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Diffstat (limited to 'npc/002-3/juliet.txt')
-rw-r--r-- | npc/002-3/juliet.txt | 218 |
1 files changed, 0 insertions, 218 deletions
diff --git a/npc/002-3/juliet.txt b/npc/002-3/juliet.txt deleted file mode 100644 index c4aac8108..000000000 --- a/npc/002-3/juliet.txt +++ /dev/null @@ -1,218 +0,0 @@ -// TMW2 scripts. -// Authors: -// 4144 -// Qwerty Dragon -// Vasily_Makarov -// Jesusalva -// Description: -// Allows to change language and talks about what happened to him. -// Modified by Jesusalva for TMW2. She is the nurse and also does other minor tasks. -// Variables: -// 0 ShipQuests_Julia -// Values: -// Julia: -// 10 Default, no quest given. -// 01 Need to see Julia. -// 02 Has been registered by Julia. - -002-3,38,24,0 script Juliet NPC_JULIA,2,10,{ - - function ynMenu { - if (select(l("Yes, I do."), l("No, none.")) == 1) { - return; - } - closedialog; - } - - function sellFood { - closeclientdialog; - openshop; - close; - return; - } - - - - function basicSkill { - mes ""; - mesn; - mesq l("Let me check into it..."); - next; - adddefaultskills; - mesq l("Here you go, everything is fixed."); - emotion E_HAPPY; - next; - mesq l("Do you have any other questions for me?"); - next; - ynMenu; - return; - } - - function chooseLang { - mes ""; - mesn; - mesq l("Of course! But beware that [@@https://www.transifex.com/akaras/saulc-tmw-fork|Translators@@] are always in demand!"); - next; - mesq l("Tell me which language you speak and I will change the note on the ship passenger list."); - next; - - asklanguage(LANG_IN_SHIP); - - mes ""; - mesn; - mesq l("Ok, done."); - - if (getq(ShipQuests_Julia) == 2) { - next; - mesq l("Do you have any other questions for me?"); - next; - ynMenu; - return; - } - - next; - mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board."); - - mesq l("Here they are."); - next; - - narrator S_LAST_NEXT, - l("There is a paper with some rules written on it."); - - GameRules 8 | 4; - - mesn; - mesq l("Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future."); - next; - mesq l("If you want to read this page again, there is a copy up on the left wall."); - next; - mesq l("You can also read The Book of Laws at any time to see the rules."); - next; - mesq l("I think I'm done with that now. Do you have any questions?"); - next; - - setq ShipQuests_Julia, 2; - return; - } - - function whereAmI { - mes ""; - mesn; - mesq l("You're on a ship, we're on our way to the oldest human city, Tulishmar."); - next; - mesq l("We should be there in a few days. For now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs."); - next; - mesq l("Do you have any other questions for me?"); - next; - ynMenu; - return; - } - - function whatHappened { - mes ""; - mesn; - mesq l("We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft."); - next; - mesq lg("You were in bad shape, you should be happy we found you before the sea killed you."); - next; - - //select - // l("Sorry, but I can't tell you anything about that."), - // l("Nothing, sorry."); - - mes ""; - mesn; - mesq l("Did you have any other questions for me?"); - next; - ynMenu; - return; - } - - function readRules { - mes ""; - mesn; - mesq l("Of course, they are on the left wall, go have a look at them."); - next; - mesq l("Do you have any other questions for me?"); - next; - ynMenu; - return; - } - - function mainMenu { - do - { - .@q4 = getq(General_Narrator); - - select - l("I am hungry. Can I buy some food here?"), - rif(getskilllv(NV_BASIC) < 6, l("Something is wrong with me, I can't smile nor sit.")), - lg("I made a mistake, I would like to change my language."), - rif(!.@q4, l("Could you explain to me where I am?")), - rif(!.@q4, l("What happened to me?")), - l("Can I read these rules again?"), - l("Nothing, sorry."); - - switch (@menu) { - case 1: sellFood; break; - case 2: basicSkill; break; - case 3: chooseLang .@s$; break; - case 4: whereAmI; break; - case 5: whatHappened; break; - case 6: readRules; break; - case 7: closedialog; end; - } - } while (1); - } - - mesn; - mesq lg("Hello dear!"); - next; - mesq l("What do you want today?"); - next; - - mainMenu; - -OnTouch: - .@q = getq(ShipQuests_Julia); - if (.@q > 1) end; - - checkclientversion; - - mesn; - mesq l("Hi, nice to see you!"); - next; - mesq l("My name is Juliet, it is me who took care of you after we found you in the sea. I'm glad to see you're okay."); - next; - if (getq(ShipQuests_Julia) < 2) { - mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules all adventurers must respect on this world."); - next; - - GameRules 8 | 4; - - mesn; - mesq l("Oh, and I almost forgot! Do not share passwords or pincodes, not even with staff! And do not use the same password somewhere else, they can be stolen!"); - next; - mesn; - mesq l("If you want to read this page again, there is a copy up on the left wall."); - next; - mesn; - mesq l("Also, take this book so you don't forget the rules. You can always read it, or type ##B@rules##b on the chat."); - // No inventoryplace here. - getitem BookOfLaws, 1; - setq ShipQuests_Julia, 2; - next; - mesq l("I think I'm done with that now. Do you have any questions?"); - next; - } - mainMenu; - end; - -OnInit: - .sex = G_FEMALE; - .distance = 10; - sellitem Cheese; - sellitem Aquada; - sellitem Piberries; - -} |