diff options
-rw-r--r-- | npc/002-1/peter.txt | 6 | ||||
-rw-r--r-- | npc/002-3/elmo.txt | 2 |
2 files changed, 5 insertions, 3 deletions
diff --git a/npc/002-1/peter.txt b/npc/002-1/peter.txt index 9e5469a0c..739f0450f 100644 --- a/npc/002-1/peter.txt +++ b/npc/002-1/peter.txt @@ -274,10 +274,10 @@ OnDone: getexp 0, (JobLevel > 6 ? (15+JobLevel) : 4); PETER_REPEAT += 1; - // Every 3 repeats (10 minutes) gives you 50 GP + // Every 3 repeats (10 minutes) gives you 60 GP if (PETER_REPEAT % 3 == 0) { - Zeny += 50; - mesq l("It is not much, but here is %d GP. Should buy you a snack!", 50); + Zeny += 60; + mesq l("It is not much, but here is %d GP. Should buy you a snack!", 60); } // Special bonus (but unlike Kreist, this one is decorative only) diff --git a/npc/002-3/elmo.txt b/npc/002-3/elmo.txt index 03a5f8c22..3016b9df9 100644 --- a/npc/002-3/elmo.txt +++ b/npc/002-3/elmo.txt @@ -102,6 +102,8 @@ L_Candor: .@q3=getq(ShipQuests_Peter); if (.@q1 < 3 || .@q2 < 2 || .@q3 < 7) mes l("- Some sailors within this ship may need your help: Chef Gado, Dan, Peter... help them all and collect rewards!"); + if (Zeny < 150 && .@q3 >= 7) + mes l("- You seem broke, but if you keep helping Peter multiple times, he can still give you some pocket change."); // Report in an abstract way to the player how good they are at getting travel // discounts, and how much work is left to do. Some points are easy/required to get (eg. Dan, Peter, HAS, etc.) |