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-rw-r--r--npc/002-1/peter.txt6
-rw-r--r--npc/002-3/elmo.txt2
2 files changed, 5 insertions, 3 deletions
diff --git a/npc/002-1/peter.txt b/npc/002-1/peter.txt
index 9e5469a0c..739f0450f 100644
--- a/npc/002-1/peter.txt
+++ b/npc/002-1/peter.txt
@@ -274,10 +274,10 @@ OnDone:
getexp 0, (JobLevel > 6 ? (15+JobLevel) : 4);
PETER_REPEAT += 1;
- // Every 3 repeats (10 minutes) gives you 50 GP
+ // Every 3 repeats (10 minutes) gives you 60 GP
if (PETER_REPEAT % 3 == 0) {
- Zeny += 50;
- mesq l("It is not much, but here is %d GP. Should buy you a snack!", 50);
+ Zeny += 60;
+ mesq l("It is not much, but here is %d GP. Should buy you a snack!", 60);
}
// Special bonus (but unlike Kreist, this one is decorative only)
diff --git a/npc/002-3/elmo.txt b/npc/002-3/elmo.txt
index 03a5f8c22..3016b9df9 100644
--- a/npc/002-3/elmo.txt
+++ b/npc/002-3/elmo.txt
@@ -102,6 +102,8 @@ L_Candor:
.@q3=getq(ShipQuests_Peter);
if (.@q1 < 3 || .@q2 < 2 || .@q3 < 7)
mes l("- Some sailors within this ship may need your help: Chef Gado, Dan, Peter... help them all and collect rewards!");
+ if (Zeny < 150 && .@q3 >= 7)
+ mes l("- You seem broke, but if you keep helping Peter multiple times, he can still give you some pocket change.");
// Report in an abstract way to the player how good they are at getting travel
// discounts, and how much work is left to do. Some points are easy/required to get (eg. Dan, Peter, HAS, etc.)