diff options
Diffstat (limited to 'npc/00000SAVE')
-rw-r--r-- | npc/00000SAVE/016-1_NewPaxel.forum.txt | 149 |
1 files changed, 0 insertions, 149 deletions
diff --git a/npc/00000SAVE/016-1_NewPaxel.forum.txt b/npc/00000SAVE/016-1_NewPaxel.forum.txt deleted file mode 100644 index b0408fcd9..000000000 --- a/npc/00000SAVE/016-1_NewPaxel.forum.txt +++ /dev/null @@ -1,149 +0,0 @@ -// This is from LoF, to replace LoF Paxel -//---------------------------------------------------- -// PRSM Helmet quest -// Create Quest: Darlord (Depredador) -//---------------------------------------------------- - -// Old Paxel turned Raw Coal in Coal... But we don't have Raw Coal. -// He probably used the nice furnace NPC too... We will need another NPC to use that... - -//012-1.gat,122,115,0 script Paxel 126,{ -016-1,40,39,0 script Paxel NPC141,{ - if(QUEST_Warrior1 == 2) goto L_Done1; - if(QUEST_Warrior1 == 1) goto L_Ask2; - - if (BaseLevel >= 60 && countitem(IronIngot) > 0) goto L_Ask1; - - mesn; - mes "\"Hello! Calm wind today!\""; - menu - "Yes, but I like windy days.", L_Wind, - "Hmm... sorry but gotta go...", L_Go; - close; - -L_Go: - mesn; - mes "\"Ok, good trip then.\""; - close; - -L_Wind: - mesn; - mes "\"I don't like them, i can't fly straight.\""; - close; - -// ---------------------------------------------------- -// Desert Helmet quest start -// ---------------------------------------------------- -L_Ask1: - mesn; - mes "\"Hello "+ strcharinfo(0) + "! I see you have some [Iron Ore] with you!\""; - - menu - "Yes... right... what about [Iron Ore]?", L_Quest1, - "Yes, but i have grown attached to [Iron Ore]...", L_No, - "Right, but now i have business in other places.", L_Rude; - close; - -L_Quest1: - mesn; - mes "\"Iron Ore is a really special item. People without helmets can't understand [Iron Ore] real power, anyway if you could give me some of them you would understand why they are so special.\""; - - menu - "Certainly, you can have all my [Iron Ore]", L_Check1, - "Sorry but i am not interested in that.", L_No; - close; - -L_No: - mesn; - mes "\"Ok, come back me when you want to know [Iron Ore] real power\""; - close; - -L_Rude: - mesn; - mes "\"Well, good luck with your business.\""; - close; - -L_Check1: - if (countitem(IronIngot) > 11) - goto L_Progress1; - goto L_More_Needed1; - -L_More_Needed1: - mesn; - mes "\"Your [Iron Ore] are not enough, please look for more.\""; - close; - -// ---------------------------------------------------- -// Got Iron Ores -// ---------------------------------------------------- -L_Progress1: - delitem IronIngot, 12; - getexp 10000, 0; - set QUEST_Warrior1, 1; - mes "[Angel]"; - mes "\"Perfect! you have enough Iron Ore, i will take them for now but i need other items in order to bring them to life.\""; - -L_Ask2: - mesn; - mes "\"I need a two Infantry Helmet to enchant them, one Warlord Helmet to make them full of vitality and a lot of Terranite Ore to make it more magical. And 10000 GP.\""; - - menu - "Please have a look, i have what you asked", L_Check2, - "On my way to get what you need.", -; - close; - - -L_Check2: - if (countitem(InfantryHelmet) < 2 || countitem(WarlordHelmet) < 1 || countitem(TerraniteOre) < 6) - goto L_More_Needed2; - if (Zeny < 10000) { - mesn; - mes "\"You can't afford that much work! Do some odd jobs and come back.\""; - close; - } - goto L_Progress2; - - -L_More_Needed2: - mesn; - mes "\"I am sorry but i can see that you don't have all that i asked you.\""; - next; - mesn; - mes "\"Please bring me that or i won't be able to make something really special for you.\""; - close; - -// ---------------------------------------------------- -// Got Desert -// ---------------------------------------------------- -L_Progress2: - inventoryplace PrsmHelmet, 1; - delitem InfantryHelmet, 2; - delitem WarlordHelmet, 1; - delitem TerraniteOre, 20; - getexp 60000, 0; - getitem PrsmHelmet, 1; - set QUEST_Warrior1, 2; - mesn; - mes "\"There you go a special Desert Helmet!.\""; - close; - -L_Done1: - mesn; - mes "\"Hello winged friend! How is the wind today?\""; - - menu - "Calm, perfect for a fly!", L_Fly, - "Gale, not good to fly.", L_Wind2; - close; - -L_Fly: - mesn; - mes "\"Haha yes, you are right!\""; - close; - -L_Wind2: - mesn; - mes "\"Yep, i never fly in these days.\""; - close; - -} |