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-rw-r--r--npc/005-4/rosen.txt54
1 files changed, 34 insertions, 20 deletions
diff --git a/npc/005-4/rosen.txt b/npc/005-4/rosen.txt
index 83e1bdec3..1b9c173c5 100644
--- a/npc/005-4/rosen.txt
+++ b/npc/005-4/rosen.txt
@@ -4,15 +4,13 @@
// Description:
// Candor Armor&Weapon shop keeper.
// Variables:
-// CandorQuest_Rosen (nyi)
+// CandorQuest_Rosen
// Suggestion: Deliver a letter to Zegas, giving player background about
// Candor Island and Saxso. Requires level 5. Reward: 150 GP.
// Could have an additional step related to Bifs. Even a daily quest asking
// for (day % 8) ore, with suitable prices.
005-4,29,36,0 script Rosen NPC_GUARD1,{
- .@q=getq(CandorQuest_Rosen);
- .@b=getq(ShipQuests_ChefGado);
function explain_ironingot {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Did you see Jhedia the blacksmith in Tulimshar? She might know how you could get this."),
@@ -30,7 +28,7 @@
select
menuaction(l("Trade")),
l("How can I get iron ingot?"),
- rif(getq(CandorQuest_Rosen) < 3, l("I want to improve my equipment.")),
+ l("I want to improve my equipment."),
menuaction(l("Quit"));
switch (@menu)
@@ -55,45 +53,61 @@
L_Gloves:
.@q=getq(CandorQuest_Rosen);
+ .@b=getq(ShipQuests_ChefGado);
mes "";
if (BaseLevel < 4) goto L_NoLevel;
if (.@b <= 2) goto L_NoGloves;
+ if (.@q >= 3) goto L_Complete;
.@k=getq2(CandorQuest_Rosen); // Get number of kills (via getq2)
-
+
mesn;
if (.@q == 0) {
- mesq l("As i see you have some used gloves, I'm not sure if you can mine with it...");
+ mesq l("Ah, I see you have some used gloves. I'm not sure if you can even mine with it...");
next;
- mesq l("Ah! let's do a test. Go mine 10 @@. You should found some source at nord east of the Island.", getmonsterlink(DiamondBif));
+ mesn;
+ mesq l("Uhm, maybe I could teach you something, too. Go mine 10 @@. You should find some at northeast of the Island.", getmonsterlink(DiamondBif));
+ next;
+ mesn;
+ mesq l("These monsters are a great source of raw crafting materials.");
setq CandorQuest_Rosen, 1, 0;
} else if (.@q == 1) {
- mesq l("You done mine enought @@. The perfect spot is at nord east of this islend.", getmonsterlink(DiamondBif));
+ mesq l("You didn't mine enough @@. The perfect spot is at northeast of this island. It takes a while to them respawn, so don't hurry.", getmonsterlink(DiamondBif));
} else if (.@q == 2) {
- mesq l("Wow! those pity gloves arent made for mining.");
- mesq l("Here, take this @@ It will be better suited!.", getitemlink(CandorGloves));
+ mesq l("Wow! those pity gloves aren'st made for mining. They're almost ruined!");
+ mesq l("Here, take this @@. It will be better suited!", getitemlink(CandorGloves));
inventoryplace CandorGloves, 1;
getexp 30, 5;
getitem CandorGloves, 1;
setq CandorQuest_Rosen, 3, 0;
}
close;
-
+
L_NoLevel:
mesn;
- mesq l("You aren't strong enought.");
+ mesq l("You aren't strong enough.");
next;
mesn;
- mesq l("Go see someone else..");
+ mesq l("Go see someone else for now. Yes, you need level to take most tasks available on the world!");
close;
-
+
L_NoGloves:
mesn;
- mesq l("A miner have real decent gloves dude.");
+ mesq l("You should have some decent gloves, dude. These offer defense, as it's easier to handle your weapon and parry attacks.");
next;
mesn;
- mesq l("For sure Chef of Nard's ship can spare you a pair of glove.");
+ mesq l("For sure the chef of Nard's ship could spare you a pair of gloves.");
close;
+L_Complete:
+ mesn;
+ mesq l("Ah, uhm, I'm not sure. We at Candor don't need much.");
+ next;
+ mesn;
+ mesq l("You could try to get new equipment by doing more quests. You need level to use them, though.");
+ next;
+ mesn;
+ mesq l("Alternatively, I think someone at the Land Of Fire Village is able to refine some items. Why don't you try it sometime?");
+ close;
function rosen_add_kills
{
@@ -119,7 +133,7 @@ OnKillMBif:
message strcharinfo(0), l("Go back to Rosen!");
} else {
rosen_add_kills();
- message strcharinfo(0), l("@@/10 Emerald Bif", .@k+1);
+ message strcharinfo(0), l("@@/10 @@", .@k+1, getmonsterlink(DiamondBif));
}
}
end;
@@ -137,11 +151,11 @@ OnInit:
"wait", 31, 0,
"move", 25, 35,
"dir", UP, 0,
- "wait", 2, 0,
+ "wait", 2, 0,
"move", 29, 36,
"dir", DOWN, 0,
- "wait", 31, 0;
+ "wait", 31, 0;
initialmove;
initnpctimer;
.distance = 5;
-}
+}