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-rw-r--r--npc/026-1/ctrl.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/npc/026-1/ctrl.c b/npc/026-1/ctrl.c
index b8a1e9fab..702180e3d 100644
--- a/npc/026-1/ctrl.c
+++ b/npc/026-1/ctrl.c
@@ -4,15 +4,15 @@
// Description:
// The Impregnable Fortress Control Files
// Quest: General_Fortress
-// (MaxFloor+1, internal, internal)
+// (MaxFloor+2, internal, internal)
026-1,60,26,0 script Impregnable#B1F NPC_HIDDEN,0,0,{
end;
OnTouch:
- if (getq(General_Fortress) > 1) goto L_Warp;
+ if (getq(General_Fortress) > 2) goto L_Warp;
mesc l(".:: Impregnable Fortress, %sF ::.", "B1"), 3;
- msObjective(getq(General_Fortress) == 2, l("* Obtain clearance"));
+ msObjective(getq(General_Fortress) == 3, l("* Obtain clearance"));
msObjective($MK_TEMPVAR < MKIF_LV_B2F, l("Minimum wins: %d/%d", $MK_TEMPVAR, MKIF_LV_B2F));
mes "";
mesc l("Hint: You might need to come back later.");
@@ -26,8 +26,7 @@ L_Warp:
mesc l("Minimum wins: %d/%d", $MK_TEMPVAR, MKIF_LV_B2F), 1;
close;
}
- //warp "026-2", X, Y;
- dispbottom l("Coming Soon, in Moubootaur Legends!");
+ warp "026-2", 32, 97;
end;
// Disarm & reset everything
@@ -123,7 +122,7 @@ function script 0261_CheckReset {
if (!.@r)
warp "003-1", 82, 119;
else
- setq General_Fortress, 2, 0, 0;
+ setq General_Fortress, 3, 0, 0;
}
close;