diff options
-rw-r--r-- | db/re/map_zone_db.conf | 2 | ||||
-rw-r--r-- | npc/002-5/main.txt | 1 | ||||
-rw-r--r-- | npc/012-1/_import.txt | 1 | ||||
-rw-r--r-- | npc/012-1/ship.txt | 18 | ||||
-rw-r--r-- | npc/016-1/_import.txt | 1 | ||||
-rw-r--r-- | npc/016-1/marine.txt | 100 | ||||
-rw-r--r-- | npc/016-6/_import.txt | 1 | ||||
-rw-r--r-- | npc/016-6/main.txt | 39 |
8 files changed, 162 insertions, 1 deletions
diff --git a/db/re/map_zone_db.conf b/db/re/map_zone_db.conf index a413962a6..451b09ab4 100644 --- a/db/re/map_zone_db.conf +++ b/db/re/map_zone_db.conf @@ -143,7 +143,7 @@ zones: ( disabled_skills: { MG_FIREBALL: "ALL" - SN_SHARPSHOOTER: "ALL" + SN_SHARPSHOOTING: "ALL" SM_BASH: "ALL" } diff --git a/npc/002-5/main.txt b/npc/002-5/main.txt index ca412dd3c..b51d5e558 100644 --- a/npc/002-5/main.txt +++ b/npc/002-5/main.txt @@ -3,6 +3,7 @@ // Imported by Jesusalva 002-5,28,27,0 script #NardShip NPC_HIDDEN,117,29,{ + //if (PC_DEST$ != "" && @timer_navio_running == 0) goto L_Timer; end; OnEvent: diff --git a/npc/012-1/_import.txt b/npc/012-1/_import.txt index 70918df18..1c82193bc 100644 --- a/npc/012-1/_import.txt +++ b/npc/012-1/_import.txt @@ -10,5 +10,6 @@ "npc/012-1/locamit.txt", "npc/012-1/mapflags.txt", "npc/012-1/richard.txt", +"npc/012-1/ship.txt", "npc/012-1/soul-menhir.txt", "npc/012-1/statue.txt", diff --git a/npc/012-1/ship.txt b/npc/012-1/ship.txt new file mode 100644 index 000000000..01a7c7b64 --- /dev/null +++ b/npc/012-1/ship.txt @@ -0,0 +1,18 @@ +// TMW2 scripts. +// Authors: +// Jesusalva +// Description: +// This script controls access to Marine's Ship, fixing variables. + +012-1,0,0,0 script HurnsShip NPC_HIDDEN,0,0,{ + +OnTouch: + LOCATION$="Hurns"; + goto L_Warp; + +L_Warp: + //warp "016-1", 0, 0; + warp "016-6@"+LOCATION$, 31, 28; + closedialog; + close; +} diff --git a/npc/016-1/_import.txt b/npc/016-1/_import.txt index 1edea7a42..a366f8e21 100644 --- a/npc/016-1/_import.txt +++ b/npc/016-1/_import.txt @@ -1,3 +1,4 @@ // Map 016-1: La Marine First Deck // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/016-1/_mobs.txt", +"npc/016-1/marine.txt", diff --git a/npc/016-1/marine.txt b/npc/016-1/marine.txt new file mode 100644 index 000000000..b1dbe24df --- /dev/null +++ b/npc/016-1/marine.txt @@ -0,0 +1,100 @@ +// TMW2 scripts. +// Authors: +// Jesusalva +// Description: +// Temporary, placeholder. + +016-1,19,29,0 script Captain NPC_NARD,{ + .@price=1500; + + if (BaseLevel < 20) + goto L_TooWeak; + + if (nard_reputation() >= 11) + .@price-=1000; + else if (nard_reputation() >= 9) + .@price-=750; + else if (nard_reputation() >= 7) + .@price-=500; + else if (nard_reputation() >= 5) + .@price-=250; + mesn; + mesq l("Hi @@.", strcharinfo(0)); + next; + mesq l("You are currently at @@.", LOCATION$); + mes ""; + mes l("A ship travel will cost you @@ GP.", .@price); + + if (Zeny >= .@price) { + menu + rif(LOCATION$ != "Tulim", l("To Tulimshar.")), L_TTulim, + rif(LOCATION$ != "Hurns", l("To Hurnscald.")), L_THurns, + l("No, I'll save my money."), -; + } else { + mes l("You still need @@ GP to afford it.", (.