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-rw-r--r--npc/007-1/pylon.txt102
1 files changed, 5 insertions, 97 deletions
diff --git a/npc/007-1/pylon.txt b/npc/007-1/pylon.txt
index 8cafff87f..cf486077d 100644
--- a/npc/007-1/pylon.txt
+++ b/npc/007-1/pylon.txt
@@ -12,15 +12,15 @@
007-1,67,65,0 script Pylon NPC_PLAYER,{
mesn;
- mesq lg("Hello, I'm Pylon!");
+ mesq l("Hello, I'm Pylon!");
next;
- mesq lg("I work in this mine since 3 years, I'm an expert on gems: Ruby, Topaz, Sapphire, You know!");
+ mesq l("I work in this mine since 3 years, I'm an expert on gems: Ruby, Topaz, Sapphire, You know!");
next;
- mesq lg("If you have some gems, I can transform them into powder.");
+ mesq l("If you have some gems, I can transform them into powder.");
next;
- mesq lg("I only take a tax of 100 gp per gem.");
+ mesq l("I only take a tax of 100 gp per gem.");
next;
- mesq lg("Then, would you like me to transform one of your gem?");
+ mesq lg("Then, would you like me to transform one of your gems?");
next;
goto L_Menu;
@@ -63,22 +63,6 @@ L_Question:
next;
goto L_Menu;
-/*
-
-L_EndMenu:
- menu
- l("Yeah i need more powder!"), L_PowderMenu,
- l("Nah i'm done with it, Thanks dude."), L_Close,
-
-L_PowderMenu:
- l("I Change my mind, I will keep it."), L_Close;
- rif(countitem(Ruby) >= 1, l("Take my Ruby!"), L_Ruby;
- rif(countitem(Topaz) >= 1, l("Take my Topaz!"), L_Topaz;
- rif(countitem(Emerald) >= 1, l("Take my Emerald!"), L_Emerald;
- rif(countitem(Diamond) >= 1, l("Take my Diamond!"), L_Diamond;
- rif(countitem(Amethyst) >= 1, l("Take my Amethyst!"), L_Amethyst;
- rif(countitem(Sapphire) >= 1, l("Take my Sapphire!"), L_Sapphire;
-*/
// Must rework IDs
L_Powder:
@@ -105,82 +89,6 @@ L_Powder:
next;
goto L_Menu;
-/*
-L_Topaz:
- delitem Topaz, 1;
- Zeny = Zeny - 100;
- getexp 100, 0;
- inventoryplace TopazPowder, 1; // @jesusalva how to set a random 1 to 3
- getitem TopazPowder, 1;
- mes "";
- mesn;
- mesq l("Here is your powder! I hope it will be useful");
- next;
- mesq l("Would you like to transform one more?");
- next;
- goto L_EndMenu;
- close;
-
-L_Emerald:
- delitem Emerald, 1;
- getexp 100, 0;
- Zeny = Zeny - 100;
- inventoryplace EmeraldPowder, 1; // @jesusalva how to set a random 1 to 3
- getitem EmeraldPowder, 1;
- mes "";
- mesn;
- mesq l("Here is your powder! I hope it will be useful");
- next;
- mesq l("Would you like to transform one more?");
- next;
- goto L_EndMenu;
- close;
-
-L_Diamond:
- delitem Diamond, 1;
- getexp 100, 0;
- Zeny = Zeny - 100;
- inventoryplace DiamondPowder, 1; // @jesusalva how to set a random 1 to 3
- getitem DiamondPowder, 1;
- mes "";
- mesn;
- mesq l("Here is your powder! I hope it will be useful");
- next;
- mesq l("Would you like to transform one more?");
- next;
- goto L_EndMenu;
- close;
-
-L_Amethyst:
- delitem Amethyst, 1;
- getexp 100, 0;
- Zeny = Zeny - 100;
- inventoryplace AmethystPowder, 1; // @jesusalva how to set a random 1 to 3
- getitem AmethystPowder, 1;
- mes "";
- mesn;
- mesq l("Here is your powder! I hope it will be useful");
- next;
- mesq l("Would you like to transform one more?");
- next;
- goto L_EndMenu;
- close;
-
-L_Sapphire:
- delitem Sapphire, 1;
- getexp 100, 0;
- Zeny = Zeny - 100;
- inventoryplace SapphirePowder, 1; // @jesusalva how to set a random 1 to 3
- getitem SapphirePowder, 1;
- mes "";
- mesn;
- mesq l("Here is your powder! I hope it will be useful");
- next;
- mesq l("Would you like to transform one more?");
- next;
- goto L_EndMenu;
- close;
-*/
L_Close:
close;