multiplied, so 3 pins with 3 positions: 6 chances, 9 possibilities.
@@ -146,7 +146,7 @@ function script LootableVault {
.@level=getarg(1);
.@var$=getarg(2);
mesn;
- mesq l("There's a shiny safe here. How much money is inside? Nobody is looking at you, great!");
+ mesq l("There's a shiny safe here. How much money is inside? Nobody is looking at you, too.");
// 2*3 = 6 possibilities, 5 attempts
if (LockPicking(.@tier, .@level)) {
Zeny=Zeny+getd("$VAULT_"+.@var$);
@@ -163,9 +163,9 @@ function script LootableVault {
atcommand("@jailfor 5mn "+strcharinfo(0));
} else {
if (is_night())
- .@p$=l("The darkness of night gives you cover.");
+ .@p$=l("The darkness of the night gives you cover.");
else
- .@p$=l("Your agile legs and sheer luck allows you to outrun the cops.");
+ .@p$=l("Your agile legs and sheer luck allows you to outrun the guards.");
mesc l("You run as far as you could. %s", .@p$);
warp "000-1", 22, 22;
}