diff options
Diffstat (limited to 'npc/012-1')
-rw-r--r-- | npc/012-1/guards.txt | 42 |
1 files changed, 5 insertions, 37 deletions
diff --git a/npc/012-1/guards.txt b/npc/012-1/guards.txt index fc1b007ce..0151a10dd 100644 --- a/npc/012-1/guards.txt +++ b/npc/012-1/guards.txt @@ -327,43 +327,11 @@ OnTimer240000: // One monster per user alive .@Pl=getmapusers("012-1"); for (.@i = 0; .@i < .@Pl; .@i++) { - .@mid=rand(1,17); - switch (.@mid) { - case 1: - .@monsterId = CaveMaggot ; break; - case 2: - .@monsterId = RedSlime ; break; - case 3: - .@monsterId = LavaSlime ; break; - case 4: - .@monsterId = BlackScorpion ; break; - case 5: - .@monsterId = AngryRedScorpion ; break; - case 6: - .@monsterId = Sarracenus ; break; - case 7: - .@monsterId = Snake ; break; - case 8: - .@monsterId = MountainSnake ; break; - case 9: - .@monsterId = GreenSlime ; break; - case 10: - .@monsterId = Bandit ; break; - case 11: - .@monsterId = BlackScorpion ; break; - case 12: - .@monsterId = rand(HouseMaggot, AngryScorpion) ; break; // Lucky bonus, probably a Bif - case 13: - .@monsterId = Pinkie ; break; - case 14: - .@monsterId = MagicGoblin ; break; - case 15: - .@monsterId = Mouboo ; break; - case 16: - .@monsterId = Scorpion ; break; - default: // case 13: - .@monsterId = Yeti ; break; - } + .@monsterId=any(CaveMaggot, RedSlime, LavaSlime, BlackScorpion, + AngryRedScorpion, Sarracenus, Snake, MountainSnake, GreenSlime, + Bandit, BlackScorpion, HouseMaggot, AngryScorpion, MagicGoblin, + Pinkie, Mouboo, Scorpion, Yeti); + bg_monster($@FK_Team2, "012-1", rand(69, 136), rand(83, 74), "Monster Soldier", .@monsterId, "Hurnsguard::OnSkip"); // 40% odds of having an extra monster spawned (player loop) if (rand(1,5) % 2 == 0) |