diff options
33 files changed, 169 insertions, 136 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf index 1b1381659..4b6bf312a 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -6481,7 +6481,7 @@ item_db: ( { Id: 1318 AegisName: "UglyChristmasSweater" - Name: "Tneck Sweater" + Name: "Christmas Sweater" Type: "IT_ARMOR" Buy: 12000 Sell: 800 @@ -10369,6 +10369,27 @@ item_db: ( Sprite: 0 }, { + Id: 2984 + AegisName: "NPCEyes" + Name: "NPC Blinking Eyes" + Type: "IT_ARMOR" + Buy: 320000 + Sell: 1 + Weight: 200 + Def: -100 + Range: 0 + Slots: 0 + Loc: "EQP_HEAD_TOP" + WeaponLv: 0 + EquipLv: 150 + Refine: false + ViewSprite: 2984 + BindOnEquip: false + BuyingStore: true + Delay: 0 + Sprite: 0 +}, +{ Id: 3200 AegisName: "Shemagh" Name: "Shemagh" diff --git a/npc/001-1/bgmaster.txt b/npc/001-1/bgmaster.txt index 4f66bbca9..dbac830c3 100644 --- a/npc/001-1/bgmaster.txt +++ b/npc/001-1/bgmaster.txt @@ -11,7 +11,7 @@ if ($@BGMaster1) goto L_Busy; L_Intro: - mesq l("Hello! I am Cassia, Ambassator. During the Monster War outbreak, Halinarzo felt."); + mesq l("Hello! I am Cassia, Ambassator. During the Monster War outbreak, Halinarzo was almost entirely destroyed."); next; mesq l("To train their soldiers, they frequently face Frostia in duels. Adventurers are welcome to join their drills."); next; @@ -143,9 +143,9 @@ OnVictor2: OnInit: .@npcId = getnpcid(0, .name$); - setunitdata(.@npcId, UDT_HEADTOP, 1322); // Dress - setunitdata(.@npcId, UDT_HEADMIDDLE, 2204); // Not needed - setunitdata(.@npcId, UDT_HEADBOTTOM, 1800); // Shoes + setunitdata(.@npcId, UDT_HEADTOP, GMRobe); // Dress + setunitdata(.@npcId, UDT_HEADMIDDLE, NPCEyes); // Not needed + setunitdata(.@npcId, UDT_HEADBOTTOM, LousyMoccasins); // Shoes setunitdata(.@npcId, UDT_WEAPON, 3501); setunitdata(.@npcId, UDT_HAIRSTYLE, 12); setunitdata(.@npcId, UDT_HAIRCOLOR, 5); @@ -240,10 +240,10 @@ OnSet: OnInit: .@npcId = getnpcid(0, .name$); - setunitdata(.@npcId, UDT_HEADTOP, 1312); // Light armor - setunitdata(.@npcId, UDT_HEADMIDDLE, 2212); // Pants - setunitdata(.@npcId, UDT_HEADBOTTOM, 1800); // Shoes - setunitdata(.@npcId, UDT_WEAPON, 3501); + setunitdata(.@npcId, UDT_HEADTOP, LightPlatemail); // Light armor + setunitdata(.@npcId, UDT_HEADMIDDLE, JeansShorts); // Pants + setunitdata(.@npcId, UDT_HEADBOTTOM, LousyMoccasins); // Shoes + setunitdata(.@npcId, UDT_WEAPON, PiouSlayer); setunitdata(.@npcId, UDT_HAIRSTYLE, 13); setunitdata(.@npcId, UDT_HAIRCOLOR, 7); @@ -266,10 +266,10 @@ OnSet: OnInit: .@npcId = getnpcid(0, .name$); - setunitdata(.@npcId, UDT_HEADTOP, 1311); // Terranite armor - setunitdata(.@npcId, UDT_HEADMIDDLE, 2212); // Pants - setunitdata(.@npcId, UDT_HEADBOTTOM, 1800); // Shoes - setunitdata(.@npcId, UDT_WEAPON, 3501); + setunitdata(.@npcId, UDT_HEADTOP, TerraniteArmor); // Terranite armor + setunitdata(.@npcId, UDT_HEADMIDDLE, JeansShorts); // Pants + setunitdata(.@npcId, UDT_HEADBOTTOM, LousyMoccasins); // Shoes + setunitdata(.@npcId, UDT_WEAPON, PiouSlayer); setunitdata(.@npcId, UDT_HAIRSTYLE, 13); setunitdata(.