diff options
Diffstat (limited to 'npc/00000SAVE/katze.txt')
-rwxr-xr-x | npc/00000SAVE/katze.txt | 185 |
1 files changed, 185 insertions, 0 deletions
diff --git a/npc/00000SAVE/katze.txt b/npc/00000SAVE/katze.txt new file mode 100755 index 000000000..0647abc6a --- /dev/null +++ b/npc/00000SAVE/katze.txt @@ -0,0 +1,185 @@ + +015-3,32,25,0 script Katze NPC172,{ + @cat = ((Katze & NIBBLE_0_MASK) >> NIBBLE_0_SHIFT); + + if (@cat == 1 && @catNeedsAlone == 0) goto L_NeedsFood; + if (@cat == 1) goto L_NeedsFood; + if (@cat == 2 && @catNeedsAlone == 0) goto L_NeedsFur; + if (@cat == 2) goto L_NeedsFur; + if (@cat == 3) goto L_NeedsWood; + if (@cat == 4 && @catNeedsAlone == 0) goto L_NeedsStuff; + if (@cat == 4) goto L_PreNeedsStuff; + if (@cat == 5) goto L_NeedsStuff2; + if (@cat == 6 && @catNeedsAlone == 0) goto L_GainEars; + if (@cat == 6) goto L_PreGainEars; + if (@cat == 7) goto L_Finished; + goto L_NeedsMilk; + +L_NeedsMilk: + mes "[Katze]"; + mes "\"Meow.\""; + next; + menu "Throw a stone at the cat.", L_ThrowStone, + "Leave the cat alone.", L_close; + +L_ThrowStone: + @cat = 0; + callsub S_Update_Katze; + heal ((MaxHp/100) * -30), 0; + warp "015-1", 60, 32; + mes "\"GRAAUWL! Hissss...\""; + mes "Yikes, the cat attacked you! Your whole body is scratched. Maybe throwing a stone wasn't such a great idea..."; + goto L_close; + +L_NeedsFood: + mes "[Katze]"; + mes "\"Meow, prrrr...\""; + next; + menu + "Throw a stone at the cat.", L_ThrowStone, + "Leave the cat alone.", L_close; + +L_NeedsFur: + mes "[Katze]"; + mes "\"Prrr. Meow, prrr...\""; + next; + if (countitem("WhiteFur") > 0) + menu + "Make funny movements with the fur near the ground.", L_MoveFur, + "Throw a stone at the cat.", L_ThrowStone, + "Leave the cat alone.", L_close; + if (countitem("WhiteFur") == 0) + menu + "Throw a stone at the cat.", L_ThrowStone, + "Leave the cat alone.", L_close; + goto L_close; + +L_MoveFur: + delitem "WhiteFur", 1; + @cat = 3; + callsub S_Update_Katze; + mes "The cat jumps at the fur! You quickly let go of it. The cat happily returns to its spot, carrying the fur in its mouth."; + next; + mes "The cat drops the fur and looks at you with half opened eyes. Suddenly she starts talking, and says: \"That was very kind of you.\" She seems to be smiling."; + goto L_close; + +L_NeedsWood: + mes "[Katze]"; + mes "\"Prrrr, now I'd like something to sharpen my claws on.\""; + next; + + if (countitem("RawLog") > 0) + menu + "Want this piece of wood?", L_GiveWood, + "Ok, see you later.", L_close; + goto L_close; + +L_GiveWood: + mes "[Katze]"; + mes "\"Sure! Please put it next to the pot.\""; + goto L_close; + +L_PreNeedsStuff: + mes "The cat is still eyeing the piece of wood. She probably needs to be left alone for a bit again."; + goto L_close; + +L_NeedsStuff: + @cat = 5; + callsub S_Update_Katze; + mes "[Katze]"; + mes "\"You've been really kind to me. I can make you something nice, but I will need"; + mes "2 Snake Skins,"; + mes "2 Snake Tongues,"; + mes "2 Maggot Slimes,"; + mes "2 White Furs,"; + mes "2 Hard Spikes and"; + mes "2 Tiny Healing Potions.\""; + goto L_close; + +L_NeedsStuff2: + mes "[Katze]"; + mes "\"Did you bring what I asked you for?\""; + next; + menu + "Look here.", L_CatChecksStuff, + "What do you need again?", L_WhatsNeeded, + "No, I haven't got everything yet.", L_close; + +L_WhatsNeeded: + mes "[Katze]"; + mes "\"Actually, you should have remembered yourself.\""; + next; + menu + "Please tell me.", L_Please, + "Never mind.", L_close; + +L_Please: + mes "[Katze]"; + mes "\"Alright... [the cat glares at you] it was"; + mes "2 Snake Skins,"; + mes "2 Snake Tongues,"; + mes "2 Maggot Slimes,"; + mes "2 White Furs,"; + mes "2 Hard Spikes and"; + mes "2 Tiny Healing Potions.\""; + goto L_close; + +L_CatChecksStuff: + if (countitem("SnakeSkin") > 1 + && countitem("SnakeTongue") > 1 + && countitem("MaggotSlime") > 1 + && countitem("WhiteFur") > 1 + && countitem("HardSpike") > 1 + && countitem("TinyHealingPotion") > 1) + goto L_GiveStuff; + mes "[Katze]"; + mes "\"You don't seem to have everything yet. Come back later when you do.\""; + goto L_close; + +L_GiveStuff: + delitem "SnakeSkin", 2; + delitem "SnakeTongue", 2; + delitem "MaggotSlime", 2; + delitem "WhiteFur", 2; + delitem "HardSpike", 2; + delitem "TinyHealingPotion", 2; + @cat = 6; + callsub S_Update_Katze; + @catNeedsAlone = 1; + mes "[Katze]"; + mes "\"Nicely done! Now leave me alone for a while, I need some time to prepare your present.\""; + goto L_close; + +L_PreGainEars: + mes "[Katze]"; + mes "\"Please leave me alone for a while, so I can prepare your present.\""; + goto L_close; + +L_GainEars: + getitem "CatEars", 1; + @xpval = 5000; + getexp @xpval, 0; + @cat = 7; + callsub S_Update_Katze; + mes "[Katze]"; + mes "\"Look what I made for you! It makes you look a bit like me! Maybe it will give you a feeling of what it is like to be a cat.\""; + mes "The cat winks at you."; + mes "[You gain " + @xpval + " experience points]"; + goto L_close; + +L_Finished: + mes "[Katze]"; + if (getequipid(equip_head) == 1217) // Cat ears + mes "\"Meow, fellow cat.\""; + if (getequipid(equip_head) != 1217) + mes "\"Meow. Lost your ears?\""; + goto L_close; + +L_close: + @cat = 0; + close; + +S_Update_Katze: + Katze = (Katze & ~(NIBBLE_0_MASK)) | (@cat << NIBBLE_0_SHIFT); + return; +} |