diff options
Diffstat (limited to 'npc/006-8/kage.txt')
-rw-r--r-- | npc/006-8/kage.txt | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/npc/006-8/kage.txt b/npc/006-8/kage.txt index bb584a11e..1b42470c7 100644 --- a/npc/006-8/kage.txt +++ b/npc/006-8/kage.txt @@ -248,15 +248,16 @@ OnMinute25: .@t1a = .@t2a; /* Spawn guards as needed... */ // Normalize player count + // TODO: Maybe use the other side average, mobs are weak? while (.@t1p < .@t2p) { .@t1p += 1; - bg_monster($@CAPTURE_T1, "006-8", 32, rand2(24, 32), "Magenta Ally", getmobid(.@t1a), "Kage::OnSkip"); + bg_monster($@CAPTURE_T1, "006-8", 32, rand2(24, 32), "Magenta Ally", getmobid(max(.@t1a, .@t2a)), "Kage::OnSkip"); } while (.@t2p < .@t1p) { .@t2p += 1; - bg_monster($@CAPTURE_T2, "006-8", 53, rand2(24, 32), "Yellow Ally", getmobid(.@t2a), "Kage::OnSkip"); + bg_monster($@CAPTURE_T2, "006-8", 53, rand2(24, 32), "Yellow Ally", getmobid(max(.@t1a, .@t2a)), "Kage::OnSkip"); } - // TODO: Buff their HP + // TODO: Maybe buff their HP. Also, they didn't attack sparks? // Apply a buff on the teams, based on level difference .@c=getunits(BL_PC, .@pcs, MAX_CYCLE_PC, "006-8", 30, 20, 60, 60); .@t1b = .@t2a - .@t1a; // Team 1 Boost |