diff options
-rw-r--r-- | db/re/skill_db.conf | 2 | ||||
-rw-r--r-- | npc/003-0/mages.txt | 1 | ||||
-rw-r--r-- | npc/003-0/warriors.txt | 7 |
3 files changed, 6 insertions, 4 deletions
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf index 48d670c1e..69807ef84 100644 --- a/db/re/skill_db.conf +++ b/db/re/skill_db.conf @@ -5422,7 +5422,7 @@ skill_db: ( SkillData1: 300000 FixedCastTime: 5000 Requirements: { - SPCost: 30 + SPCost: 50 } }, { diff --git a/npc/003-0/mages.txt b/npc/003-0/mages.txt index 5bba7e82d..4d1b8f8cf 100644 --- a/npc/003-0/mages.txt +++ b/npc/003-0/mages.txt @@ -3,6 +3,7 @@ // MG_LIGHTNINGBOLT (wind) // WZ_EARTHSPIKE (earth) // MG_NAPALMBEAT (ghost) +// MG_ENERGYCOAT (For 5 minutes, raise damage reduction, but that eats MP) // TODO: We have many other cool skills for Wizard (more AoE skills, more damage, etc) // I will worry with that later, as that also means providing extra skills for Sage & Priest diff --git a/npc/003-0/warriors.txt b/npc/003-0/warriors.txt index ead55217e..6d5d5faeb 100644 --- a/npc/003-0/warriors.txt +++ b/npc/003-0/warriors.txt @@ -30,8 +30,9 @@ // Sniper (guns) // GS_SNAKEEYE (passive, range and acc + 1) -// GS_SINGLEACTION (passive, acc +2 and aspd +1%) +// GS_SINGLEACTION (passive, acc +2 and aspd +1%) (?) // GS_INCREASING (+20 Acc, +4 Dex and +4 Agi for 60s) -// GS_CHAINACTION (revolver may shoot twice) -// GS_MAGICALBULLET (adds MATK to your regular attack) +// GS_CHAINACTION (revolver may shoot twice) ? +// GS_MAGICALBULLET (adds MATK to your regular attack) ? +// TODO: What about GS_GATLINGFEVER ? |