diff options
Diffstat (limited to 'npc/002-4/nard.txt')
-rw-r--r-- | npc/002-4/nard.txt | 57 |
1 files changed, 50 insertions, 7 deletions
diff --git a/npc/002-4/nard.txt b/npc/002-4/nard.txt index 50cc60cb3..4b296021a 100644 --- a/npc/002-4/nard.txt +++ b/npc/002-4/nard.txt @@ -17,6 +17,56 @@ L_Checker: if (.@narrator) goto L_Travel; if (LOCATION$ != "") goto L_NotYet; + // if $EVENT$ is REFEER: + if ($EVENT$ == "Reefer") { + if (#REFERRAL_PROG == 0) { + mesn l("TMW2 Staff"); + mesc l("Hello, and welcome to TMW2: Moubootaur Legends!"), 3; + mesc l("(Click next button to advance dialogs)"),9; + next; + mesn l("TMW2 Staff"); + mesc l("Did you came here by someone advise? If yes, write their name here!"), 3; + mesc l("If this is not the case, just click on \"Send\"."), 3; + .@ref$=""; + do + { + input .@ref$; + debugmes "Hercules is bugged: "+.@ref$; + mes ""; + if (.@ref$ != "") { + .@ref=gf_accid(strip(.@ref$)); + if (.@ref > 0) { + if (.@ref == getcharid(3)) { + mesn l("TMW2 Staff"); + mesc l("Hahah, silly, that's yourself!"), 3; + mesc l("Try again!"), 3; + next; + .@ref$=""; + } else { + #REFERRAL_PROG=.@ref; + getitembound FriendGift, 1, 1; + mesn l("TMW2 Staff"); + mesc l("Well, welcome to the game! If you have any doubt, shout on #world for help!"), 3; + mesc l("Your friend also sent you a gift - open it when you get level 5!"), 3; + next; + } + } else { + mesn l("TMW2 Staff"); + mesc l("Oops, there is nobody known as @@ on this game.", .@ref$), 3; + mesc l("Could you try again? There could be a typo!"), 3; + next; + .@ref$=""; + } + } else { + .@ref$="None"; + mesn l("TMW2 Staff"); + mesc l("I see. Well, welcome to the game! If you have any doubt, shout on #world for help!"), 3; + next; + } + } while (.@ref$ == ""); + if (ClientVersion >= 24) close; + } + } mesn; mesq l("Hello."); @@ -25,13 +75,6 @@ L_Checker: next; mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!"); next; - - //setcamnpc "Elmo"; - //mesn "Elmo"; - //mesq l("Oh... Err, yes I did, or, well, good day to you!"); - //next; - //restorecam; - mesn; mesq l("Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!"); next; |