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Diffstat (limited to 'npc/003-0/mages.txt')
-rw-r--r-- | npc/003-0/mages.txt | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/npc/003-0/mages.txt b/npc/003-0/mages.txt deleted file mode 100644 index 4b057850a..000000000 --- a/npc/003-0/mages.txt +++ /dev/null @@ -1,42 +0,0 @@ -// (C) Jesusalva, 2018 -// TMW2 Script - -// Wizard -// MG_COLDBOLT (ice) -// MG_LIGHTNINGBOLT (wind) -// WZ_EARTHSPIKE (earth) -// MG_NAPALMBEAT (ghost) -// MG_ENERGYCOAT (For 5 minutes, raise damage reduction, but that eats MP) -// TODO: We have many other cool skills for Wizard (more AoE skills, more damage, etc) -// I will worry with that later, as that also means providing extra skills for Sage & Priest - -// Sage -// SA_FREECAST (allows to move/attack while casting) -// SA_DRAGONOLOGY (+4% ATK, +2% MATK, +1 INT and +4% resist against DRAGONS) -// TMW2_SAGE (grants up to 1.5 extra mana exp point/level) -// SA_FLAMELAUNCHER (bestow fire element on weapon for 2m, 70% cth) -// SA_FROSTWEAPON (bestow water element on weapon for 2m, 70% cth) -// SA_LIGHTNINGLOADER (bestow wind element on weapon for 2m, 70% cth) -// SA_SEISMICWEAPON (bestow earth element on weapon for 2m, 70% cth) - -// Priest -// Broken //AL_PNEUMA (BLOCKS ranged (4+ tiles) physical attacks on a 3x3 area. No bows :D) -// AL_HOLYLIGHT (standard holy magic attack - 125% of MATK) -// MG_SRECOVERY (small increase to SP Recovery while idle each 10 sec.) -// ALL_RESURRECTION (Revive at 10% HP. May insta-kill undead.) -// PR_ASPERSIO (Change anyone weapon to holy for 60s. Or 40 defense-disregard holy dmg to undead/evil) -// TF_DETOXIFY (cancels poison. 40% MP.) - - -// New skills for storyline: -// Health Conversion (Skill ID# 373, iRO Name: Indulge) -// Converts 10% of your HP into SP. The higher the skill level the more effective the conversion will be. The conversion rate is 10:1 modified by SkillLV, so a 2000 HP Professor with Health Conversion LV 3 would consume 2000*10%=200 HP and obtain a total of 200*30%=60 SP. - - -// Meditatio (Skill ID# 363) -// When meditating (sitting), you will have a better SP Recovery as well as increase your Maximum SP. This skill also improves the amount of HP that are healed by the Heal skill by 2% per SkillLV (sitting is of course not required). -// 1 Maximum SP +1%, SP Rec +3%, +2% Heal -// 2 Maximum SP +2%, SP Rec +6%, +4% Heal -// 3 Maximum SP +3%, SP Rec +9%, +6% Heal -// 10 Maximum SP +10%, SP Rec +30%, +20% Heal - |