@price-Zeny)); + } + + close; + +L_THurns: + Zeny=Zeny-.@price; + PC_DEST$="Hurns"; + + mes ""; + mesn; + mesq l("Hurns Island, then? Yes, that is a pretty island, right?"); + next; + mesq l("I was planning to go there soon, anyway. All aboard!"); + close2; + addtimer nard_time(PC_DEST$), "#MarineShip::OnEvent"; + @timer_navio_running = 1; + warp "016-6", 40, 32; + end; + +L_TTulim: + Zeny=Zeny-.@price; + PC_DEST$="Tulim"; + addtimer nard_time(PC_DEST$), "#MarineShip::OnEvent"; + @timer_navio_running = 1; + + mes ""; + mesn; + mesq l("Tulimshar, right? The oldest human city-state!"); + next; + mesq l("I was planning to go there soon, anyway. All aboard!"); + close2; + addtimer nard_time(PC_DEST$), "#MarineShip::OnEvent"; + @timer_navio_running = 1; + warp "016-6", 40, 32; + end; + +L_TooWeak: + mesn; + mesq l("The sea route I take is very dangerous, and full of pirates. You're too weak to travel with me."); + close; + +L_Close: + close; + +OnInit: + .sex = G_MALE; + .distance = 5; + end; + + +OnInterIfInit: + // Tulim Instance + .TULIM_INSTID = instance_create("016-1@TulimInst", 0, IOT_NONE); + instance_attachmap("016-1", .TULIM_INSTID, 0, "016-1@Tulim"); + instance_set_timeout(1000000, 1000000, .TULIM_INSTID); + instance_init(.TULIM_INSTID); + end; + + // Hurns Instance + .HURNS_INSTID = instance_create("016-1@HurnsInst", 0, IOT_NONE); + instance_attachmap("016-1", .HURNS_INSTID, 0, "016-1@Hurns"); + instance_set_timeout(1000000, 1000000, .HURNS_INSTID); + instance_init(.HURNS_INSTID); + end; + +} diff --git a/npc/016-6/_import.txt b/npc/016-6/_import.txt index 8161f0b9a..62a745b54 100644 --- a/npc/016-6/_import.txt +++ b/npc/016-6/_import.txt @@ -1,4 +1,5 @@ // Map 016-6: Ocean // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/016-6/_mobs.txt", +"npc/016-6/main.txt", "npc/016-6/mapflags.txt", diff --git a/npc/016-6/main.txt b/npc/016-6/main.txt new file mode 100644 index 000000000..8c67a59a5 --- /dev/null +++ b/npc/016-6/main.txt @@ -0,0 +1,39 @@ +// TMW2 script +// Originals from TMW-BR +// Imported by Jesusalva + +016-6,0,0,0 script #MarineShip NPC_HIDDEN,117,29,{ + end; + +OnEvent: + if (@timer_navio_running == 0) end; + if (PC_DEST$ == "Hurns") goto L_Hurns; + else if (PC_DEST$ == "Tulim") goto L_Tulim; + else goto L_Error; + end; + +L_Hurns: + PC_DEST$ = ""; + LOCATION$ = "Hurns"; + @timer_navio_running = 0; + warp "014-1", 141, 65; + message strcharinfo(0), l("@@ disembarks at Hurnscald.", strcharinfo(0)); + end; + +L_Tulim: + PC_DEST$ = ""; + LOCATION$ = "Tulim"; + @timer_navio_running = 0; + warp "003-1", 81, 68; + message strcharinfo(0), l("@@ disembarks at Tulimshar.", strcharinfo(0)); + end; + +L_Error: + debugmes "ERROR: PLAYER INVALID PC_DEST ON #NardShip: " + PC_DEST$; + PC_DEST$ = ""; + @timer_navio_running = 0; + warp "000-1", 22, 22; + dispbottom l("An error on your travel happened. Please report."); + end; +} + |