diff options
Diffstat (limited to 'npc/002-3/nard.txt')
-rw-r--r-- | npc/002-3/nard.txt | 41 |
1 files changed, 16 insertions, 25 deletions
diff --git a/npc/002-3/nard.txt b/npc/002-3/nard.txt index fedaf75fb..df8bc3780 100644 --- a/npc/002-3/nard.txt +++ b/npc/002-3/nard.txt @@ -37,37 +37,24 @@ L_Checker: mesn; mesq l("Good to know."); next; - mesq l("We have made a stop at a little island, before making it on to the port of Tulimshar."); - next; - mes l("I know that you are just starting to feel better, but I'd like you to explore the island we're currently at."); - mes l("It would be good for you to do some exercise, and the ship isn't big enough for that."); - next; break; case 2: mesn; - mesq l("You have an awful case of amnesia. She is the nurse and shipkeeper of this ship."); - next; - mesq lg("But most important, she is the one who took care of you when you were unconscious."); - next; - mesq l("I know that you are just starting to feel better, but I'd like you to explore the island we're currently at."); + mesq lg("You have an awful case of amnesia. She is the nurse and shipkeeper of this ship, and took care of you when you were unconscious."); next; break; case 3: mesn; - mesq l("Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there."); + mesq l("Well, you'll need to get used to. Being seasick is annoying, so you might want to leave the ship as soon as possible."); next; break; } -L_MenuQuest: - menu - l("What do you need?"), -, - l("Is there a reward?"), L_NeedHead, - l("Wait, you never came here before?"), L_CandorIsland; - - mes ""; mesn; - mesq l("Ship travels are not free. See if you can gather some money, and I'll bring you to Tulimshar!"); + mesq l("We have made a stop at a little island, before making it on to the port of Tulimshar."); + next; + mesn; + mesq l("Ship travels are not free. Also, I have a few friends on the Island, and I would like you to check out on them."); next; showavatar NPC_ELMO; setcamnpc "Elmo"; @@ -77,7 +64,10 @@ L_MenuQuest: next; showavatar NPC_NARD; mesn; - mesq l("Why we're going Tulimshar, you may ask? Because well, believe me, if you want to find out anything, the best place to ask around is Tulim!"); + mesq l("After that, we're going to Tulimshar. Tulim is the most important city on the world, and the Alliance have an office there."); + next; + mesn; + mesq l("The Alliance can help you in finding out about who you are, why you are here, or from where you came from. So, about the tasks I want completed."); LOCATION$ = "Candor"; setq ShipQuests_Julia, 3; next; @@ -153,20 +143,18 @@ L_NeedHead: next; mesq l("Also, I believe hard work always pay off."); next; - goto L_MenuQuest; + goto L_NotYet; L_CandorIsland: mes ""; mesn; - mesq l("I never said that. I come here frequently to trade. It is you who should explore the island."); + mesq l("I come here frequently to trade. It is not deserted nor boring."); next; mesq l("This is ##BCandor Island##b. A very small rich community lives here."); next; mesq l("If they were any bigger, monsters would come and kill everyone."); next; - if (getq(ShipQuests_Julia) < 3) - goto L_MenuQuest; - close; + goto L_NotYet; L_NotYet: .@price=1200; @@ -181,6 +169,7 @@ L_NotYet: rif(#REFERRAL_PROG == 0 && $REFERRAL_ENABLED && BaseLevel <= 10, l("I forgot to say earlier, but indeed, I was invited by someone!")), l("Captain, why have you brought me to a deserted boring island?!"), + l("I don't want to help your \"friends\", bring me to somewhere useful!"), l("Please excuse me, captain."); mes ""; @@ -188,6 +177,8 @@ L_NotYet: goto L_Referral; if (@menu == 3) goto L_CandorIsland; + if (@menu == 4) + goto L_NeedHelp; mesn; if (getq(CandorQuest_HAS) < 4 || |