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+FFA - FREE FOR ALL
+ AL_DP (Divine Protection, +DEF vs undead/evil) (raised at Mana Stone)
+
+----
+AOE (DESTRUCTIVE MAGIC)
+ MG_NAPALMBEAT
+ MG_FIREBALL
+ WZ_FROSTNOVA (38%+5% freeze, 73%+7%/lv MATK)
+
+SINGLE TARGET (D.M.)
+ AL_HOLYLIGHT (standard holy magic attack - 125% of MATK)
+ MG_SOULSTRIKE (+5% MATK, +1 hit each 2 levels)
+ MG_COLDBOLT (ele)
+ MG_FIREBOLT (ele)
+ MG_LIGHTININGBOLT (ele)
+ WZ_EARTHSPIKE (ele / not a bolt for PF_DOUBLECASTING)
+ MG_FROSTDIVER (38%+3% freeze, +10% MATK)
+
+
+
+AOE (P.S.)
+ ASC_METEORASSAULT (area: self 2X2, 80%+40%/lv ATK, 10+5%/lv stun/blind/bleed)
+ AC_SHOWER (3x3 attack for BOWS)
+
+SINGLE TARGET (PHYSICAL SCIENCE)
+ SM_BASH (+30% ATK, HIT +5%, após lv 6: stun (5%/lv))
+ MC_MAMMONITE (+50% atk/lv)
+ KN_AUTOCOUNTER (contra-ataque, TOP)
+
+ AC_CHARGEARROW (Ranged, 150% DMG, 6 tiles knockback, NEED GWENDOLYN)
+ SN_SHARPSHOOTING (ULTIMATE ranged attack)
+
+
+
+SUPPORT SCIENCE / SCHOLARSHIP (self)
+ AC_OWL (raise 1 DEX per level)
+ SA_DRAGONOLOGY (PV: +4% ATK, +2% MATK, +1 INT and +4% resist against DRAGONS)
+ TMW2_SAGE (PV: grants up to 1.5 extra mana exp point/level)
+ MG_SRECOVERY (PV: small increase to SP Recovery while idle each 10 sec.)
+ SM_RECOVERY (PV: small increase to HP Recovery while idle each 10 sec.)
+
+ SN_WINDWALK (raise walking speed +2%/lv and flee rate +1/2lv)
+
+ CR_TRUST (PV: MaxHP +200/lv, Holy DEF +5%/lv)
+ AC_VULTURE (PV: raise range and cth with BOWS)
+
+SUPPORT SCIENCE / SCHOLARSHIP (MMO)
+ AL_HEAL (basic healing)
+ AL_INCAGI (raise agi in 3+1/lv)
+ HW_MAGICPOWER (aumenta poder da próxima skill em MATK 5%/lv)
+ SM_PROVOKE (provoca um monstro especifico - exceto BOSS)
+ AL_ANGELUS (14x14, party, def +5%/lv)
+ TF_DETOXIFY (cancels poison. 40% MP.)
+ AC_CONCENTRATION (self: agi/dex 3+1%/lv, unhide enemies 3x3)
+ AB_HIGHNESSHEAL (REAL healing skill)
+ ALL_RESURRECTION (reviver, requer permitir target players mortos)
+ EVOL_MASS_PROVOKE (provoca mobs em área)
+
+ PR_ASPERSIO (bestow holy element on weapon for 1m. Holy dmg to undead/evil.)
+ SA_FLAMELAUNCHER (bestow fire element on weapon for 2m, 70% cth)
+ SA_FROSTWEAPON (bestow water element on weapon for 2m, 70% cth)
+ SA_LIGHTNINGLOADER (bestow wind element on weapon for 2m, 70% cth)
+ SA_SEISMICWEAPON (bestow earth element on weapon for 2m, 70% cth)
+
+ GC_DARKCROW (Max Lv 1: DMG +100%, Short Range DMG +30%)
+
+
+
+TRICKS SCIENCE
+ SA_FREECAST (move after casting)
+ TF_BACKSLIDING (pulo pra trás)
+ MG_FIREWALL (wall of fire: 50% dmg x3+1/lv hits, knockback 2 cells)
+ ALL_FULL_THROTTLE (Stat +20%, full heal, move speed x2 - w/ rebound, last resort)
+ GC_DARKILLUSION (tp pra cima do mob/player com um ataque, pode causar dano extra - 4%/lv)
+ NV_TRICKDEAD (se finge de morto)
+ SO_FIREWALK (deixa fogo aonde passa - 60% MATK)
+
+
+
+
+
+
+UNUSED/SPECIAL
+ BA_PANGVOICE (confuse, EXTREME DESYNC)
+ GS_SNAKEEYE (→AC_VULTURE)
+
+THIEF/MERCHANT-POLICE
+ ALL_INCCARRY
+ TF_STEAL
+ ...?
+ MC_PUSHCART?
+ MC_VENDING?
+
+
+
+BROKEN
+ PF_HPCONVERSION (10% HP vira MP (10%/lv))
+ HP_MEDITATIO (PV: MP Regen +3%/lv, MSP +1%/lv, AL_HEAL +2%/lv stronger)
+ GS_MAGICALBULLET (adds MATK to your regular attack) Does'nt works?
+ CR_DEFENDER (less damage from ranged attacks, but lowers move & attack speed. Req. Shield) - max lv 4 plz. Last 3m?
+
+USEFUL COMMANDS
+ npcskill(<skill id>, <skill lvl>, <stat point>, <NPC level>)
+ npcskill(AL_HEAL, 10, 99, 60);
+
+ unitskilluseid(<GID>, <skill id>, <skill lvl>{, <target id>})
+ unitskillusepos(<GID>, <skill id>, <skill lvl>, <x>, <y>)
+
+*defpattern(<set number>, "<regular expression pattern>", "<event label>")
+*activatepset(<set number>)
+*deactivatepset(<set number>)
+*deletepset(<set number>)
+