diff options
Diffstat (limited to 'npc/006-1')
-rw-r--r-- | npc/006-1/crazyfefe.txt | 19 |
1 files changed, 16 insertions, 3 deletions
diff --git a/npc/006-1/crazyfefe.txt b/npc/006-1/crazyfefe.txt index aac877ccd..bf5e10bdf 100644 --- a/npc/006-1/crazyfefe.txt +++ b/npc/006-1/crazyfefe.txt @@ -63,6 +63,7 @@ L_Next: goto L_StartFight; } + @crazypoints=1; initnpctimer; announce $@FEFE_CAVE_HERO$+" invites everyone to a challenge against Candor Cave. It'll start in "+FuzzyTime($@FEFE_DELAY,2,2)+". Prepare yourselves!", bc_all|bc_npc; mesn; @@ -239,7 +240,7 @@ L_Summon: L_CleanUp: mapannounce "006-1", "Game over! Who will be the next to fall on Crazyfefe's Cave?", 0; - areatimer "006-1", 20, 20, 70, 60, 10, "Crazyfefe::OnReward"; + areatimer "006-1", 20, 20, 70, 60, 10, "Crazyfefe::OnReward2"; $@FEFE_CAVE_LEVEL = 0; $@FEFE_WAVE = 0; $@FEFE_CAVE_HERO$ = ""; @@ -255,19 +256,31 @@ L_CleanUp: - - +// Special case for survivors. +OnReward2: + if (@crazypoints > CRAZYPOINTS) { + CRAZYPOINTS=@crazypoints; + dispbottom l("Crazyfefe Cave: New Highscore: @@ points", CRAZYPOINTS); + @crazypoints=0; + } // Rewards surviving players between rounds, according to performance, and get rid of dead PCs. OnReward: if (ispcdead()) { recovery(getcharid(3)); warp "Save", 0, 0; + // If your current points is more than your top, update + if (@crazypoints > CRAZYPOINTS) { + CRAZYPOINTS=@crazypoints; + dispbottom l("Crazyfefe Cave: New Highscore: @@ points", CRAZYPOINTS); + @crazypoints=0; + } end; } // Player reward is a random number based on current wave + lvl/50 (1 point ~= 12~8 mobs) .@prize=rand($@FEFE_WAVE/2,$@FEFE_WAVE) + ($@FEFE_CAVE_LEVEL/50); Zeny=Zeny+.@prize; getexp .@prize, rand(1,3); + @crazypoints+=1; end; // Every 5 seconds, handle cave, if fighting. Does nothing when waiting. |