diff options
Diffstat (limited to 'npc/003-1')
-rw-r--r-- | npc/003-1/sarah.txt | 1 | ||||
-rw-r--r-- | npc/003-1/swezanne.txt | 79 |
2 files changed, 62 insertions, 18 deletions
diff --git a/npc/003-1/sarah.txt b/npc/003-1/sarah.txt index 0b205e31a..0a2339dd6 100644 --- a/npc/003-1/sarah.txt +++ b/npc/003-1/sarah.txt @@ -1,5 +1,6 @@ // Author: // Saulc +// TODO: Different reward when repeating quest (eg. 60 GP, so you can have a 10 GP profit selling cakes) 003-1,90,144,0 script Sarah NPC_FEMALE,{ diff --git a/npc/003-1/swezanne.txt b/npc/003-1/swezanne.txt index ca0798c85..16e6b4c90 100644 --- a/npc/003-1/swezanne.txt +++ b/npc/003-1/swezanne.txt @@ -2,9 +2,14 @@ // Jesusalva 003-1,70,100,0 script Swezanne NPC_FEMALE,{ - + .@q=getq(TulimsharQuest_Swezanne); mesn; mesq l("Hi."); + next; + if (.@q == 0) goto L_Quest; + if (.@q == 1 && gettimetick(2) >= SWEZANNE_TIMER + 60 * 60 * 24) setq TulimsharQuest_Swezanne, 2; + else if (.@q == 2) goto L_Repeat; + mesq l("I fight every day in hopes to meet Andrei, the famous hero who prevented Hurnscald from total destruction against a horde of monsters alone."); if ($MOST_HEROIC$ != "") goto L_Heroics; close; @@ -12,27 +17,65 @@ L_Heroics: next; mesn; .@d=rand(1,6); - // This switch loop is temporaly broken. - switch (.@d) { - case 1: - .@deed$="protected our cities!"; - case 2: - .@deed$="did great acts of bravery!"; - case 3: - .@deed$="is just awesome!"; - case 4: - .@deed$="killed a monster army single-handed!"; - case 5: - .@deed$="proved their worth in battlefield!"; - case 6: - .@deed$="impressed even the High Council!"; - default: - .@deed$="is awesome like me!"; // Should be unreachable - } + + if (.@d == 1) .@deed$="protected our cities!"; + else if (.@d == 2) .@deed$="did great acts of bravery!"; + else if (.@d == 3) .@deed$="is just awesome!"; + else if (.@d == 4) .@deed$="killed a monster army single-handed!"; + else if (.@d == 5) .@deed$="proved their worth in battlefield!"; + else if (.@d == 6) .@deed$="impressed even the High Council!"; + else .@deed$="is awesome like me!"; // Should not happen + + /*.@nb = query_sql("select name, fame from `char` ORDER BY fame DESC LIMIT 5", .@name$, .@fame); + mes("Hall Of Fame: TOP5"); + mes("1."+.@name$[0]+"("+.@fame[0]+")"); // Will return a person with the biggest fame value. + mes("2."+.@name$[1]+"("+.@fame[1]+")"); + mes("3."+.@name$[2]+"("+.@fame[2]+")"); + mes("4."+.@name$[3]+"("+.@fame[3]+")"); + mes("5."+.@name$[4]+"("+.@fame[4]+")");*/ mesq l("I hope to one day be like @@, who @@", $MOST_HEROIC$, .@deed$); close; +L_Quest: + mesq l("Ah, fighting monsters under this desert heat makes me thirsty. But someone must do this job, otherwise Tulimshar could fall."); + next; + mesq l("Maybe you could bring me 5 delicious @@? They have a great effect in quenching thirst and recovering vigour.", getitemlink(CactusDrink)); + menu + rif(countitem(CactusDrink) >= 5, l("Here they are!")), L_Finish, + l("I'll get to it."), L_Close; + close; // double sure + +L_Repeat: + mesq l("Ah, fighting monsters under this desert heat makes me thirsty. But someone must do this job, otherwise Tulimshar could fall."); + next; + mesq l("Maybe you could bring me 5 delicious @@? They have a great effect in quenching thirst and recovering vigour.", getitemlink(CactusPotion)); + menu + rif(countitem(CactusPotion) >= 5, l("Here they are!")), L_Finish2, + l("I'll get to it."), L_Close; + close; + +L_Finish2: + delitem CactusPotion, 5; + getexp 25, 0; + Zeny = (Zeny + 200); // 5*35 = 175 base + setq TulimsharQuest_Swezanne, 1; + set SWEZANNE_TIMER, gettimetick(2); + close; + +L_Finish: + delitem CactusDrink, 5; + getexp 60, 5; // 5 Job points! A great reward. + Zeny = (Zeny + 150); // 5*25 = 125 base + setq TulimsharQuest_Swezanne, 1; + set SWEZANNE_TIMER, gettimetick(2); + close; + +L_Close: + closedialog; + goodbye; + close; + OnInit: .@npcId = getnpcid(0, .name$); //setunitdata(.@npcId, UDT_HEADTOP, 2929); |