@npcId, UDT_HAIRCOLOR, 7); diff --git a/npc/001-1/rewards.txt b/npc/001-1/rewards.txt index e879c7148..41ec2c5ab 100644 --- a/npc/001-1/rewards.txt +++ b/npc/001-1/rewards.txt @@ -20,10 +20,10 @@ OnInit: .@npcId = getnpcid(0, .name$); - setunitdata(.@npcId, UDT_HEADTOP, 2935); - setunitdata(.@npcId, UDT_HEADMIDDLE, 1329); - setunitdata(.@npcId, UDT_WEAPON, 2204); - setunitdata(.@npcId, UDT_HEADBOTTOM, 1801); + setunitdata(.@npcId, UDT_HEADTOP, TopHat); + setunitdata(.@npcId, UDT_HEADMIDDLE, GoldenWarlordPlate); + setunitdata(.@npcId, UDT_WEAPON, JeansChaps); + setunitdata(.@npcId, UDT_HEADBOTTOM, AssassinBoots); setunitdata(.@npcId, UDT_HAIRSTYLE, 25); setunitdata(.@npcId, UDT_HAIRCOLOR, 4); diff --git a/npc/003-1-3/thief.txt b/npc/003-1-3/thief.txt index 36bf75f0c..9e3fd46e0 100644 --- a/npc/003-1-3/thief.txt +++ b/npc/003-1-3/thief.txt @@ -30,9 +30,9 @@ L_Warp: OnInit: .@npcId = getnpcid(0, .name$); - setunitdata(.@npcId, UDT_HEADTOP, 1308); // Dress - setunitdata(.@npcId, UDT_HEADMIDDLE, 2204); // 2214 FIXME - setunitdata(.@npcId, UDT_HEADBOTTOM, 1800); // Shoes + setunitdata(.@npcId, UDT_HEADTOP, ForestArmor); // Dress + setunitdata(.@npcId, UDT_HEADMIDDLE, JeansChaps); // 2214 FIXME + setunitdata(.@npcId, UDT_HEADBOTTOM, LousyMoccasins); // Shoes setunitdata(.@npcId, UDT_WEAPON, 3501); // We should use a hood instead setunitdata(.@npcId, UDT_HAIRSTYLE, 8); setunitdata(.@npcId, UDT_HAIRCOLOR, 5); diff --git a/npc/003-1/aidan.txt b/npc/003-1/aidan.txt index 3b8fd7a10..748f4a09e 100644 --- a/npc/003-1/aidan.txt +++ b/npc/003-1/aidan.txt @@ -76,10 +76,10 @@ OnInit: .@npcId = getnpcid(0, .name$); - //setunitdata(.@npcId, UDT_HEADTOP, 2929); - setunitdata(.@npcId, UDT_HEADMIDDLE, 1305); - setunitdata(.@npcId, UDT_HEADBOTTOM, 2207); - setunitdata(.@npcId, UDT_WEAPON, 1802); // Boots + setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); + setunitdata(.@npcId, UDT_HEADMIDDLE, LegionCopperArmor); + setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers); + setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 3); setunitdata(.@npcId, UDT_HAIRCOLOR, 3); diff --git a/npc/003-1/ched.txt b/npc/003-1/ched.txt index 97a9e685a..3ef4b1c56 100644 --- a/npc/003-1/ched.txt +++ b/npc/003-1/ched.txt @@ -11,11 +11,11 @@ OnInit: - .@npcId = getnpcid(0, "Ched"); - setunitdata(.@npcId, UDT_HEADTOP, 2929); - setunitdata(.@npcId, UDT_HEADMIDDLE, 1316); - setunitdata(.@npcId, UDT_HEADBOTTOM, 2204); - setunitdata(.@npcId, UDT_WEAPON, 1803); // Boots + .@npcId = getnpcid(0, .name$); + setunitdata(.@npcId, UDT_HEADTOP, SamuraiHelmet); + setunitdata(.@npcId, UDT_HEADMIDDLE, SilkRobe); + setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes); + setunitdata(.@npcId, UDT_WEAPON, CandorBoots); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 7); setunitdata(.@npcId, UDT_HAIRCOLOR, 17); diff --git a/npc/003-1/cyndala.txt b/npc/003-1/cyndala.txt index 9fd6e4620..a4dc4c92d 100644 --- a/npc/003-1/cyndala.txt +++ b/npc/003-1/cyndala.txt @@ -147,10 +147,10 @@ OnInit: .@npcId = getnpcid(0, .name$); - //setunitdata(.@npcId, UDT_HEADTOP, 2929); - setunitdata(.@npcId, UDT_HEADMIDDLE, 1319);//TODO - setunitdata(.@npcId, UDT_HEADBOTTOM, 2207); - setunitdata(.