diff options
-rw-r--r-- | npc/003-0/mainquest.txt | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/npc/003-0/mainquest.txt b/npc/003-0/mainquest.txt index f03bf6d9c..f65ceb057 100644 --- a/npc/003-0/mainquest.txt +++ b/npc/003-0/mainquest.txt @@ -39,13 +39,17 @@ OnBegin: if (.@y < 34) .@y=34; } - setcells .@m$, 47, 35, 51, 35, 3, "MQ2Wall"+getcharid(0), .@n$+"::OnAssassinDefeat"; + setcells .@m$, 47, 35, 51, 35, 3, "MQ2Wall"+getcharid(0); if (isin(.@m$, 44, 24, 54, 34)) { warp .@m$, 49, 33; atcommand("@refresh"); } - @ASSASSIN=monster(.@m$, .@x, .@y, l("Assassin"), Assassin, 1); + @ASSASSIN=monster(.@m$, .@x, .@y, l("Assassin"), Assassin, 1, .@n$+"::OnAssassinDefeat"); unittalk(@ASSASSIN, l("Die now!!")); + // TODO: unitwalk + // TODO: Energy Balls. Should they spawn at (21,31) and (69,31)? + // At this time they are utterly deadly. You could use a skill to + // disable them... Perhaps... A grenade? dispbottom col(l("SCRIPT ERROR (%s/%s)", .@m$, .@n$), 1); end; |