summaryrefslogtreecommitdiff
path: root/npc/011
diff options
context:
space:
mode:
Diffstat (limited to 'npc/011')
-rw-r--r--npc/011/_import.txt5
-rw-r--r--npc/011/_mobs.txt6
-rw-r--r--npc/011/_warps.txt3
-rw-r--r--npc/011/manastone.txt92
4 files changed, 106 insertions, 0 deletions
diff --git a/npc/011/_import.txt b/npc/011/_import.txt
new file mode 100644
index 000000000..fa75f66af
--- /dev/null
+++ b/npc/011/_import.txt
@@ -0,0 +1,5 @@
+// Map 011: Depleted Mana Stones Mine
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/011/_mobs.txt",
+"npc/011/_warps.txt",
+"npc/011/manastone.txt",
diff --git a/npc/011/_mobs.txt b/npc/011/_mobs.txt
new file mode 100644
index 000000000..cdfb14c71
--- /dev/null
+++ b/npc/011/_mobs.txt
@@ -0,0 +1,6 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 011: Depleted Mana Stones Mine mobs
+011,99,100,79,79 monster Mana Ghost 1068,40,20000,20000
+011,98,101,79,79 monster Fire Goblin 1067,100,60000,60000
+011,100,99,79,79 monster Lava Slime 1097,75,60000,60000
+011,101,98,79,79 monster Red Slime 1092,120,60000,60000
diff --git a/npc/011/_warps.txt b/npc/011/_warps.txt
new file mode 100644
index 000000000..72d6d408c
--- /dev/null
+++ b/npc/011/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 011: Depleted Mana Stones Mine warps
+011,177,178,0 warp #011_177_178 0,0,009-1,119,41
diff --git a/npc/011/manastone.txt b/npc/011/manastone.txt
new file mode 100644
index 000000000..cf2ccbe8a
--- /dev/null
+++ b/npc/011/manastone.txt
@@ -0,0 +1,92 @@
+// TMW2 Script
+// Author:
+// Jesusalva
+// Description:
+// The last Mana Stone in the whole world, which is not owned by the Magic Council
+// or the Monster King.
+
+011,0,0,0 script Mana Stone NPC_MANA_STONE,{
+
+ if (BaseLevel < 40) goto L_NotWorthy;
+ mesn;
+ mes l("The mighty Mana Stone does not reacts against you.");
+ mes l("If you fell ready, perhaps you should touch it?");
+ mes "";
+ menu
+ l("Touch it!"), L_Level,
+ l("Take it!"), L_NotWorthy2,
+ l("Break it!"), L_NotWorthy2,
+ l("Leave it alone!"), -;
+ close;
+
+
+L_NotWorthy:
+ percentheal -70+BaseLevel, -100+BaseLevel;
+ npctalk3 l("You are not worthy!");
+ end;
+
+L_Level:
+ if (MAGIC_LVL == 0 && readparam(bInt) >= 30 && BaseLevel >= 40 && JobLevel >= 10 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp;
+
+ // Everything below this line is garbage
+ if (MAGIC_LVL == 1 && readparam(bInt) >= 60 && BaseLevel >= 60 && JobLevel >= 30 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp;
+ if (MAGIC_LVL == 2 && readparam(bInt) >= 90 && BaseLevel >= 80 && JobLevel >= 50 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp;
+ if (MAGIC_LVL == 3 && readparam(bInt) >= 120 && BaseLevel >= 100 && JobLevel >= 70 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp;
+ if (MAGIC_LVL == 4 && readparam(bInt) >= 150 && BaseLevel >= 120 && JobLevel >= 90 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp;
+ if (MAGIC_LVL == 5 && readparam(bInt) >= 180 && BaseLevel >= 140 && JobLevel >= 110 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp;
+ if (MAGIC_LVL == 6 && readparam(bInt) >= 210 && BaseLevel >= 160 && JobLevel >= 120 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp;
+ if (MAGIC_LVL >= 7) npctalk3 l("You already got all power I could grant you!");
+ if (is_gm()) percentheal -20, -50;
+ if (MAGIC_LVL >= 7 || is_gm()) close;
+
+L_NotWorthy2:
+ if (is_gm()) movenpc(.name$, rand(200), rand(200));
+ if (is_gm()) close;
+ percentheal -20, -50;
+ npctalk3 l("You are not worthy!");
+ end;
+
+L_LevelUp:
+ mes "";
+ mes l("A great rush of mana flows though you.");
+ if (!MAGIC_LVL) mes l("Magic Power is granted to you, but you die from it.");
+ if (MAGIC_LVL) mes l("More Magic Power is granted to you, but you die from it.");
+ MAGIC_LVL = MAGIC_LVL+1;
+ percentheal -100, -100;
+ close;
+
+OnInit:
+ movenpc .name$, rand(200), rand(200);
+ .sex = G_OTHER;
+ .distance = 5;
+ end;
+
+OnClock0030:
+OnClock0120:
+OnClock0210:
+OnClock0300:
+OnClock0450:
+OnClock0540:
+OnClock0630:
+OnClock0720:
+OnClock0810:
+OnClock0900:
+OnClock1050:
+OnClock1140:
+OnClock1230:
+OnClock1320:
+OnClock1410:
+OnClock1500:
+OnClock1650:
+OnClock1740:
+OnClock1830:
+OnClock1920:
+OnClock2010:
+OnClock2100:
+OnClock2250:
+OnClock2340:
+ npctalk "Those who are worthy, may get my magic. For the others, death awaits!";
+ movenpc .name$, rand(200), rand(200);
+ end;
+
+}