@npcId, UDT_WEAPON, 1802); // Boots + setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); + setunitdata(.@npcId, UDT_HEADMIDDLE, ValentineDress); //TODO + setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers); + setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 16); setunitdata(.@npcId, UDT_HAIRCOLOR, 11); diff --git a/npc/003-1/gladys.txt b/npc/003-1/gladys.txt index 60e9e1b6f..9dc6ad9dd 100644 --- a/npc/003-1/gladys.txt +++ b/npc/003-1/gladys.txt @@ -86,10 +86,10 @@ L_Close: OnInit: .@npcId = getnpcid(0, "Gladys"); - setunitdata(.@npcId, UDT_HEADTOP, 2921); - setunitdata(.@npcId, UDT_HEADMIDDLE, 1319);//TODO - setunitdata(.@npcId, UDT_HEADBOTTOM, 2207); - setunitdata(.@npcId, UDT_WEAPON, 1802); // Boots + setunitdata(.@npcId, UDT_HEADTOP, TrapperHat); // Whaaaaaaaaat + setunitdata(.@npcId, UDT_HEADMIDDLE, ValentineDress); + setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers); + setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 20); setunitdata(.@npcId, UDT_HAIRCOLOR, 20); diff --git a/npc/003-1/inac.txt b/npc/003-1/inac.txt index 38129c45d..8c05e6a3e 100644 --- a/npc/003-1/inac.txt +++ b/npc/003-1/inac.txt @@ -8,11 +8,11 @@ hello; OnInit: - .@npcId = getnpcid(0, "Inac"); - setunitdata(.@npcId, UDT_HEADTOP, 2900); - setunitdata(.@npcId, UDT_HEADMIDDLE, 1301); - setunitdata(.@npcId, UDT_HEADBOTTOM, 2207); - setunitdata(.@npcId, UDT_WEAPON, 1800); // Boots + .@npcId = getnpcid(0, .name$); + setunitdata(.@npcId, UDT_HEADTOP, Bandana); + setunitdata(.@npcId, UDT_HEADMIDDLE, VneckJumper); + setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers); + setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 7); setunitdata(.@npcId, UDT_HAIRCOLOR, 17); diff --git a/npc/003-1/inar.txt b/npc/003-1/inar.txt index 862502fc5..31de35a39 100644 --- a/npc/003-1/inar.txt +++ b/npc/003-1/inar.txt @@ -21,10 +21,10 @@ L_Close: OnInit: .@npcId = getnpcid(0, .name$); - setunitdata(.@npcId, UDT_HEADTOP, 2936); - setunitdata(.@npcId, UDT_HEADMIDDLE, 1316); - //setunitdata(.@npcId, UDT_HEADBOTTOM, 2213); - setunitdata(.@npcId, UDT_WEAPON, 1800); // Boots + setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); + setunitdata(.@npcId, UDT_HEADMIDDLE, SilkRobe); + //setunitdata(.@npcId, UDT_HEADBOTTOM, LeatherTrousers); // TODO + setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 4); setunitdata(.@npcId, UDT_HAIRCOLOR, 1); diff --git a/npc/003-1/ishi.txt b/npc/003-1/ishi.txt index 4aaf96869..7e6b26f77 100644 --- a/npc/003-1/ishi.txt +++ b/npc/003-1/ishi.txt @@ -202,10 +202,10 @@ L_Give_all: OnInit: .@npcId = getnpcid(0, .name$); - //setunitdata(.@npcId, UDT_HEADTOP, 2929); - setunitdata(.@npcId, UDT_HEADMIDDLE, 1305); - setunitdata(.@npcId, UDT_HEADBOTTOM, 2207); - setunitdata(.@npcId, UDT_WEAPON, 1802); // Boots + //setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); + setunitdata(.@npcId, UDT_HEADMIDDLE, LegionCopperArmor); + setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers); + setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 4); setunitdata(.