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-rw-r--r--npc/001-4/lilica.txt23
1 files changed, 11 insertions, 12 deletions
diff --git a/npc/001-4/lilica.txt b/npc/001-4/lilica.txt
index 440cba68a..6e5cc1457 100644
--- a/npc/001-4/lilica.txt
+++ b/npc/001-4/lilica.txt
@@ -44,22 +44,22 @@ L_Leader:
close;
L_Quest:
- setarray .@Seasonal, EggshellHat, EggshellHat, GreenEggshellHat, OrangeEggshellHat, DarkEggshellHat, EggshellHat;
+ setarray .@Seasonal, EggshellHat, EggshellHat, GreenEggshellHat, OrangeEggshellHat, EggshellHat, EggshellHat;
.@Hat=.@Seasonal[gettime(7)%6]; // Magically choose the hat from the array
mesn;
mesq l("Good choice! This year we're having a @@!", getitemlink(.@Hat));
next;
mesn;
- mesq l("As usual, you can get only one hat yearly, for the symbolic amount of 30 @@ and 10 @@!", getitemlink(GoldenEasteregg), getitemlink(SilverEasteregg));
+ mesq l("As usual, you can get only one hat yearly, for the symbolic amount of 40 @@ and 10 @@!", getitemlink(GoldenEasteregg), getitemlink(SilverEasteregg));
next;
menu
l("Maybe later."), -,
- rif(countitem(GoldenEasteregg) >= 30 && countitem(SilverEasteregg) >= 10, l("Deal.")), L_QuestDone;
+ rif(countitem(GoldenEasteregg) >= 40 && countitem(SilverEasteregg) >= 10, l("Deal.")), L_QuestDone;
close;
L_QuestDone:
inventoryplace .@Hat, 1;
- delitem GoldenEasteregg, 30;
+ delitem GoldenEasteregg, 40;
delitem SilverEasteregg, 10;
if (rand(0, 10000) < 1000) goto L_Unlucky;
EASTER_EVENT=gettime(7);
@@ -81,6 +81,7 @@ L_Unlucky:
close;
OnClock0100:
+OnClock1300:
if ($EVENT$ == "Easter")
.@nb = query_sql("SELECT c.name, i.amount FROM `inventory` AS i, `char` AS c WHERE i.nameid=834 AND i.char_id=c.char_id ORDER BY i.amount DESC LIMIT 10", $@easter_name$, $@easter_value);
end;
@@ -98,9 +99,9 @@ OnInit:
OnInit:
tradertype(NST_CUSTOM);
+ sellitem ChocolateMouboo,100;
+ sellitem StrangeCoin,50;
sellitem GoldenEasteregg,25;
- sellitem StrangeCoin,20;
- //sellitem ChocolateMouboo,6;
sellitem EasterEgg,5;
end;
@@ -123,20 +124,18 @@ OnInit:
tradertype(NST_CUSTOM);
setarray .@Seasonal, EggshellHat, EggshellHat, GreenEggshellHat, OrangeEggshellHat, EggshellHat, EggshellHat;
.Hat=.@Seasonal[(gettime(7)+1)%6]; // Magically choose the hat from the array
- .PrevHat=.@Seasonal[(gettime(7))%6]; // Magically choose the hat from the array
- .NextHat=.@Seasonal[(gettime(7)+2)%6]; // Magically choose the hat from the array
+ .PrevHat=.@Seasonal[(gettime(7)-1)%6]; // Magically choose the hat from the array
// Seasonal item
sellitem .Hat,200;
- sellitem .NextHat,1000;
- sellitem .PrevHat,1000;
+ sellitem .PrevHat,500;
// Rare and not-so-rare Items
sellitem MercBoxA,500;
+ sellitem Boots,450;
sellitem BronzeGift,100;
sellitem BunnyEars,50;
- //sellitem Boots,20;
- sellitem StrangeCoin,2;
+ sellitem StrangeCoin,10;
sellitem SilverEasteregg,1;
end;