diff options
Diffstat (limited to 'npc/003-2')
-rw-r--r-- | npc/003-2/_import.txt | 1 | ||||
-rw-r--r-- | npc/003-2/eistein.txt | 93 |
2 files changed, 94 insertions, 0 deletions
diff --git a/npc/003-2/_import.txt b/npc/003-2/_import.txt index 00c39635c..9363412fd 100644 --- a/npc/003-2/_import.txt +++ b/npc/003-2/_import.txt @@ -1,6 +1,7 @@ // Map 003-2: Tulimshar Guild // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/003-2/_warps.txt", +"npc/003-2/eistein.txt", "npc/003-2/estard.txt", "npc/003-2/lua.txt", "npc/003-2/mapflags.txt", diff --git a/npc/003-2/eistein.txt b/npc/003-2/eistein.txt new file mode 100644 index 000000000..28add6bf2 --- /dev/null +++ b/npc/003-2/eistein.txt @@ -0,0 +1,93 @@ +// TMW2 scripts. +// Author: +// Saulc +// Variables: +// 0 CandorQuest_Eistein +// Values: +// Eistein reward for free player over level 50 by a graduation cap, + + + + +003-2,35,34,0 script Eistein NPC_PLAYER,{ + + .reward = GraduationCap; + + function quest_completed{ + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("I hope you are proud of your @@ ",getitemlink(.reward)); + close; + } + + function quest_open { + if(BaseLevel >= 50) + { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Congrats you passed the cap of the level 50! Here is your @@, you deserve it.",getitemlink(.reward)); + getitem .reward,1; + setq TulimsharQuest_Eistein, 1; + close; + } + else + { + speech S_FIRST_BLANK_LINE, + l("i can't reward a weak adventurer like you, Come back later."); + close; + } + } + + function quest_started { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Oh, Welcome then."); + speech S_LAST_NEXT, + l("I'm Eistein, I reward brave adventurers who kill monsters who plague our lands."); + do + { + select + l("Interessing can I be rewarded for my help?"), + menuaction(l("Quit")); + + switch (@menu) + { + case 1: + quest_open; + break; + } + } while (@menu != 2); + } + + do + { + .@chest = getq(TulimsharQuest_Eistein); + if (.@chest == 1) + goto quest_completed; + select + rif(.@chest == 0, + l("Hello, can I be rewarded for my help?")), + menuaction(l("Quit")); + + switch (@menu) + { + case 1: + quest_started; + break; + } + } while (@menu != 2); + + closedialog; + goodbye; + close; + +OnInit: + .@npcId = getnpcid(0, .name$); + setunitdata(.@npcId, UDT_HEADTOP, GraduationCap); + setunitdata(.@npcId, UDT_HEADMIDDLE, SilkRobe); + setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); + setunitdata(.@npcId, UDT_HAIRSTYLE, 26); + setunitdata(.@npcId, UDT_HAIRCOLOR, 0); + npcsit; + + .sex = G_MALE; + .distance = 4; + end; +} |