@npcId, UDT_HAIRCOLOR, 13); diff --git a/npc/003-1/itka.txt b/npc/003-1/itka.txt index c18662f3a..436ef75e1 100644 --- a/npc/003-1/itka.txt +++ b/npc/003-1/itka.txt @@ -1,3 +1,4 @@ +// TMW2 Script. // Author: // Jesusalva @@ -13,10 +14,10 @@ OnInit: .@npcId = getnpcid(0, .name$); - //setunitdata(.@npcId, UDT_HEADTOP, 2936); - setunitdata(.@npcId, UDT_HEADMIDDLE, 1320); - setunitdata(.@npcId, UDT_HEADBOTTOM, 2201); - setunitdata(.@npcId, UDT_WEAPON, 1800); // I prefer 1801 but the short doesn't match + setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); + setunitdata(.@npcId, UDT_HEADMIDDLE, VneckSweater); + setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers); + setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // I prefer 1801 but the short doesn't match setunitdata(.@npcId, UDT_HAIRSTYLE, 17); setunitdata(.@npcId, UDT_HAIRCOLOR, 19); diff --git a/npc/003-1/jakod.txt b/npc/003-1/jakod.txt index be576cb16..6d5a35b24 100644 --- a/npc/003-1/jakod.txt +++ b/npc/003-1/jakod.txt @@ -8,10 +8,10 @@ hello; OnInit: .@npcId = getnpcid(0, .name$); - //setunitdata(.@npcId, UDT_HEADTOP, 2929); - setunitdata(.@npcId, UDT_HEADMIDDLE, 1316); - setunitdata(.@npcId, UDT_HEADBOTTOM, 2207); - setunitdata(.@npcId, UDT_WEAPON, 1800); // Boots + setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); + setunitdata(.@npcId, UDT_HEADMIDDLE, SilkRobe); + setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers); + setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 24); setunitdata(.@npcId, UDT_HAIRCOLOR, 2); diff --git a/npc/003-1/jerican.txt b/npc/003-1/jerican.txt index 903ed4f79..2fbcc0ebe 100644 --- a/npc/003-1/jerican.txt +++ b/npc/003-1/jerican.txt @@ -1,5 +1,8 @@ +// TMW-2 Script // Author: // Saulc +// Description: +// An NPC in need of a quest 003-1,93,125,0 script Jerican NPC_PLAYER,{ @@ -8,10 +11,10 @@ hello; OnInit: .@npcId = getnpcid(0, .name$); - //setunitdata(.@npcId, UDT_HEADTOP, 2936); - setunitdata(.@npcId, UDT_HEADMIDDLE, 1308); // FIXME: 1307 broken - setunitdata(.@npcId, UDT_HEADBOTTOM, 2205); // FIXME: 2204 broken - setunitdata(.@npcId, UDT_WEAPON, 1802); // Boots + setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); + setunitdata(.@npcId, UDT_HEADMIDDLE, ForestArmor); // Maybe Bromenal Chest? ...Who is Jerican anyway? + setunitdata(.@npcId, UDT_HEADBOTTOM, CottonShorts); // Maybe LeatherTrousers? + setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 3); setunitdata(.@npcId, UDT_HAIRCOLOR, 9); diff --git a/npc/003-1/lieutenantdausen.txt b/npc/003-1/lieutenantdausen.txt index 8eba3b95e..b4470bddb 100644 --- a/npc/003-1/lieutenantdausen.txt +++ b/npc/003-1/lieutenantdausen.txt @@ -272,13 +272,14 @@ OnTimer1000: OnInit: - // Check items.xml for info about this + // Check items.xml for info about this. + // NOTE: Why Dausen item list is on Philip...? .@npcId = getnpcid(0, "Lieutenant Dausen"); - setunitdata(.@npcId, UDT_HEADTOP, 2906); - setunitdata(.@npcId, UDT_HEADMIDDLE, 1304); - setunitdata(.@npcId, UDT_HEADBOTTOM, 2201); - setunitdata(.@npcId, UDT_SHIELD, 1800); // TODO FIXME: Display Boots - setunitdata(.@npcId, UDT_WEAPON, 3504); + setunitdata(.@npcId, UDT_HEADTOP, Bull); + setunitdata(.