diff options
Diffstat (limited to 'npc/012-3')
-rw-r--r-- | npc/012-3/alan.txt | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/npc/012-3/alan.txt b/npc/012-3/alan.txt new file mode 100644 index 000000000..23fb07f59 --- /dev/null +++ b/npc/012-3/alan.txt @@ -0,0 +1,144 @@ +// TMW-2 Script +// Author: +// Jesusalva +// Description: +// Alan is Hurnscald's bowmaster. He may craft the Forest Bow, and sell ammo. + +012-3,99,23,0 script Alan NPC_RAIJIN,{ + .@q=getq(HurscaldQuest_ForestBow); + switch (.@q) { + case 1: + npctalk3 l("The Forest Bow is my specialty. I wish I could keep crafting them forever..."); + case 2: + case 3: + case 4: + case 5: + break; + } + + mesn; + mesq l("Only the finest bows and arrows, in the land where wood is abundant!"); + next; + menu + l("Ok, thanks."), L_Close, + l("I want to trade."), L_Shop, + rif(.@q == 0, l("Do you accept special requests? Could you make me a really good bow?"), L_ForestBow, + rif(.@q == 2, l("I have the sturdy wood and the string."), L_Craft; + +L_Shop: + openshop; + closedialog; + close; + +L_ForestBow: + mesn; + mesq l("Well, I know how to do @@, a sturdy bow, but I am not making those anymore, sorry.", getitemlink(ForestBow)); + next; + menu + l("Oh, too bad."), L_Close, + l("What? Why not?"), L_Next; + +L_Next: + mesn; + mesq l("You see, I cannot use any raw material on @@. It must be sturdier than the usual, and I don't have the materials for it."); + next; + mesn; + mesq l("The wood, Jack the Lumberjack used to deliver me, but he isn't delivering anymore. And the string was imported from Halinarzo."); + next; + mesn; + mesq l("Perhaps, you could convince Jack to give me the wood, and seek for a fisherman on Halinarzo to give you the string? I won't charge anything."); + next; + menu + l("Not really, sorry."), L_Close, + l("Right'o, I'll arrange the material!"), L_Start; + +L_Start: + setq HurscaldQuest_ForestBow, 1, 0; + goto L_Close; + +L_State_3: + mesn; + mes "\"How is the hunt going? Did you bring me any wood?\""; + if (countitem("RawLog") < 1) + goto L_Close; + next; + menu + "Here, take a look!", L_State_3_try, + "Yes, but I need it for something else.", L_Close; + +L_State_3_try: + if (countitem("RawLog") < 1) + goto L_No_Log; + delitem "RawLog", 1; + mesn; + mes "\"Hmmm... looks ok, but is it strong enough?\""; + mes "Alan bends the log over his knee."; + next; + @Temp1 = rand(20); + if (@Temp1 == 0) goto L_State_3_success; + mes "The log breaks with a loud crack."; + getexp @BROKENLOG_EXP, 0; + next; + mesn; + mes "\"Sorry, this log was too weak for one of my forest bows. Now it is junk. Give me another.\""; + if (countitem("RawLog") < 1) + goto L_Close; + next; + menu + "Sure, here you go.", L_State_3_try, + "Hey! Stop breaking my stuff!", L_Close; + +L_State_3_success: + mes "Alan tries as hard as he can but the log won't bend."; + next; + mesn; + mes "\"Aaah! Yes! That is a really fine piece of wood you brought me. It will make an excellent bow!\""; + close; + +L_Craft: + inventoryplace ForestBow, 1; + getitem ForestBow, 1; + setq HurscaldQuest_ForestBow, 5; + mesn; + mes "\"Here you go - have fun with it.\""; + goto L_Close; + + +L_Close: + closedialog; + goodbye; + close; + +OnInit: + .@npcId = getnpcid(0, .name$); + setunitdata(.@npcId, UDT_HEADTOP, Boots); + setunitdata(.@npcId, UDT_HEADMIDDLE, CottonShirt); + setunitdata(.@npcId, UDT_HEADBOTTOM, JeanChaps); + setunitdata(.@npcId, UDT_WEAPON, WoodenBow); + setunitdata(.@npcId, UDT_HAIRSTYLE, 7); + setunitdata(.@npcId, UDT_HAIRCOLOR, 17); + + tradertype(NST_MARKET); + + sellitem ShortBow, 9000, 1; + sellitem WoodenBow, 4000, 2; + + sellitem TrainingArrow, -1, 2000; + sellitem Arrow, -1, 1000; + sellitem IronArrow, -1, 500; + + .sex = G_MALE; + .distance = 5; + end; + +OnClock2357: +OnClock1151: + restoreshopitem ShortBow, 9000, 1; + restoreshopitem WoodenBow, 4000, 2; +OnClock0611: +OnClock1800: + restoreshopitem TrainingArrow, -1, 2000; + restoreshopitem Arrow, -1, 1000; + restoreshopitem IronArrow, -1, 500; + +} |