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Diffstat (limited to 'npc/024-1/erlan.txt')
-rw-r--r-- | npc/024-1/erlan.txt | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/npc/024-1/erlan.txt b/npc/024-1/erlan.txt new file mode 100644 index 000000000..05f14ce56 --- /dev/null +++ b/npc/024-1/erlan.txt @@ -0,0 +1,116 @@ +// TMW2 scripts. +// Authors: +// Jesusalva +// Description: +// Questmaker Handbook 14.0 (F = Favorable) + +024-1,114,45,0 script Erlan NPC_ELF,{ + .@q = getq(FrostiaQuest_Erlan); + if (BaseLevel < 50) { + mesc l("The elf seems busy. He ignores you."); + close; + } + if (.@q == 0) { + if (frally()) goto L_Start_F; + else goto L_Start_U; + } + else if (.@q == 1) { + if (frally()) goto L_Submit_F; + else goto L_Submit_U; + } + else if (.@q == 2) { + if (frally()) goto L_Done_F; + else goto L_Done_U; + } + Exception("Invalid quest state - "+str(.@q)); + end; + +L_Start_F: + mesn; + mesq lg("Hey gal, could you do me a little favor?", "Hey pal, could you do me a little favor?"); + next; + mesn; + mesq l("You see, I am Erlan, a researcher. I'm currently developing strong poison to rival with the legendary %s. For that end, I need raw, untreated sewerage, but there is no such thing here. Could you bring me %d %s? Thanks!", getitemlink(NymphPoison), 7, getitemlink(BottleOfSewerWater)); + setq FrostiaQuest_Erlan, 1; + close; + +L_Submit_F: + mesn; + mesq l("Did you got the %d %s I've asked?", 7, getitemlink(BottleOfSewerWater)); + next; + if (askyesno() == ASK_YES) { + if (countitem(BottleOfSewerWater) < 7) { + mesn; + mesq l("You've been spending too much time with humans. You are picking up bad habits from them like lying. Be careful."); + close; + } + delitem BottleOfSewerWater, 7; + getexp 24000, 0; + setq FrostiaQuest_Erlan, 2; + mesn; + mesq lg("Thanks, my friend."); + } + close; + +L_Done_F: + mesn; + mesq l("Thanks for the help earlier. Unfortunately, I had no luck yet."); + next; + mesn; + mesq l("There are rumors about a sacred elf land, where our antecessors lived in peacefully somewhere close to here, but the path was lost. That's why we now live with dwarves."); + close; +///////////////////////////////////////////////////////////////////////////////// +L_Start_U: + mesn; + mesq l("Uh, a %s? How odd.", get_race()); + next; + mesn; + mesq l("You see, I am Erlan, a researcher. I'm currently developing strong poison to rival with the legendary %s. For that end, I need raw, untreated sewerage, but there is no such thing in a civilized town like ours.", getitemlink(NymphPoison)); + next; + mesn; + mesq l("But you seem to have come from more savage and barbaric towns, so if you could bring me %d %s, that would be truly helpful.", 7, getitemlink(BottleOfSewerWater)); + setq FrostiaQuest_Erlan, 1; + close; + +L_Submit_U: + mesn; + mesq l("Did you got the %d %s I've asked?", 7, getitemlink(BottleOfSewerWater)); + next; + if (askyesno() == ASK_YES) { + if (countitem(BottleOfSewerWater) < 7) { + mesn; + mesq l("You think you can fool me and lie? I'll teach you a lesson you won't forget!"); + mesc l("%s slaps you!", .name$); + percentheal -30, 0; + close; + } + delitem BottleOfSewerWater, 7; + getexp 24000, 0; + setq FrostiaQuest_Erlan, 2; + mesn; + mesq l("Heh, thanks %s.", get_race()); + } + close; + +L_Done_U: + mesn; + mesq l("No, I don't have any poison for your sampling yet."); + next; + mesn; + mesq l("Our antecessors used to live peacefully in a sanctuary somewhere close to here, but the path was lost. That's why we now live with dwarves."); + close; + +OnInit: + .@npcId = getnpcid(.name$); + setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers); + setunitdata(.@npcId, UDT_HEADMIDDLE, LeatherShirt); + setunitdata(.@npcId, UDT_HEADTOP, Beard); + setunitdata(.@npcId, UDT_HAIRSTYLE, 26); + setunitdata(.@npcId, UDT_HAIRCOLOR, 3); + npcsit; + + .sex = G_MALE; + .distance = 5; + end; +} + |