@npcId, UDT_HEADMIDDLE, LegionTrainingShirt); + setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers); + setunitdata(.@npcId, UDT_SHIELD, LousyMoccasins); // TODO FIXME: Display Boots + setunitdata(.@npcId, UDT_WEAPON, ArtisBacksword); setunitdata(.@npcId, UDT_HAIRSTYLE, 7); setunitdata(.@npcId, UDT_HAIRCOLOR, 17); diff --git a/npc/003-1/luca.txt b/npc/003-1/luca.txt index 0b3962d6c..2eadf0507 100644 --- a/npc/003-1/luca.txt +++ b/npc/003-1/luca.txt @@ -23,10 +23,10 @@ OnInit: .@npcId = getnpcid(0, .name$); - //setunitdata(.@npcId, UDT_HEADTOP, 2936); - setunitdata(.@npcId, UDT_HEADMIDDLE, 1308); - setunitdata(.@npcId, UDT_HEADBOTTOM, 2212); - setunitdata(.@npcId, UDT_WEAPON, 1802); + setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); + setunitdata(.@npcId, UDT_HEADMIDDLE, ForestArmor); + setunitdata(.@npcId, UDT_HEADBOTTOM, JeansShorts); + setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); setunitdata(.@npcId, UDT_HAIRSTYLE, 14); setunitdata(.@npcId, UDT_HAIRCOLOR, 13); diff --git a/npc/003-1/mahoud.txt b/npc/003-1/mahoud.txt index 0aa508292..cd00763d8 100644 --- a/npc/003-1/mahoud.txt +++ b/npc/003-1/mahoud.txt @@ -46,11 +46,11 @@ OnInit: .sex = G_MALE; .distance = 7; - .@npcId = getnpcid(0, "Mahoud"); + .@npcId = getnpcid(0, .name$); // Check items.xml for info about this - setunitdata(.@npcId, UDT_HEADTOP, 2911); - setunitdata(.@npcId, UDT_HEADMIDDLE, 1303); - setunitdata(.@npcId, UDT_HEADBOTTOM, 2201); + setunitdata(.@npcId, UDT_HEADTOP, InfantryHelmet); + setunitdata(.@npcId, UDT_HEADMIDDLE, SailorShirt); + setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers); setunitdata(.@npcId, UDT_HAIRSTYLE, 7); setunitdata(.@npcId, UDT_HAIRCOLOR, 17); diff --git a/npc/003-1/malivox.txt b/npc/003-1/malivox.txt index 4ad7b0a95..a893d8d57 100644 --- a/npc/003-1/malivox.txt +++ b/npc/003-1/malivox.txt @@ -86,11 +86,11 @@ L_Quit: goodbye; OnInit: - .@npcId = getnpcid(0, "Malivox"); - setunitdata(.@npcId, UDT_HEADTOP, 2902); - setunitdata(.@npcId, UDT_HEADMIDDLE, 1303); - setunitdata(.@npcId, UDT_HEADBOTTOM, 2203); - setunitdata(.@npcId, UDT_WEAPON, 1800); // Boots + .@npcId = getnpcid(0, .name$); + setunitdata(.@npcId, UDT_HEADTOP, FancyHat); + setunitdata(.@npcId, UDT_HEADMIDDLE, SailorShirt); + setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants); + setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 7); setunitdata(.@npcId, UDT_HAIRCOLOR, 17); diff --git a/npc/003-1/neko.txt b/npc/003-1/neko.txt index e85277990..591cb59d0 100644 --- a/npc/003-1/neko.txt +++ b/npc/003-1/neko.txt @@ -6,21 +6,15 @@ 003-1,103,106,0 script Neko NPC_PLAYER,{ -if (getgmlevel()) goto L_Debug; hello; -L_Debug: - if (MPQUEST < 1) mes "Not on MPQUEST"; - mes l("You have: @@ Mob Points", str(Mobpt)); - close; OnInit: - .@npcId = getnpcid(0, "Neko"); - //setunitdata(.@npcId, UDT_HEADTOP, 2936); - //setunitdata(.@npcId, UDT_HEADMIDDLE, 1314); // TODO 1314 is now BROKEN - setunitdata(.@npcId, UDT_HEADMIDDLE, 1316); - setunitdata(.@npcId, UDT_HEADBOTTOM, 2213); - setunitdata(.@npcId, UDT_WEAPON, 1801); // FIXME: 1801 IS BROKEN! + .@npcId = getnpcid(0, .name$); + setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); + setunitdata(.