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-rw-r--r--npc/003-0-1/audsbel.txt110
1 files changed, 110 insertions, 0 deletions
diff --git a/npc/003-0-1/audsbel.txt b/npc/003-0-1/audsbel.txt
index b5ad4e4a0..1ea71742e 100644
--- a/npc/003-0-1/audsbel.txt
+++ b/npc/003-0-1/audsbel.txt
@@ -267,6 +267,116 @@ L_Magic:
mesn;
mesq l("Also, job levels get really hard to obtain after a while. The decision is up to you, just be aware there's that possibility.");
break;
+ // Help on research to gain his favor
+ case 5:
+ mesn;
+ mesq l("Well, I decided to resume an old research of mine, now that I have a minion (you) to gather stuff for me.");
+ next;
+ mesn;
+ mesq l("Now please be a good helper, and aid me by bringing:");
+ mesc l("* @@/@@ @@", countitem(HastePotion), 10, getitemlink(HastePotion));
+ mesc l("* @@/@@ @@", countitem(StrengthPotion), 10, getitemlink(StrengthPotion));
+ mesc l("* @@/@@ @@", countitem(HerbalTea), 10, getitemlink(HerbalTea));
+ mesc l("* @@/@@ @@", countitem(RedScorpionStinger), 25, getitemlink(RedScorpionStinger));
+ mesc l("* @@/@@ @@", countitem(SilkCocoon), 100, getitemlink(SilkCocoon));
+ next;
+ select
+ l("I'll try to find them."),
+ l("I actually have them, here.");
+ if (@menu == 2) {
+ mes "";
+ mesn;
+ mesq l("Excellent! Let me see...");
+ next;
+ if (!transcheck(
+ HastePotion, 10,
+ StrengthPotion, 10,
+ HerbalTea, 10,
+ RedScorpionStinger, 25,
+ SilkCocoon, 100))
+ goto L_Lie;
+ getexp 7500, 0;
+ Zeny=Zeny+1250;
+ setq General_Auldsbel, 6;
+ mesn;
+ mesq l("Thanks. I'm actually conducting experiments with scorpions. Please come back later.");
+ mesc l("Gained 7500 XP and 1250 GP");
+ }
+ break;
+ // Learn transmigration: Scorpion Stinger and Claw
+ case 6:
+ if (MAGIC_LVL < 2)
+ goto L_Magicless;
+ mesn;
+ mesq l("Well, I'm currently researching scorpions, as you can imagine.");
+ next;
+ setq General_Auldsbel, 7;
+ mesn;
+ mesq l("I'll teach you how to transmute some parts of theirs. You can use it to convert a @@ into a @@, but not the other way around, for example.", getitemlink(BlackScorpionStinger), getitemlink(RedScorpionStinger));
+ next;
+ mesn;
+ mesq l("This have many uses. Maybe. Anyway, I'm soon done with my experiment, so please come back later.");
+ close; // On purpose
+ break;
+ // Help on research to gain his favor
+ case 7:
+ mesn;
+ mesq l("Hmm... See, the thing is that transmuting living beings is not normally something that transmutation magic can do.");
+ next;
+ mesn;
+ mesq l("But I will not give up on my little experiment. Incidentally, Snakes are shaddy enough for my experiment. I promise you, I'll succeed this time.");
+ next;
+ mesn;
+ mesq l("Oh. And don't mention anyone what I'm researching here. No need to fuss over minor things, don't you agree? It's totally not shaddy. Not shaddy at all!");
+ next;
+ mesn;
+ mesq l("Now please be a good helper, and aid me by bringing:");
+ mesc l("* @@/@@ @@", countitem(MountainSnakeTongue), 15, getitemlink(MountainSnakeTongue));
+ mesc l("* @@/@@ @@", countitem(SnakeTongue), 15, getitemlink(SnakeTongue));
+ mesc l("* @@/@@ @@", countitem(CaveSnakeTongue), 15, getitemlink(CaveSnakeTongue));
+ mesc l("* @@/@@ @@", countitem(MountainSnakeEgg), 15, getitemlink(MountainSnakeEgg));
+ mesc l("* @@/@@ @@", countitem(SnakeEgg), 15, getitemlink(SnakeEgg));
+ mesc l("* @@/@@ @@", countitem(CaveSnakeEgg), 15, getitemlink(CaveSnakeEgg));
+ next;
+ select
+ l("I'll try to find them."),
+ l("I actually have them, here.");
+ if (@menu == 2) {
+ mes "";
+ mesn;
+ mesq l("Excellent! Let me see...");
+ next;
+ if (!transcheck(
+ MountainSnakeTongue, 15,
+ SnakeTongue, 15,
+ CaveSnakeTongue, 15,
+ MountainSnakeEgg, 15,
+ SnakeEgg, 15,
+ CaveSnakeEgg, 15))
+ goto L_Lie;
+ getexp 20000, 0;
+ Zeny=Zeny+2500;
+ setq General_Auldsbel, 8;
+ mesn;
+ mesq l("Thanks. Snakes seems promising indeed! Maybe they work where scorpions failed. If I succeed, I promise I'll teach you the spell. But for now...");
+ mesc l("Gained 20000 XP and 2500 GP");
+ }
+ break;
+ // Learn transmigration: Snake Egg, Tongue, Skin
+ case 8:
+ if (MAGIC_LVL < 3)
+ goto L_Magicless;
+ mesn;
+ mesq l("Well, I have not finished my research on snakes yet, but I'm pretty sure in how to transmute their parts.");
+ next;
+ setq General_Auldsbel, 8;
+ mesn;
+ mesq l("Here, look at how it is done. Focus. You can use it to convert a @@ into a @@, but not the other way around, for example.", getitemlink(MountainSnakeSkin), getitemlink(SnakeSkin));
+ next;
+ mesn;
+ mesq l("Be careful as not everybody likes transmuted monster parts. Some may even see it as a foul thing. Anyway. Come back later.");
+ close; // On purpose
+ break;
default:
mesn;
mesq l("Uhm, no, not really. Maybe later, who knows?");