diff options
-rw-r--r-- | db/re/item_db.conf | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf index d708f0e99..8b4fa69cd 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -11714,6 +11714,7 @@ item_db: ( } Script: <" bonus bAtkEle,Ele_Dark; + skill TMW2_OVERLOAD, getrefine(); "> //DropAnnounce: true }, @@ -12342,6 +12343,7 @@ item_db: ( bonus bHitRate, -20; bonus bMdefRate, -60; bonus bMdef2Rate, -60; + skill TMW2_OVERLOAD, getrefine(); "> }, { @@ -12384,6 +12386,7 @@ item_db: ( bonus2 bHPLossRate,1,1000; bonus bMdefRate, -60; bonus bMdef2Rate, -60; + skill TMW2_OVERLOAD, getrefine(); "> }, // Insert new weapons above this line @@ -12437,6 +12440,7 @@ item_db: ( bonus bCriticalDef,-50; bonus bHealPower,100; bonus bHealPower2,100; + skill TMW2_OVERLOAD, getrefine(); // Equipment use is free after level 255 or during tests if ($@GM_OVERRIDE && BaseLevel < 255) { @@ -12498,6 +12502,7 @@ item_db: ( bonus bFlee2Rate,-100; bonus bCriticalDef,-50; bonus bCriticalRate,-50; + skill TMW2_OVERLOAD, getrefine(); // This weapon attack power grows with the user bonus bAtk,BaseLevel; @@ -12560,6 +12565,7 @@ item_db: ( bonus bFlee2Rate,-100; bonus bFleeRate,-100; bonus2 bAddMonsterDropChainItem,ITMCHAIN_ARROW,RC_All; + skill TMW2_OVERLOAD, getrefine(); // This weapon attack power grows with the user // It'll be behind the other weapons until the endgame stages (lv 100+) @@ -12613,6 +12619,7 @@ item_db: ( bonus bMaxSP,750; bonus bDef,-100; addtoskill(TMW2_MPREGEN, 5, 2); + skill TMW2_OVERLOAD, getrefine(); // This weapon attack power grows with the user // Catches up in early game, then lags behind, and catch up again at lv 106. |