@npcId, UDT_HEADMIDDLE, SilkRobe); + //setunitdata(.@npcId, UDT_HEADBOTTOM, LeatherTrousers); // FIXME: LeatherTrousers are BROKEN! + setunitdata(.@npcId, UDT_WEAPON, AssassinBoots); setunitdata(.@npcId, UDT_HAIRSTYLE, 26); setunitdata(.@npcId, UDT_HAIRCOLOR, 2); diff --git a/npc/003-1/ninathetraveler.txt b/npc/003-1/ninathetraveler.txt index 9a6fdd244..628922c38 100644 --- a/npc/003-1/ninathetraveler.txt +++ b/npc/003-1/ninathetraveler.txt @@ -135,12 +135,13 @@ L_Close: OnInit: .@npcId = getnpcid(0, .name$); - //setunitdata(.@npcId, UDT_HEADTOP, 2936); - setunitdata(.@npcId, UDT_HEADMIDDLE, 1318); - setunitdata(.@npcId, UDT_HEADBOTTOM, 2212); - setunitdata(.@npcId, UDT_WEAPON, 1803); // Boots + setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); + setunitdata(.@npcId, UDT_HEADMIDDLE, UglyChristmasSweater); + setunitdata(.@npcId, UDT_HEADBOTTOM, JeansShorts); + setunitdata(.@npcId, UDT_WEAPON, CandorBoots); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 27); setunitdata(.@npcId, UDT_HAIRCOLOR, 11); + npcsit; .sex = G_FEMALE; .distance = 5; diff --git a/npc/003-1/sarah.txt b/npc/003-1/sarah.txt index 809656038..46df41ab2 100644 --- a/npc/003-1/sarah.txt +++ b/npc/003-1/sarah.txt @@ -75,10 +75,10 @@ OnInit: .@npcId = getnpcid(0, .name$); - //setunitdata(.@npcId, UDT_HEADTOP, 2936); - setunitdata(.@npcId, UDT_HEADMIDDLE, 1311); - setunitdata(.@npcId, UDT_HEADBOTTOM, 2201); - setunitdata(.@npcId, UDT_WEAPON, 1803); // Boots + setunitdata(.@npcId, UDT_HEADTOP, TerraniteArmor); + setunitdata(.@npcId, UDT_HEADMIDDLE, RaidTrousers); + setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes); + setunitdata(.@npcId, UDT_WEAPON, CandorBoots); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 19); setunitdata(.@npcId, UDT_HAIRCOLOR, 16); diff --git a/npc/003-1/silvia.txt b/npc/003-1/silvia.txt index 606b6db70..fada31675 100644 --- a/npc/003-1/silvia.txt +++ b/npc/003-1/silvia.txt @@ -11,10 +11,10 @@ end; OnInit: .@npcId = getnpcid(0, .name$); - //setunitdata(.@npcId, UDT_HEADTOP, 2936); - setunitdata(.@npcId, UDT_HEADMIDDLE, 1316); - setunitdata(.@npcId, UDT_HEADBOTTOM, 2213); - setunitdata(.@npcId, UDT_WEAPON, 1800); + setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); + setunitdata(.@npcId, UDT_HEADMIDDLE, SilkRobe); + //setunitdata(.@npcId, UDT_HEADBOTTOM, LeatherTrousers); // TODO + setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); setunitdata(.@npcId, UDT_HAIRSTYLE, 21); setunitdata(.@npcId, UDT_HAIRCOLOR, 11); diff --git a/npc/003-1/swezanne.txt b/npc/003-1/swezanne.txt index 306056b84..4c7d0f82a 100644 --- a/npc/003-1/swezanne.txt +++ b/npc/003-1/swezanne.txt @@ -71,10 +71,10 @@ L_Close: OnInit: .@npcId = getnpcid(0, .name$); - //setunitdata(.@npcId, UDT_HEADTOP, 2929); - setunitdata(.@npcId, UDT_HEADMIDDLE, 1307); - setunitdata(.@npcId, UDT_HEADBOTTOM, 2207); - setunitdata(.@npcId, UDT_WEAPON, 1802); // Boots + setunitdata(.@npcId, UDT_HEADTOP, BromenalChest); + setunitdata(.@npcId, UDT_HEADMIDDLE, CottonTrousers); + setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes); + setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 12); setunitdata(.