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-rw-r--r--npc/021-4/_import.txt1
-rw-r--r--npc/021-4/main.txt15
2 files changed, 16 insertions, 0 deletions
diff --git a/npc/021-4/_import.txt b/npc/021-4/_import.txt
index fbe0e9684..e8ce88ab9 100644
--- a/npc/021-4/_import.txt
+++ b/npc/021-4/_import.txt
@@ -1,3 +1,4 @@
// Map 021-4: Cindy Cave
// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/021-3/main.txt",
"npc/021-4/mapflags.txt",
diff --git a/npc/021-4/main.txt b/npc/021-4/main.txt
new file mode 100644
index 000000000..04efb6d28
--- /dev/null
+++ b/npc/021-4/main.txt
@@ -0,0 +1,15 @@
+// TMW2 scripts.
+// Authors:
+// The Mana World Team
+// Jesusalva
+// Description:
+// Cindy Cave core logic. You must flip 5 switches to free Cindy, and kill every
+// Yeti to leave the Yeti's King Throne Room. Each passing minute, a new Yeti will
+// spawn. Amount relies on how long this has been dragging on.
+// Flipping switches creates yetis on the other switches.
+// You must try flip all 5 switches at once. Once all switches are flipped, there'll
+// be various waves of Yetis. More time passing = more penalty Yetis, with a safety
+// check to abort script after a hour. If this happen, everyone inside the cave
+// will be banned for cheating. This should not be possible without @monsterignore anyway :<
+
+