@npcId, UDT_HAIRCOLOR, 7); diff --git a/npc/003-1/tinris.txt b/npc/003-1/tinris.txt index 972891192..a96566818 100644 --- a/npc/003-1/tinris.txt +++ b/npc/003-1/tinris.txt @@ -1,3 +1,4 @@ +// TMW2 Script // Author: // Saulc @@ -13,11 +14,11 @@ close; OnInit: - .@npcId = getnpcid(0, "Tinris"); - //setunitdata(.@npcId, UDT_HEADTOP, 2929); - setunitdata(.@npcId, UDT_HEADMIDDLE, 1308); - setunitdata(.@npcId, UDT_HEADBOTTOM, 2207); - setunitdata(.@npcId, UDT_WEAPON, 1802); // Boots + .@npcId = getnpcid(0, .name$); + //setunitdata(.@npcId, UDT_HEADTOP, 2929); // TODO: This NPC is an Elf and therefore, CANNOT use NPCEyes. + setunitdata(.@npcId, UDT_HEADMIDDLE, ForestArmor); + setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers); + setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 3); setunitdata(.@npcId, UDT_HAIRCOLOR, 19); diff --git a/npc/003-13/arnea.txt b/npc/003-13/arnea.txt index 0f9414d02..151a88bd3 100644 --- a/npc/003-13/arnea.txt +++ b/npc/003-13/arnea.txt @@ -6,6 +6,10 @@ // Arena for Duels and PVP (temporary map) 003-13,29,29,0 script Arnea#003-13 NPC_ELF_F,{ + // FIXIT + hello; + end; + mes "npc name: " + .name$; mes "npc ext name: " + .extname$; mes "npc id: " + .id; diff --git a/npc/003-2/estard.txt b/npc/003-2/estard.txt index c7177951e..28d1c3042 100644 --- a/npc/003-2/estard.txt +++ b/npc/003-2/estard.txt @@ -83,9 +83,9 @@ OnInit: .@npcId = getnpcid(0, .name$); - setunitdata(.@npcId, UDT_HEADTOP, 2936); - setunitdata(.@npcId, UDT_HEADMIDDLE, 1300); - setunitdata(.@npcId, UDT_HEADBOTTOM, 2204); + setunitdata(.@npcId, UDT_HEADTOP, BowlerHat); + setunitdata(.@npcId, UDT_HEADMIDDLE, CreasedShirt); + setunitdata(.@npcId, UDT_HEADBOTTOM, JeansChaps); setunitdata(.@npcId, UDT_WEAPON, 1800); setunitdata(.@npcId, UDT_HAIRSTYLE, 26); setunitdata(.@npcId, UDT_HAIRCOLOR, 0); diff --git a/npc/003-2/lua.txt b/npc/003-2/lua.txt index 0f0db3336..e35c35734 100644 --- a/npc/003-2/lua.txt +++ b/npc/003-2/lua.txt @@ -94,10 +94,10 @@ L_Close: OnInit: .@npcId = getnpcid(0, .name$); - setunitdata(.@npcId, UDT_HEADTOP, 1322); // Dress - setunitdata(.@npcId, UDT_HEADMIDDLE, 2204); // Not needed - setunitdata(.@npcId, UDT_HEADBOTTOM, 1800); // Shoes - setunitdata(.@npcId, UDT_WEAPON, 3501); + setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); + setunitdata(.@npcId, UDT_HEADMIDDLE, GMRobe); + setunitdata(.@npcId, UDT_HEADBOTTOM, LousyMoccasins); + setunitdata(.@npcId, UDT_WEAPON, PiouSlayer); setunitdata(.@npcId, UDT_HAIRSTYLE, 12); setunitdata(.@npcId, UDT_HAIRCOLOR, 5); diff --git a/npc/003-5/arnea.txt b/npc/003-5/arnea.txt index 055f2f3e7..eeb95f1e3 100644 --- a/npc/003-5/arnea.txt +++ b/npc/003-5/arnea.txt @@ -6,6 +6,10 @@ // Arena for Duels and PVP (003-13,31,31) 003-5,33,37,0 script Arnea NPC_ELF_F,{ + // FiXIT + hello; + end; + if (DESTROY_ME) { DESTROY_ME=0; instance_destroy(DESTROY_MY_ID); diff --git a/npc/004-1/elanore.txt b/npc/004-1/elanore.txt index 9bac704b6..aa79f8da0 100644 --- a/npc/004-1/elanore.txt +++ b/npc/004-1/elanore.txt @@ -120,9 +120,9 @@ L_Close: OnInit: .@npcId = getnpcid(0, .name$); //setunitdata(.@npcId, UDT_HEADTOP, 2929); - setunitdata(.@npcId, UDT_HEADMIDDLE, 1317); - //setunitdata(.@npcId, UDT_HEADBOTTOM, 2207); - setunitdata(.@npcId, UDT_WEAPON, 1802); // Boots + setunitdata(.@npcId, UDT_HEADMIDDLE, SorcererRobe); + setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes); + setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 8); setunitdata(.@npcId, UDT_HAIRCOLOR, 17); diff --git a/npc/005-1/vincent.txt b/npc/005-1/vincent.txt index 779e88563..7368804de 100644 --- a/npc/005-1/vincent.txt +++ b/npc/005-1/vincent.txt @@ -61,9 +61,10 @@ L_QuestDone: OnInit: .@npcId = getnpcid(0, .name$); - setunitdata(.@npcId, UDT_HEADMIDDLE, 1300); - setunitdata(.@npcId, UDT_HEADBOTTOM, 2200); - setunitdata(.@npcId, UDT_WEAPON, 1800); + setunitdata(.@npcId, UDT_HEADTOP, CreasedShirt); + setunitdata(.@npcId, UDT_HEADMIDDLE, CreasedShorts); + setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes); + setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); setunitdata(.@npcId, UDT_HAIRSTYLE, 25); setunitdata(.@npcId, UDT_HAIRCOLOR, 4); diff --git a/npc/005-5/nylo.txt b/npc/005-5/nylo.txt index e17a23770..baf6a8b40 100644 --- a/npc/005-5/nylo.txt +++ b/npc/005-5/nylo.txt @@ -163,11 +163,11 @@ OnInit: .@npcId = getnpcid(0, .name$); - //setunitdata(.@npcId, UDT_HEADMIDDLE, 1321); - //setunitdata(.@npcId, UDT_HEADBOTTOM, 2217); - setunitdata(.@npcId, UDT_HEADMIDDLE, 1300); - setunitdata(.@npcId, UDT_HEADBOTTOM, 2200); - setunitdata(.@npcId, UDT_WEAPON, 1803); + //setunitdata(.@npcId, UDT_HEADMIDDLE, 1321); // Maybe Nylo could use the whole Candor set... + setunitdata(.@npcId, UDT_HEADTOP, CreasedShirt); + setunitdata(.@npcId, UDT_HEADMIDDLE, CreasedShorts); + setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes); + setunitdata(.@npcId, UDT_WEAPON, CandorBoots); setunitdata(.@npcId, UDT_HAIRSTYLE, 26); setunitdata(.@npcId, UDT_HAIRCOLOR, 0); diff --git a/npc/005-7/nurse.txt b/npc/005-7/nurse.txt index 202bf62c7..78b42c29f 100644 --- a/npc/005-7/nurse.txt +++ b/npc/005-7/nurse.txt @@ -132,8 +132,9 @@ L_Close: OnInit: .@npcId = getnpcid(0, .name$); - // I got lazy and NPC is behind a desk, so only a "shirt"... - setunitdata(.@npcId, UDT_HEADMIDDLE, 1313); + // I got lazy and NPC is behind a desk... So... :hides: + setunitdata(.@npcId, UDT_HEADMIDDLE, ShortTankTop); + setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes); setunitdata(.@npcId, UDT_HAIRSTYLE, 12); setunitdata(.@npcId, UDT_HAIRCOLOR, 14); diff --git a/npc/005-7/trainer.txt b/npc/005-7/trainer.txt index 531ceb8b6..c1ba4735f 100644 --- a/npc/005-7/trainer.txt +++ b/npc/005-7/trainer.txt @@ -506,9 +506,10 @@ OnKillManaBug: OnInit: .@npcId = getnpcid(0, .name$); - setunitdata(.@npcId, UDT_HEADMIDDLE, 1314); - setunitdata(.@npcId, UDT_HEADBOTTOM, 2207); - setunitdata(.@npcId, UDT_WEAPON, 1802); + setunitdata(.@npcId, UDT_HEADTOP, LeatherShirt); + setunitdata(.@npcId, UDT_HEADMIDDLE, CottonTrousers); + setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes); + setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); setunitdata(.@npcId, UDT_HAIRSTYLE, 20); setunitdata(.@npcId, UDT_HAIRCOLOR, 7); |